What if make a lower Ini for low training crews ?Intenso82 wrote: Now I put GD 13 for T34/41 (although I still think that this is a lot, but not on the technical characteristics of the tank, but on the training of crews and the tactical capabilities of the command in 41year).
***[MOD] RUSSIA AT WAR:1941
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Yes, it's a good resource.McGuba wrote:By the way, I found this site really useful to re-calculate GD for some tanks and other armoured units in the game:
http://tanks.gg/tank/t-34/model?l=101113&vm=visual
Some guy here drew my attention to this site and it is really useful to get an average GD for a tank based on average armour thickness at horizontal angles. This can be useful for PzC as well as most tanks had different armour thicknesses sloped at different angles at different parts, but with this site it is possible to come up with an average armour thickness at normal firing angles which might help to calculate the GD.
Now we do not need to use the armor calculator to calculate the effective armor and tank armor schemes with angles
But it is a little strange that the side armor of the turret at KV-1 m1942 - 110 mm, it will be necessary to study this question.
Maybe it's by reason of the game or error.
I know that there were versions with screens of 75 +25= 100 mm. But these were screens. And there were only a few of them built.
A not bad source about Penetration and Armor.
Maybe even the developers of the WOT used it too
Returning to our discussion about 30 + 30mm, there is some information about it.
https://ru.scribd.com/doc/219173969/WWI ... nd-Gunnery
After reading the discussion of spotting range in the BFE topic, I also increased the spotting range for German artillery, AT. Perhaps this will reduce the loss of AI in these classes of units.
Without help, I can only draw simple images.McGuba wrote: I would only suggest you to make the upgrade area a bit less off - I do not really like the idea to have hexes in the tactical map which look way too different from the normal terrain. I think these orange and dark shaded stripes are not necessary to mark this upgrade area. It would be enough to have only the tent and maybe some sign post with cyrillic letters or a guard tower or something like that. I think there was the same problem with the original yellow square border markers and that's why I suggested to use the border poles instead. The best practise should be to have something which fits in well with the terrain but also easy to spot
But I can make the background more transparent.
It is assumed that this hex will only appear during the upgrade period. And it should be easy to spot in the ZOOM-OUT mode.
T34 already has a lowered initiative.Yrfin wrote:What if make a lower Ini for low training crews ?
I think that the INI should take into account the properties of the sight devices, command cupola, radio and the tactical advantages of command.
The question is where to relate the 3-man turret crew.
I think that this affects the rate of fire and initiative.
But change rate of fire is not very good.
Therefore, we can add initiative and attack.
Or for 2-man turret crew or 1-man turret crew, we can reduce these values.
As for the lowly trained crew, then of course the unit's experience = 0.
But if the experience of using tanks in practice took 3-5 hours. As it was in 41y. Maybe we need an extra penalty to reduce defense or attack.
And of course it's not just the crews. But about command and interaction at higher levels. Levels of battalions and above.
So far I'm at the beginning of the road, and I think the balance will be found
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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guille1434
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Hi Intenso! When you look at it while being in an empty map, both versions look good, but if the city is crowded with other units, I think the small one will look better...
About the brickwork color, yes, I already made the masks for all the versions of the HQ building, I will make the colored templates to cover those buildings in bricks!
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
The good book about KV.Intenso82 wrote: But it is a little strange that the side armor of the turret at KV-1 m1942 - 110 mm, it will be necessary to study this question.
Maybe it's by reason of the game or error.
I know that there were versions with screens of 75 +25= 100 mm. But these were screens. And there were only a few of them built.
http://www.kodges.ru/army/voenteh/28356 ... nk-kv.html
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Yes, there is talk about the fact that the cast tower 110mm is equivalent to a welded tower of 75mm.Yrfin wrote:The good book about KV.Intenso82 wrote: But it is a little strange that the side armor of the turret at KV-1 m1942 - 110 mm, it will be necessary to study this question.
Maybe it's by reason of the game or error.
I know that there were versions with screens of 75 +25= 100 mm. But these were screens. And there were only a few of them built.
http://www.kodges.ru/army/voenteh/28356 ... nk-kv.html
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
I didn't meet information on rate of fire for Tanks anywhere.Intenso82 wrote:I think that this affects the rate of fire and initiative.
But change rate of fire is not very good.
Same like for Arty caliber ?
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
uzbek2012 wrote: More like this rate on the fortress Brestintourist., and in Moscow the Kremlin to draw ?
http://posmotrim.by/article/brestskaya_krepost1.html

More civilian look.

