Good Game!Share some How to for Hard mode

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Good Game!Share some How to for Hard mode

Post by flyingLance »

This is the first WAR SLG game I've met get all below at the same time :
1.supply line feature is implemented
2.suitable scale is selected so not making you drown in the data ocean
3.yeah,develop your army,your ace,some history feeling
4.enough good show of all kinds of unit,not just military symbol
5.not bad AI in tactical layer,both aggressive and know to retreat and avoid your simple setup such as intentional supported counterattack

for land campaign like Blitzkrieg ,share some strategy ,sometime necessary for victory and second objectives in the most hard difficulty:
most scenarios get cities or support sources arranged not sparsely, the territory encircle tactics is not easy to achieve enough quickly or get enough great result, another option is to consider to apply strategic bombers to gradually weak opponent's supply source in some local range ,and apply light thread unit or paratroops to draw territory line in some wild far end without many opponents releatively , the objective is to "encircle" enemy in some local range and then swipe out them after they are red.
the key is how much locale range should be selected, for 2 strategic bombers, my suggestion is not beyond 4 city supply source,4 turns to strike out 16 more supply point.
so ,more Ju87 or more Ju88? different taste ,give a try
zakblood
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Re: Good Game!Share some How to for Hard mode

Post by zakblood »

sounds more like spam and advertising and not a great start tbh, but welcome anyway as if this is your first post, i'll only say, please stay in the rules and leave it at that, next one, will be different if it goes the same way.
flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Re: Good Game!Share some How to for Hard mode

Post by flyingLance »

zakblood_slith wrote:sounds more like spam and advertising and not a great start tbh, but welcome anyway as if this is your first post, i'll only say, please stay in the rules and leave it at that, next one, will be different if it goes the same way.
yes,the 1st post, my account is from Matrix Game forum registered in 11/6/2011,English is not my native language,so me just be quiet always unless something is really worth to be put.

seeing first paragraph as AD,that could be understood more or less, but second paragraph too? it seems that you never really read that.for first time,it's a shame, next one,could be some aggressive if it gose the same way,due your respect!
kondi754
General - Elite King Tiger
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Re: Good Game!Share some How to for Hard mode

Post by kondi754 »

flyingLance wrote:This is the first WAR SLG game I've met get all below at the same time :
1.supply line feature is implemented
2.suitable scale is selected so not making you drown in the data ocean
3.yeah,develop your army,your ace,some history feeling
4.enough good show of all kinds of unit,not just military symbol
5.not bad AI in tactical layer,both aggressive and know to retreat and avoid your simple setup such as intentional supported counterattack

for land campaign like Blitzkrieg ,share some strategy ,sometime necessary for victory and second objectives in the most hard difficulty:
most scenarios get cities or support sources arranged not sparsely, the territory encircle tactics is not easy to achieve enough quickly or get enough great result, another option is to consider to apply strategic bombers to gradually weak opponent's supply source in some local range ,and apply light thread unit or paratroops to draw territory line in some wild far end without many opponents releatively , the objective is to "encircle" enemy in some local range and then swipe out them after they are red.
the key is how much locale range should be selected, for 2 strategic bombers, my suggestion is not beyond 4 city supply source,4 turns to strike out 16 more supply point.
so ,more Ju87 or more Ju88? different taste ,give a try
Post by flyingLance » 06 Feb 2017 12:42

zakblood_slith wrote:
sounds more like spam and advertising and not a great start tbh, but welcome anyway as if this is your first post, i'll only say, please stay in the rules and leave it at that, next one, will be different if it goes the same way.


yes,the 1st post, my account is from Matrix Game forum registered in 11/6/2011,English is not my native language,so me just be quiet always unless something is really worth to be put.

seeing first paragraph as AD,that could be understood more or less, but second paragraph too? it seems that you never really read that.for first time,it's a shame, next one,could be some aggressive if it gose the same way,due your respect!
Google translator :?: :?
flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Re: Good Game!Share some How to for Hard mode

