Blitzkrieg dlc - Is this "normal" difficult level?

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GiveWarAchance
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

kondi, the heights of your artistry? The only people I ever heard call war operations 'art' were Patton and Sun Tsu.
Maybe you are a natural born super military leader like them. Is there a modern day real life campaign you would like to command?

I think Moscow is good to be super hard cause it is the end of the Blitz campaign so it doesn't impede players' progress and historically it didn't go too well either.
So the hard Moscow mission gives extra challenge for people who like to repeat & refine how they do that mission until they can win. I would have made it the same way if I was the designer.

Probably that Raate Road mission was intentionally easy as variety & relief after the hard Suosalami mission before it. That is good design so people get a crushing victory sometimes along with hard battles too.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by kondi754 »

I think were quite a lot of people in the past, which treated the war as art. You forgot about Napoleon Bonaparte, Clausewitz or Julius Caesar. :lol:
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

okay those too... and Genghis Khan and the greatest of all... Montgomery.
But what about you kondi? What campaign would you want to lead in real life?
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by kondi754 »

GiveWarAchance wrote:okay those too... and Genghis Khan and the greatest of all... Montgomery.
But what about you kondi? What campaign would you want to lead in real life?
In real life I am the owner of a prosperous business.
This is a battle where I am in command. :wink:
That's enough for me, and the games here are just for fun.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by BiteNibbleChomp »

GiveWarAchance wrote:okay those too... and Genghis Khan and the greatest of all... Montgomery.
But what about you kondi? What campaign would you want to lead in real life?
Genghis Khan was better than Montgomery. Montgomery was able to use his superior numbers to achieve victory against a starved opponent. Genghis Khan managed to rally a bunch of nomads into the world's largest empire, while fighting one of the most well-developed and technologically advanced nations in the world.

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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by BHunterSEAL »

Time out--the second difficulty level (varies in title between Lt and Capt by campaign) is the 'normal' / balanced setting? I've always played on the third, under the assumption it would follow the Panzer Corps pattern of "Colonel" being the setting with no statistical or force advantages to the AI or player. Is this not the case? It would explain my enduring frustration that anything but "optimal" play sees horrific casualties if not defeat in some missions, particularly from the newer campaigns.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

HunterSeal, I also consider the middle setting is equal to Colonel in Panzer Corp.
Some of the battles are very hard and need repeated attempts to complete. Happens to all of us (except the mighty kondi and probably not the magnificent bru either)
Enjoy replaying battles to improve your strategy. It's part of the fun and good exercise for your brain. :)
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by BHunterSEAL »

I tried a couple different battles on the II setting and was disappointed to see that there's a hard-scaler applied to enemy health, which is capped at 8 (fortresses, etc., are also scaled to compensate). A couple things bother me about the difficulty of OOB, most importantly that progression is strictly linear and failure is literally not an option--Panzer Corps players will recall that many of the hardest missions allowed you to progress (sometimes via alternate campaign branches) if victory is not achieved. This is compounded by the absurd length of some of these scenarios, it's quite possible to lose enough of your force early on that you have no chance of winning in the alotted time, but won't discovered the need to restart until you've played for another two hours. I also feel like I'm constantly short on prestige, to the extent that even with in-mission income and foregoing elite repairs I finish almost every turn with 0 or 1 left. There is a substantial amount of "upgrade inefficiency" in the sense that the incremental cost of giving a unit better equipment is considerably more than the difference in new purchase prices--understandably a lot more realistic than the "lossless" upgrade system from PzC, but given the scarcity of resources it tends to prevent you from having core troops that are both well-equipped and experienced.

I will say that my current head-banger is Suomussalmi, which I'm relieved to see from this thread is one of the hardest. At least I'm not alone :?
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by kondi754 »

GiveWarAchance wrote:HunterSeal, I also consider the middle setting is equal to Colonel in Panzer Corp.
Some of the battles are very hard and need repeated attempts to complete. Happens to all of us (except the mighty kondi and probably not the magnificent bru either)
Enjoy replaying battles to improve your strategy. It's part of the fun and good exercise for your brain. :)
I also have difficulty with the Winter War at the 5th level. :)
Suomussalmi repeated 3 times, Karelia '41 - 2 times.
I play now East Karelia '41 scn and I was able to break the first line of Soviet defense but I can already see that it will be extremely hard to continue.
Post by BHunterSEAL » 01 Feb 2017 08:15
I tried a couple different battles on the II setting and was disappointed to see that there's a hard-scaler applied to enemy health, which is capped at 8 (fortresses, etc., are also scaled to compensate). A couple things bother me about the difficulty of OOB, most importantly that progression is strictly linear and failure is literally not an option--Panzer Corps players will recall that many of the hardest missions allowed you to progress (sometimes via alternate campaign branches) if victory is not achieved. This is compounded by the absurd length of some of these scenarios, it's quite possible to lose enough of your force early on that you have no chance of winning in the alotted time, but won't discovered the need to restart until you've played for another two hours. I also feel like I'm constantly short on prestige, to the extent that even with in-mission income and foregoing elite repairs I finish almost every turn with 0 or 1 left. There is a substantial amount of "upgrade inefficiency" in the sense that the incremental cost of giving a unit better equipment is considerably more than the difference in new purchase prices--understandably a lot more realistic than the "lossless" upgrade system from PzC, but given the scarcity of resources it tends to prevent you from having core troops that are both well-equipped and experienced.