I think this is a multifactor value.Yrfin wrote:I didn't meet information on rate of fire for Tanks anywhere.
Same like for Arty caliber ?
But if such information is not disclosed, we can only assume.
That the Germans had an advantage in rate of fire for tanks.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
In the feedbacks, I saw a huge number of strategic bombers.
I was trying to reduce it using Noreplace trait.
But now I have a solution.
I will transfer the aircraft SB-2, to the class of tactical bombers.
Like a conventional front-line bomber. But I leave Noreplace trait.
But there will be an opportunity to upgrade them into a version of a strategic night bomber.
Or wait for an upgrade to other versions of the aircraft, for example, close support aircraft or Lendlis airplanes.
I was trying to reduce it using Noreplace trait.
But now I have a solution.
I will transfer the aircraft SB-2, to the class of tactical bombers.
Like a conventional front-line bomber. But I leave Noreplace trait.
But there will be an opportunity to upgrade them into a version of a strategic night bomber.
Or wait for an upgrade to other versions of the aircraft, for example, close support aircraft or Lendlis airplanes.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
May be make SB-2 switchable (8/9 or 9/8) ?Intenso82 wrote:In the feedbacks, I saw a huge number of strategic bombers.
I was trying to reduce it using Noreplace trait.
But now I have a solution.
I will transfer the aircraft SB-2, to the class of tactical bombers.
Like a conventional front-line bomber. But I leave Noreplace trait.
But there will be an opportunity to upgrade them into a version of a strategic night bomber.
Or wait for an upgrade to other versions of the aircraft, for example, close support aircraft or Lendlis airplanes.
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
After the upgrade to the night mode of the strategic bomber.Yrfin wrote:May be make SB-2 switchable (8/9 or 9/8) ?Intenso82 wrote:In the feedbacks, I saw a huge number of strategic bombers.
I was trying to reduce it using Noreplace trait.
But now I have a solution.
I will transfer the aircraft SB-2, to the class of tactical bombers.
Like a conventional front-line bomber. But I leave Noreplace trait.
But there will be an opportunity to upgrade them into a version of a strategic night bomber.
Or wait for an upgrade to other versions of the aircraft, for example, close support aircraft or Lendlis airplanes.
He will become multiswitch 8/9.
In general, I do not really like the upgrade line of the Unit Mark 1 -> Unit Mark 2 ... -> Unit Mark 10.
I would like to be upgrade with new meanings.
And also that there were many units with unique capabilities. Even if they are only one or few.
I will try to do this whenever possible.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Agreed. But PzC don't have even subclasses (at least light/medium/heavy) and have a very weak mechanics for cross-class upgrades.Intenso82 wrote: In general, I do not really like the upgrade line of the Unit Mark 1 -> Unit Mark 2 ... -> Unit Mark 10.
I would like to be upgrade with new meanings.
Thats too difficult to make even in small-scale scenario. Im tested the unique (small quantity) units, make it max [5], but its not looking good.Intenso82 wrote: And also that there were many units with unique capabilities. Even if they are only one or few.
I will try to do this whenever possible.
Last edited by Yrfin on Sun Apr 30, 2017 1:22 pm, edited 1 time in total.
When im died - I must be a killed.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Tanks and Sf.arty must have RoF at least -1/-2, compare with field guns same caliber, i think.Intenso82 wrote:I think this is a multifactor value.Yrfin wrote:I didn't meet information on rate of fire for Tanks anywhere.
Same like for Arty caliber ?
But if such information is not disclosed, we can only assume.
That the Germans had an advantage in rate of fire for tanks.
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Give T-34-57 a chance?
Modifications of the T34-57 tanks with a 57mm cannon were built around 50.
And even fewer participated in the battle for Moscow.
How do you think it is worth adding to Mod - 1 unit of T34-57 with the NoUpgrade, Noreplace traits?

Modifications of the T34-57 tanks with a 57mm cannon were built around 50.
And even fewer participated in the battle for Moscow.
How do you think it is worth adding to Mod - 1 unit of T34-57 with the NoUpgrade, Noreplace traits?

