euramer wrote:I really liked the Pacific (OOB) and African (Panzer) campaigns and playing the Brits would be nice.
Regarding the supply lines, what would you think, regarding the game balance, if the first turn that a unit is cut from it supply, its combat effectivness is only decreased very slighty to allow for a counterattack?
I'd argue that they should retain full or near full effectiveness for several turns. The whole point of the German panzer divisions (and their Western and Soviet counterparts in the later years of the war) was to punch a hole in the enemy's defenses and race ahead to their operational or strategic objectives. These formations carried with them enough fuel, ammunition, food, and other supplies for several days or even weeks of sustained combat operations, and even had mobile repair workshops along with spare replacement vehicles complete with their crews. The German plans for the invasion of France included the possibility of air supply to the panzer divisions, but this ended up not being necessary. If you ever read any accounts by Guderian, Rommel, or their subordinates, they all emphasize the need for the panzer divisions to keep pushing forward and bypass any significant pockets of resistance rather than constantly getting bogged down in combat. The way the scenarios in the Blitzkrieg DLC play out is usually the opposite: your tanks should advance cautiously and stay fairly close to the infantry to provide flanking support and to hunt down damaged units that have been forced to retreat, and you should take rather than bypass most towns and villages along or near your line of advance. It's not a matter of difficulty, as you'll usually be able to take your time and still achieve victory (which is also ahistorical).
The flip side is there's little reason for your panzer spearheads to race ahead to grab railheads, road junctions, bridges, etc. because supply flows freely through all hexes, even across major rivers, mountains, trackless deserts and jungles, and other terrain that would be impassible for supply trucks. Therefore it makes more sense to use them as a slow moving steamroller (often the scenario objectives include just that: destroy X number of enemy units).
Maybe there could be a unit trait or specialization (which the Germans would have from the outset) allowing panzer and motorized infantry units to be supply independent for X amount of turns. Western and Soviet armored units did not function this way at the beginning of the war but would need to acquire this ability to carry out mid- to late-war breakthrough and pursuit scenarios like Operation Cobra or Operation Bagration. To the best of my knowledge, both Japanese and Allied tank formations usually served in the infantry support role in the Pacific theater (the sole exception being the Red Army's August 1945 Manchurian offensive).