Revealing hidden units

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Erik2
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Revealing hidden units

Post by Erik2 »

The 1-strength British commando unit was initially hidden.
The selected Zündapp tried to move onto the location and revealed the commando.
I think units should only reveal hidden units it they are able to move to a location next to the hidden unit.
In this case, the Zündapp should receive some fire, but the commando stays hidden.

Anyone guess what the scenario is about?
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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
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Re: Revealing hidden units

Post by Horst »

This issue is similar with mines or submarines when units are going to travel through other own units and the target hex is blocked by a hidden unit. There is combat and damage but the traveller is still far away stopped.

DLC '42/43 West? St Nazaire, Operation Chariot?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Revealing hidden units

Post by Erik2 »

Correct, a cookie for you.
I've just started work on that campaign. We'll see how far I get before I run out of unit types.
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