Battle Group Autobreak:
This game is nice to play because it is play in 2 and ½ hours… why this change that will make game longer?

And why this advantage given to cavalry? The first advantage of this list of modification!

Why the Light troops don’t follow the same rules as the Battle troops?

A 4 LH BG autobreak at 2 and a cav BG (except poor) at 3… We don’t understand this difference!

Troop Points Costs:
Why this change for cavalry cost? For example, a sup. arm. Dt horse cost was 18 and will be 14 pts


So more cavalry on the table add to average 4 cav BG that autobreak at 3…




Better Armour and Quality Re-rolls:
This modification will complicate the combat phases!

Why this new rules about armour ?

The 4 average armoured cavalry BG will appreciate against sup foot BG!

Commanded Shot:
Simpler and better look on table!

Dragoons:
We agree the tactical move reduce to 3MU, but not when they are within 6MU of light troops.
Cavalry will kill the dragoons easily !

And We really don’t like : “This includes evade, rout and pursue moves.“?
The dragoons guard their horses to escape faster in case of danger, don’t they?
Captured Artillery:
Simpler and coherent!

Artillery:
“Add Artillery to the - PoA when nearest rank of target is “Any mounted troops”. (i.e. will normally need 5+ to hit mounted)”
One more for cavalry!

Light Artillery:
Coherent

Shooting Ranges:
Why not, but Why ?

And the winner is.... Cavalry!