Post by flyingLance »

kondi754 wrote:
flyingLance wrote:This is the first WAR SLG game I've met get all below at the same time :
1.supply line feature is implemented
2.suitable scale is selected so not making you drown in the data ocean
3.yeah,develop your army,your ace,some history feeling
4.enough good show of all kinds of unit,not just military symbol
5.not bad AI in tactical layer,both aggressive and know to retreat and avoid your simple setup such as intentional supported counterattack

for land campaign like Blitzkrieg ,share some strategy ,sometime necessary for victory and second objectives in the most hard difficulty:
most scenarios get cities or support sources arranged not sparsely, the territory encircle tactics is not easy to achieve enough quickly or get enough great result, another option is to consider to apply strategic bombers to gradually weak opponent's supply source in some local range ,and apply light thread unit or paratroops to draw territory line in some wild far end without many opponents releatively , the objective is to "encircle" enemy in some local range and then swipe out them after they are red.
the key is how much locale range should be selected, for 2 strategic bombers, my suggestion is not beyond 4 city supply source,4 turns to strike out 16 more supply point.
so ,more Ju87 or more Ju88? different taste ,give a try
Post by flyingLance » 06 Feb 2017 12:42

zakblood_slith wrote:
sounds more like spam and advertising and not a great start tbh, but welcome anyway as if this is your first post, i'll only say, please stay in the rules and leave it at that, next one, will be different if it goes the same way.


yes,the 1st post, my account is from Matrix Game forum registered in 11/6/2011,English is not my native language,so me just be quiet always unless something is really worth to be put.

seeing first paragraph as AD,that could be understood more or less, but second paragraph too? it seems that you never really read that.for first time,it's a shame, next one,could be some aggressive if it gose the same way,due your respect!
Google translator :?: :?
:( ,me translator ... I mean if this sir think I am advertising game (spam?!how welcome!)according to list 1-5,that is reasonable more or less, but my strategy sharing afterward never could be too ,couldn't it?
as I said, I always keep quiet....
Myrddraal
The Artistocrats
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Joined: Wed Feb 23, 2011 2:49 pm

Re: Good Game!Share some How to for Hard mode

Post by Myrddraal »

Hi flyingLance, you're welcome. It's not easy posting in a foreign language. What is your mother tongue?
flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Re: Good Game!Share some How to for Hard mode

Post by flyingLance »

Myrddraal wrote:Hi flyingLance, you're welcome. It's not easy posting in a foreign language. What is your mother tongue?
Chinese,friend,a more vague language than english
GiveWarAchance
1st Lieutenant - Grenadier
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Posts: 752
Joined: Wed Dec 28, 2016 4:05 pm

Re: Good Game!Share some How to for Hard mode

Post by GiveWarAchance »

flyingLance wrote:
Myrddraal wrote:Hi flyingLance, you're welcome. It's not easy posting in a foreign language. What is your mother tongue?
Chinese,friend,a more vague language than english
flyingLance Good you like game. Please enjoy more.
谢谢
adherbal
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Re: Good Game!Share some How to for Hard mode

Post by adherbal »

for land campaign like Blitzkrieg ,share some strategy ,sometime necessary for victory and second objectives in the most hard difficulty:
In general the historical tactics of using tanks and ju87 dive bombers as an aggressive spearhead, with enough infantry support behind it to mob up remaining resistance and prevent Soviet counters attacks from cutting your supply lines.

So its about finding the right balance between powerful but expensive units and a big enough reserve of cheaper "gap filler" units.
Image
flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Re: Good Game!Share some How to for Hard mode

Post by flyingLance »

GiveWarAchance wrote:
flyingLance wrote:
Myrddraal wrote:Hi flyingLance, you're welcome. It's not easy posting in a foreign language. What is your mother tongue?
Chinese,friend,a more vague language than english
flyingLance Good you like game. Please enjoy more.
谢谢
you are too welcome ,dude,almost spent 80 hours on this game
flyingLance
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Mon Feb 06, 2017 9:12 am

Re: Good Game!Share some How to for Hard mode

Post by flyingLance »

adherbal wrote:
for land campaign like Blitzkrieg ,share some strategy ,sometime necessary for victory and second objectives in the most hard difficulty:
In general the historical tactics of using tanks and ju87 dive bombers as an aggressive spearhead, with enough infantry support behind it to mob up remaining resistance and prevent Soviet counters attacks from cutting your supply lines.

So its about finding the right balance between powerful but expensive units and a big enough reserve of cheaper "gap filler" units.
yes, it's hard to say which selection is better
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