Your very own Horten HO 229
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Your very own Horten HO 229
This might be of interest to those of you who like the late-war counterfactual scenarios: http://www.flyingmule.com/products/LX-LUFT004
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- Sergeant - 7.5 cm FK 16 nA
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Re: Your very own Horten HO 229
Funny you should mention the V3 Horten 229.
I believe the Smithsonian has an active restoration (lots of pics), and someone in Germany restoring one too.
You can even watch jet-propelled models fly on YouTube.
I believe the Smithsonian has an active restoration (lots of pics), and someone in Germany restoring one too.
You can even watch jet-propelled models fly on YouTube.
Re: Your very own Horten HO 229
If I am not mistaken we can fly one of these in the expansion of bf42 - "secret weapons" and also in the mod of the same game "forgoten hope"
Re: Your very own Horten HO 229
This was my favorite fighter when I was little, playing that wonderful game known as Secret Weapons of the Luftwaffe. Now that was an awesome simulation game.
Very cool, thanks for sharing!
Very cool, thanks for sharing!
Re: Your very own Horten HO 229
Kerensky wrote:This was my favorite fighter when I was little, playing that wonderful game known as Secret Weapons of the Luftwaffe. Now that was an awesome simulation game.
Very cool, thanks for sharing!
That was about the only flight Simulator I Ever spent more than an hour with.
Still we better not Talk about it or some of the younger Folklore around dig out some youtube Video see the Graphics and declare both of us older farts as mentally instable.
Sorry guys that game is from before the Voodoo era the first ever 3dFx Card available and with the ability to give you the Impression of Fluid Movement on a PC Screen. Which of course at this time was a Tube Monitor weighing a ton and costing a Fortune.
Hey that's all we had back then and we were probably happier than today.
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- 2nd Lieutenant - Elite Panzer IVF/2
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- Location: Germany
Re: Your very own Horten HO 229
God damn. That game was made in 1991. It still feels like yesterday.
And you are right, I, too, should not have googled for it. The graphics somehow looked far better in my memory that they do now. I only played it occasionally on a friends PC (I still had a C64 at that time and was stuck with Ace of Aces). I swear that it looked like real at the time!
And you are right, I, too, should not have googled for it. The graphics somehow looked far better in my memory that they do now. I only played it occasionally on a friends PC (I still had a C64 at that time and was stuck with Ace of Aces). I swear that it looked like real at the time!
Re: Your very own Horten HO 229
Fun fact, that game is why I always call it a Gotha and never refer to it as a Horten.
As for the look of the game... the menu art still holds up very well, many pixel art type games of today would be jealous.

The aircraft's cockpit and first person details, also not bad compared to today's pixel art games. But of course these days such art is strictly a matter of a design choice.

The entirely flat world with some amazing rectangular buildings (as in they are just geometric shapes) maybe not so excellent to go back and look at...
But who could forget this amazing device of extraordinary anti-piracy?

In the end though, the gameplay was astounding for that game. The campaign mode and missions were great, and any flight simulator I've tried since just doesn't measure up in terms of career tracking. As I recall, you had pilot profiles and you could actually go on a tour of duty which was X missions long. At the end, you could start a new mini campaign or bring your pilot to other modes. Until they died that is. That kind of stat/career tracking is what kept me coming back for more, couldn't find a screenshot of it though.
It felt more like an arcade game and less microsoft flight simulator when it came to the actual mechanics of flying, and I think that helped it a ton for being a fun game and less a hardcore hisrotical simulation.
As for the look of the game... the menu art still holds up very well, many pixel art type games of today would be jealous.

The aircraft's cockpit and first person details, also not bad compared to today's pixel art games. But of course these days such art is strictly a matter of a design choice.

The entirely flat world with some amazing rectangular buildings (as in they are just geometric shapes) maybe not so excellent to go back and look at...
But who could forget this amazing device of extraordinary anti-piracy?

In the end though, the gameplay was astounding for that game. The campaign mode and missions were great, and any flight simulator I've tried since just doesn't measure up in terms of career tracking. As I recall, you had pilot profiles and you could actually go on a tour of duty which was X missions long. At the end, you could start a new mini campaign or bring your pilot to other modes. Until they died that is. That kind of stat/career tracking is what kept me coming back for more, couldn't find a screenshot of it though.
It felt more like an arcade game and less microsoft flight simulator when it came to the actual mechanics of flying, and I think that helped it a ton for being a fun game and less a hardcore hisrotical simulation.
Re: Your very own Horten HO 229
Just a few Weeks ago I had to clean out our old House and found a Code Wheel similar to the one you posted just for Monkey Island.
Ah the old times and games with fencing lessons and Insulting your opponents.
For the Tech Buffs
SWOTL came on 4 3.5' Disks each with 1.44 MB capacity. There were 4 add on Disks each added 1 more Plane to the Game
System Requirements according to Wikipedia
286 CPU with 10 MHZ, 1 MB RAM and a VGA Card
Jeez even my first ever PC was a 386 with 33MHZ, 4 MB RAM and a Super VGA Card
It had a Super Big Hard Disk with 100MB Capacity
The Hard Disk alone cost 1000 Bucks (then still Deutsche Mark) and the whole Machine was worth nearly 4000 Bucks
Seems i was blessed with some pretty expensive Hardware and even bigger wallet back then
PS I just had to do it
Look
btw we forgot to mention Sound ! Game sounds are atrocious
while the first Soundblaster Card came out in 89 it was still very expensive and not everyone was ready to pony up 400 Bucks for a soundcard, so it was not unusual even in 91 to only use the internal PC Speaker (the one that beeps once while booting) as Sound source
Ah the old times and games with fencing lessons and Insulting your opponents.
For the Tech Buffs
SWOTL came on 4 3.5' Disks each with 1.44 MB capacity. There were 4 add on Disks each added 1 more Plane to the Game
System Requirements according to Wikipedia
286 CPU with 10 MHZ, 1 MB RAM and a VGA Card
Jeez even my first ever PC was a 386 with 33MHZ, 4 MB RAM and a Super VGA Card
It had a Super Big Hard Disk with 100MB Capacity
The Hard Disk alone cost 1000 Bucks (then still Deutsche Mark) and the whole Machine was worth nearly 4000 Bucks
Seems i was blessed with some pretty expensive Hardware and even bigger wallet back then

PS I just had to do it
Look
btw we forgot to mention Sound ! Game sounds are atrocious
while the first Soundblaster Card came out in 89 it was still very expensive and not everyone was ready to pony up 400 Bucks for a soundcard, so it was not unusual even in 91 to only use the internal PC Speaker (the one that beeps once while booting) as Sound source