Tactics

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Tactics

Post by HobbesACW »

Hi folks, I'm still a novice with this period but one thing that strikes me with many, but certainly not all scenarios, is that if you move most of your troops to one side of the battlefield you can often get an easy win. It seems a problem with the AI sometimes, that it has a lot of troops that just sit in place while you are destroying their comrades a few squares away on their flank. In reality I wonder why so many battles were joined in open fields with cavalry on each flank and infantry in the middle? If one side was weaker (especially in cavalry) why did they not try and fight the battle in rough ground or woods? And did they try and overload one flank sometimes? Hugely overload it like I tend to do in the game? An example here. The French units on the right have done nothing all game.
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Cheers,
Chris
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Re: Tactics

Post by TheGrayMouser »

That is not a skirmish battle so the issue might be in the scenario itself. IE were the AI troops scripted to do something other than defend the ground they started on or not?
rbodleyscott
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Re: Tactics

Post by rbodleyscott »

TheGrayMouser wrote:That is not a skirmish battle so the issue might be in the scenario itself. IE were the AI troops scripted to do something other than defend the ground they started on or not?
As the Mouser says, the AI scripts for skirmish battles and the vanilla scenarios are quite sophisticated, and attempt to let the AI deal with every eventuality that the player can devise. Troops defending fortifications will come out if the AI deems it pointless to remain in them.

Most of the user-created scenarios use less sophisticated AI without such conditional logic.
Richard Bodley Scott

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