Question:How do you unlock all official campaigns to v3.3.6?

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bcnkor
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Question:How do you unlock all official campaigns to v3.3.6?

Post by bcnkor »

How do you unlock all official campaigns to v3.3.6?

Thank you...
Last edited by bcnkor on Sat Apr 22, 2017 10:19 pm, edited 1 time in total.
bru888
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Re: Question:How do you unlock all official campaigns to v3.

Post by bru888 »

I did this on the Campaigns screen with Kriegsmarine in focus:

Shift + C to open console
#gimmeall

Unlocks all scenarios for individual play despite campaign status (used only in the Main Menu screen).
Screenshot 3.jpg
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- Bru
bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

bru888 wrote:I did this on the Campaigns screen with Kriegsmarine in focus:

Shift + C to open console
#gimmeall

Unlocks all scenarios for individual play despite campaign status (used only in the Main Menu screen).
Screenshot 3.jpg


bru888: +10 Thanks It works perfectly,
bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

bru888 wrote:I did this on the Campaigns screen with Kriegsmarine in focus:

Shift + C to open console
#gimmeall

Unlocks all scenarios for individual play despite campaign status (used only in the Main Menu screen).
Screenshot 3.jpg


Other questio Bru888: Is there any command to unlock the editor? For example to see all the submarines in surface and immersion mode (Inside the editor).
bru888
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Re: Question:How do you unlock all official campaigns to v3.

Post by bru888 »

Submarines in the scenario editor seem fine to me. I just looked in on Wolf Pack and they are in there, available for editing. They are hard to see in the editor, that's all. I added a U-Boat here, in between the two SS Type VII's, and it shows up fine in the game.

More questions come to mind. You, or your namesake, asked a couple of years ago whether you could place submarines on the surface and adherbal said it could not be done. I don't see anything in the editor to indicate that has changed. Also, there does not appear to be a way to set current submarine battery strength.
Screenshot 2.jpg
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Screenshot 1.jpg
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bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

bru888 wrote:Submarines in the scenario editor seem fine to me. I just looked in on Wolf Pack and they are in there, available for editing. They are hard to see in the editor, that's all. I added a U-Boat here, in between the two SS Type VII's, and it shows up fine in the game.

More questions come to mind. You, or your namesake, asked a couple of years ago whether you could place submarines on the surface and adherbal said it could not be done. I don't see anything in the editor to indicate that has changed. Also, there does not appear to be a way to set current submarine battery strength.
Screenshot 2.jpg
Screenshot 1.jpg

bru888:
Yes, thanks, I already found the option to enable the submarines (mode surface and immersion), deleted in the editor "noEditor" manually to each unit, but I asked if there was a command that would remove the "noeditor" on all units automatically .

---------------------------------
-Another question how do you record your changes in units.csv?

Path: \ Order of Battle - WW2_Data \ Content \ Data \ units.csv

I only work with the "notepad +" editor
(I think it is old exel 2007), with exel save the file "units.csv" - >> save as - >> other format - >> CSV type delimited with Commas * .csv and then in the "popup question" frame (DO NOT lose your features the file). But still I change the file and it does not work for me in the game, it only works for me with the "notepad +, and it keeps me well all separations with ;;;;"

Thanks for all your good answers
Horst
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Re: Question:How do you unlock all official campaigns to v3.

Post by Horst »

You need to delete the noEditor trait from the desired units manually. There is no magic trick that I know off to do this in the blink of the eye.
Be careful with saving the csv file. The semikolons are necessary to make all work. I think Notepad should work fine enough to do some few changes. You could replace "noEditor" by "" nothing to quickly remove all these entries.
I highly recommend to make a backup of the whole installation folder before starting to modify the game. Besides that, I personally have also an extra backup of only the files I modify to quickly revert the game back to vanilla.
bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

Horst wrote:You need to delete the noEditor trait from the desired units manually. There is no magic trick that I know off to do this in the blink of the eye.
Be careful with saving the csv file. The semikolons are necessary to make all work. I think Notepad should work fine enough to do some few changes. You could replace "noEditor" by "" nothing to quickly remove all these entries.
I highly recommend to make a backup of the whole installation folder before starting to modify the game. Besides that, I personally have also an extra backup of only the files I modify to quickly revert the game back to vanilla.

Horst:
Thanks for the reply, I imagined that we would not have a quick code. The units.csv file is the heart of the game to make it more real, it is very delicate to play everything fails for a space, with the exel would be perfect to change things but I do not get it to work. With the (notepad +) it goes well but it is not bad visibly.
Horst
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Re: Question:How do you unlock all official campaigns to v3.

Post by Horst »

The problem with Excel is that it converts some cells in the units.csv file to dates, like an attack value 7-10.
You have to manually open the csv file from Excel within and configure the text-conversion assistant properly. The separation should be changed from tab to semicolons, and lastely you need to select all columns and change them from Standard to Text. The last change prevents Excel from automatically converting the cells to dates.
From this imported sheet, you should be able to make changes and simply save it (by default as csv) again. Try it if it works now.
bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

Horst wrote:The problem with Excel is that it converts some cells in the units.csv file to dates, like an attack value 7-10.
You have to manually open the csv file from Excel within and configure the text-conversion assistant properly. The separation should be changed from tab to semicolons, and lastely you need to select all columns and change them from Standard to Text. The last change prevents Excel from automatically converting the cells to dates.
From this imported sheet, you should be able to make changes and simply save it (by default as csv) again. Try it if it works now.
Horst: Thanks for the answer, if I am interested in using the Exel, please give me your screenshot of how you configure it, this is my opening and basic configuration with .csv format (I only have it in Spanish), give me your English capture You configured it to work with exel, thanks for everything.
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Erik2
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Re: Question:How do you unlock all official campaigns to v3.

Post by Erik2 »

Excel did not work properly for me, so I use Open Office.
Import details look like this:
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Horst
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Re: Question:How do you unlock all official campaigns to v3.

Post by Horst »

Capturar-1: nothing needs to be changed there, so continue there. Siguiente.
Capturar-2: check only Punto y coma, the semicolon. You should see all columns down there separated without the signs. Siguiente…
Capturar-3: Texto and select/mark all these colums down there by scrolling to the right and clicking the last one. You need to hold shift-key to keep all columns marked. Siguiente to finish the import-assistance.

In Erik’s example, all these Standard columns in Fields should normally be changed to Text like described above for Excel somehow. I guess Open Office doesn’t automatically convert some cell entries from text to dates then.
As long as colums like "inf att" won't show up any dates, the sheet should work fine.
bcnkor
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Re: Question:How do you unlock all official campaigns to v3.

Post by bcnkor »

Erik wrote:Excel did not work properly for me, so I use Open Office.
Import details look like this:
------------------------
Erik and Horst thanks to both for the answer, with this I think that we will have all the solution to the access to be able to modify the units.csv a very important part of the game.
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