old Potzblitz thread (discontinued)

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tralala43
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

Hello, I have the latest version and the game posts this error when the Entente turn starts:

Code: Select all

[15:43:39][3960]Phase start: entente
[15:43:39][3960]AiMakeTurn() for entente
[15:43:39][3960]*** Starting naval AI ***
[15:43:40][3960]Resume: false, ai/u_m.ai:0: attempt to call global 'AreHexesSafe' (a nil value)
[15:43:40][3960][C]:-1(global error) ai/ai.lua:34: ai/u_m.ai:0: attempt to call global 'AreHexesSafe' (a nil value)
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

What turn is it?
Is the error reproducable?
If so I need the last autosave.endturn savegame
Put it into an archive (zip or rar).
Upload it in your next post using the upload attachment function in the bottom left corner of the reply box.
Thanks.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

First turn, after I end turn with Austria, or when I start as the Entente.

Happens every time.
Attachments
AutoSaveEndTurn.zip
(80.89 KiB) Downloaded 120 times
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Did you update your game to V1.6.6 before?

Please provide the complete logfile (ctgw.log) too (archived like the savegame).
Last edited by Robotron on Sun Mar 19, 2017 4:00 pm, edited 2 times in total.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

I did, it says:

[15:39:53][3960]Commander: The Great War(v 1.6.6)
Attachments
ctgw.zip
(1.05 KiB) Downloaded 129 times
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Did you install the base mod (V3.2) before you installed the update (V3.4)?

First you install the base mod (V3.2)

Then the update (V3.4)

I just installed V3.2 and the 3.4 update on a clean vanilla 1.6.6 install and everything worked smoothly.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

Yes. Strange then. I will try to reinstall the game.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Indeed most strange, since the most recent users did not report any problems (March, 16th).
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

OK, I have no idea what is going on but now even my vanilla game brings the same error.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Just delete the complete CTGW folder. Then reinstall.

*edit*

Just loaded the autosave.endgame and it worked fine, no crashes.

Problem not reproducable here, probably caused by copying the data folder not into the main directory or not overwriting the old "data" folder. I wonder what he did wrong.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

On brighter news: just finished the routine managing the choice-events pool and "rewiring" it to the existing events file.

Now I "only" have to write about 160 short descriptions of the available events in the choice pool and playtest the damn thing. Hallelujah! :roll:
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

OK fully reinstalled, played without your mod, worked. Installed the mod, same error. Global variable. hmph. Kinda sad, but what can I do heh.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Screenshot to prove I was able to continue your savegame without problems (see turn count).

Image

No idea what's wrong...did you completely overwrite the old "data" folder with the new one from the archives?
Do NOT delete the old data folder, just overwrite it!
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

I did.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

You did chose the "balanced" level?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

Yes, I did everything as in instructions.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Well, it's strange that the logfile mentions a call to an AI file called: u_m.ai , which totally should NOT occur.

Since V.1.6.6 all the AI files have been converted from .ai format to standard .lua format, so the call should go to unit_movement.lua instead and not u_m.ai.

I guess something must have gone wrong during your update from 1.6.4 to 1.6.6 then.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

I updated from 112 to the latest.
tralala43
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Mar 19, 2017 2:51 pm

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by tralala43 »

Also, when I wanted to run the game through engine it said something about encrypted files. So I run it through the d3d exe.
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

AHA!
Updating from such an early release to the latest release might have caused some holes which were not properly addressed by the latest update. There might be issues if the latest update does not include ALL the fixes of the previous ones.
Try updating to V.1.5.2, then V.1.6.2 and then V1.6.6.
Find the earlier Updates here:
http://www.slitherine.com/products/prod ... atformID=1
It's all I can suggest for now.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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