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Intenso82 wrote:Give T-34-57 a chance?
Modifications of the T34-57 tanks with a 57mm cannon were built around 50.
And even fewer participated in the battle for Moscow.
How do you think it is worth adding to Mod - 1 unit of T34-57 with the NoUpgrade, Noreplace traits?
Пусть всё танки будут ) От Т-35 до самых не обычных и не серийных
http://www.nnre.ru/voennaja_istorija/so ... s_2/p6.php
Let all the tanks are ) From T-35 to the most not normal and not a serial
http://www.razlib.ru/transport_i_aviaci ... mii/p3.php
German options for modifications to our tanks.
http://ru-armor.livejournal.com/139241.html
SOME AIRCRAFT END OF THE SECOND WORLD WAR.
http://belayaistoriya.ru/blog/435741644 ... voy-voynyi.
Last edited by uzbek2012 on Tue May 02, 2017 2:31 am, edited 1 time in total.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
I would make him as a special award for special event or date (script).Intenso82 wrote:Give T-34-57 a chance?
Noupgrade, Noreplace, nopurchase, bonus trait.
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
The new nation, subclasses and renaming units.
In the beginning, I planned to use a name filter for scripted upgrades.
But I saw that people can rename units, for example, to see heroes stats. Now this is not done informatively.
So I decided to add a new nation for the Russians. I called it "LendLease", it will have airplanes and LendLease tanks,
but not only. It will be used much wider.
But it will have the same flag and even probably no visible visual differences.
This will double the number of subclasses of units class up to 4. Most of them will be used for upgrade.
I will try to use subclasses for upgrade.
Of course it needs to be tested.
In the beginning, I planned to use a name filter for scripted upgrades.
But I saw that people can rename units, for example, to see heroes stats. Now this is not done informatively.
So I decided to add a new nation for the Russians. I called it "LendLease", it will have airplanes and LendLease tanks,
but not only. It will be used much wider.
But it will have the same flag and even probably no visible visual differences.
This will double the number of subclasses of units class up to 4. Most of them will be used for upgrade.
I will try to use subclasses for upgrade.
Of course it needs to be tested.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
What does it mean ? Can you say in more detail ?Intenso82 wrote: In the beginning, I planned to use a name filter for scripted upgrades.
But I saw that people can rename units, for example, to see heroes stats. Now this is not done informatively.
McGuba wrote: Actually changing the name of a unit by the player does not affect this script. Only the orignal unit name given by the scenario designer and saved in the scenario file is considered.
Nice idea with "LendLease" !Intenso82 wrote: So I decided to add a new nation for the Russians. I called it "LendLease", it will have airplanes and LendLease tanks,
but not only. It will be used much wider.
But it will have the same flag and even probably no visible visual differences.
This will double the number of subclasses of units class up to 4. Most of them will be used for upgrade.
I will try to use subclasses for upgrade.
Of course it needs to be tested.
I just think, what if...
Player have 3 nation (and maybe even more), for example A, B, C (friendly, with same shared flag).
But Nation A have only light tanks, Nation B - only medium tanks and Nation C - heavy.
So player can upgrade T-38 to T-70 (nation A), but can't upgrade T-34 (nation B) to KV (nation C).
Same for Arty, airplanes, transport units. So U-2 (class 8 ) can't be upgrade to SB (class 8 ) because different nations.
76 mm gun can't be upgraded to 155 mm and so on.
.
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
When you have a hero, then to see its parameters, you need to go to the unit screen, and click, click, click ...Yrfin wrote:What does it mean ? Can you say in more detail ?
In one of the RAW demo saves that were sent to me, I saw an interesting trick. When the name of the unit changes to the parameter that the hero gives. So it's easier to navigate.
So send me your saves. It really helps me to improve the mod!
Although I see how many people have downloaded the mod, I don `t know how many passed beyond one turn
But I think that everyone has already noted in this thread
OK. But this is not the only reason.Yrfin wrote: McGuba wrote:
Actually changing the name of a unit by the player does not affect this script. Only the orignal unit name given by the scenario designer and saved in the scenario file is considered.
With enough subclasses, you will not need to give names to later upgrade by name when design scenario.
Yes, in this sense.Yrfin wrote:Nice idea with "LendLease" !
I just think, what if...
Player have 3 nation (and maybe even more), for example A, B, C (friendly, with same shared flag).
But Nation A have only light tanks, Nation B - only medium tanks and Nation C - heavy.
So player can upgrade T-38 to T-70 (nation A), but can't upgrade T-34 (nation B) to KV (nation C).
Same for Arty, airplanes, transport units. So U-2 (class 8 ) can't be upgrade to SB (class 8 ) because different nations.
76 mm gun can't be upgraded to 155 mm and so on.
But not so radical.
So far enough for me two nations.
For example.
Divisional and Corps Artillery.
Light - Medium - Heavy tanks - Guards tanks - Tanks LendLease.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
I made a new unique icon for the Brest fortress. What do you think?


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Its cool!McGuba wrote:I made a new unique icon for the Brest fortress. What do you think?
Looks like a historical miniature.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743




