So I've gathered data on actual speed for all the major power's current ships in OOB.
I used supply/transports as a starting point, using their 3 movement hexes as 15 knots. That is reasonable.
Then I simply divided all actual speeds with 5 and rounded down.
I think the resulting movement rates will provide more variety to similar classed ships and be more fun to play.
Aircraft carriers have a fairly high movement rate. But they would also be forced to be stationary when launching/retrieving aircraft. I think a good solution would be to force the carrier to be stationary in the game when doing this, at least when launching air units.
All data is from 'Conway's All The World's Fighting Ships' 1906-1921 and 1922-1946.
Edit: I wish the forum would keep the txt formatting I used when editing
Here goes:
Ship Knots Movement
Bismarck 29 5
Scharnhorst 32 6
Graf Zeppelin 35 7
Deutschland 28 5
Hipper 32 6
Emden 29 5
K Class 32 6
DD 1934 38 7
DD 1936 40 8
1936 A/B/mob 38 7
S26 39 7
S100 45 9
Type IX 18/7 3/2
King George V 28 5
Implacable 32 6
Avenger 16 3 British, not US
County 28 5
DD E-Class 36 7
Battle 40 8
T-Class 15/9 3/2
Colorado 21 4
North Carolina 28 5
South Dakota 27 5
Iowa 32 6
Lexington 33 6
Yorktown 32 6
Essex 32 6
Midway 33 6
Casablanca 19 3
Commencement Bay 19 3
New Orleans 32 6
Wichita 33 6
Baltimore 33 6
Clemson 35 7
Gleaves 35 7
Fletcher 38 7
Sumner 36 7
Gearing 36 7
PT Boat 38 7
US subs 20/8 4/2
Nagato 26 5
Kongo 27 5
Yamato 27 5
Soryu 34 6
Hiryu 34 6
Shokaku 34 6
Unryu 34 6
Shinano 27 5
Ryujo 26 5
Taiyo 21 4 CVE not CV
Ise 23 4
Myoko 35 7
Mogami 37 7
Tone 35 7
Ibuki 29 5
Fubuki 38 7
Kagero 35 7
Yugumo 35 7
Shimakaze 39 7
Akitsuki 33 6
Matsu 27 5
Shinyo 28 5
Jap subs 23/8 4/2
Kaiten 30 6
A-Ko 19 3
Gun Boats 15 3
Supply 15 3
Transport 15 3


