Time to incredible experiments.
Transit through transit
This is our way
Intenso says.
Map is large - 178x174.
There is a need to move a large number of units of the Urals and Siberia to the west.
For ground units have trains. Trains are good.
And what about the air?
The speed of the air unit 10-15 Hex.
To fly from east to west, a lot of turns.
We need a
transit mode.
But if it is done through a switchable modes.
Han Solo's hyperspeed can turn out.
When the plane will fly away from the battlefield to the other corner of the map
I had three ideas of how it can be implemented.
This is perhaps the best.
I need that movement was a point-to-point (Airfield-Airfield).
At first I tried to load the aircraft in air transport, but somehow it did not work.
Air transport is only for ground units.
Then I decided to use second time a great idea McGUba with landed aircraft.
I add in airplane modes - Landed mode.
The result was a transit ground unit and can now be loaded in the air transport.
I also made sure to put in the landing mode, it was possible only on airfields.
Side and interesting effect on this, go all the modes cycle can only be at the airfield.
In normal flight, you can switch from the primary to the secondary mode, but to return to the primary need to be at the airfield.
As a result, we have received - Air transit speed of 40-60 Hex.
NEW game mechanics - DONE!
And we got a little closer to the global strategy...