With this the problem is that AT and tank units behave very differently even if they have the same stats. (AT units get bonus initiative on defense and penalty on attack). So the two Pz.38 units would be very different even though they would look the same and have the same stats. It would be very confusing for most players.JimmyC wrote:Perhaps a way to do it would be to create a Pz38(t) in the anti-tank class (with exactly the same stats as the one in the tank class. Then you could assign 1 or 2 of the starting Pz38(t)'s as the anti-tank variety which is able to be upgraded to Marder, whilst the remainder would remain outside the upgrade tree. That way you could restrict the number that could be upgraded.
To be honest, none of the options are really good, but I also think that
is the best solution. However, in this case it is somewhat strange that while all other units can be upgraded in the front, these have to be withdrawn to Germany. A possible immersive solution to explain it might be that since it is a cross class upgrade, the crews need more in-depth retraining which necessitates a withdraw to Germany. It is possible to do it in this way as I have the important German victory objective hexes marked with the "+" and these could be the retraining sites. There could be a timeframe, a small prestige penalty, and only some of the Pz.IIs and Pz.38s could be upgraded like that and then players could decide wheter they want to use this feature or not. (It has the clear drawback that the number of experienced tank units would reduce.) Also, only one of the starting StuGIIIs could be upgraded to the AT version so that the other can be used for the later StuH 42 upgrade. Then there would be a time and a small prestige penalty (e.g. 100 prestige) involved which would make the whole process more interesting. It would also be historical, as even though most Marders and AT StuGs were newly produced, some were indeed converted from existing old vehicles. Deal?Yrfin wrote:I think its a best solution: upgrade several pre-named Pz II/38 only in German factory in City (unit action script in Hex (X,Y)) by player choice.empedocles wrote:I guess you can't force the player to upgrade a unit on a certain city/region, right? If so, you could force the player to have to move his PZ.II tanks to Germany and waste train and turns in the meantime. This would deter players to mass upgrade as it would be more costly from a strategic point of view.
And looks is more realistic than auto-upgrade in the open field.
This method also can be used for modernization StuG IIIE ->StuG IIIF.