I will say that my current head-banger is Suomussalmi, which I'm relieved to see from this thread is one of the hardest. At least I'm not alone :?
Standard (default) is level 2nd, I had to practice for almost a year before I jumped on the 3rd level.
If you don't want to play with a weaker opponent I suggest you to play US Marines DLC at 3rd level, this part is probably the easiest. In this way you can gain necessary experience.
Winter War Campaign is extremely difficult even for OOB
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

Master kondi, are you sure US Marines campaign is easy? My units are often out of supply and suffer like 1:4 loss rate on average (sometimes 0:5) when Japanese counterattack. And I put the supply boats up on the beach too. I feel like a gomer in grade 8 getting slapped around by the senior students.

Do supply boats need to be next to certain terrain types like road plus open plain for supply to flow?
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by Erik2 »

Supply boats (or any other naval vessels) need only be next to the land unit on the coast to provide supply.
Hit the space bar to see if the vessels is providing enough supply.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by BiteNibbleChomp »

I'll add to the supply boats thing that they provide double (so 40) if they are in a port next to a city you own.

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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by BHunterSEAL »

My recommendation for beginners is the Morning Rise campaign. I haven't finished it, but so far it's the only one besides U.S. Pacific where I'm able to actually save requisition points and maintain a decent stock of reserve troops beyond what I need to field to fill up my army cap for a particular battle. Enemy troops are more numerous but typically inferior, especially armor (at least so far). Map variety is pretty good, land-focused with limited use of non-core ships for landing support and light naval combat. Plus, if you like it, you can carry your core over into Rising Sun.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

thanks BiteNippleChomp for tip
Erik wrote:Supply boats (or any other naval vessels) need only be next to the land unit on the coast to provide supply.
Hit the space bar to see if the vessels is providing enough supply.
You mean the land unit must be in a hex right next to the supply boat?
On one island, I had a supply boat next the land and two units on land (marine and engineer) and both stayed out of supply so they were just getting slapped around and every turn I had to refill them and it used up a lot of gold. I had to use bomber and two destroyers to slowly grind down the Japanese infantry and bunkers every turn but it took too long.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by Erik2 »

GiveWarAchance wrote:thanks BiteNippleChomp for tip
Erik wrote:Supply boats (or any other naval vessels) need only be next to the land unit on the coast to provide supply.
Hit the space bar to see if the vessels is providing enough supply.
You mean the land unit must be in a hex right next to the supply boat?
On one island, I had a supply boat next the land and two units on land (marine and engineer) and both stayed out of supply so they were just getting slapped around and every turn I had to refill them and it used up a lot of gold. I had to use bomber and two destroyers to slowly grind down the Japanese infantry and bunkers every turn but it took too long.
Sorry, I confused even myself.
No, the land units can of course move inland.
(They need to be next to a vessel if they want to embark a sea transport. That was what I was waffling about)
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

Erik, do you know why my units on the island were out of supply? I had the supply ship on the island shore and it failed completely and there was a marsh for terrain along the coast.
I tried mission again, moved supply ship around island to avoid marsh and be next to road and plains but it took forever to move the ship around and meanwhile my units on land were nearly wiped out.
Tried a few times more leaving the ship on the marsh side but never could get those units supplied on the island.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by Myrddraal »

You can press (and hold) the space bar to check whether the supply ship is providing supply to the land region. It will show all supply sources, and supply ships will be shown with an arrow showing exactly which region they are supplying.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by GiveWarAchance »

Myrddraal thanks for the tip. That should help.
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by flyingLance »

Myrddraal wrote:You can press (and hold) the space bar to check whether the supply ship is providing supply to the land region. It will show all supply sources, and supply ships will be shown with an arrow showing exactly which region they are supplying.
it seems most guys don't like to read the tutorial popped out,the fight about the support sources is really the key to win,especially for hardest mode
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Re: Blitzkrieg dlc - Is this "normal" difficult level?

Post by ikbenrichard »

kondi754 wrote:Firstly - Russian units you see will not attack you all at once, but they will gradually come to fight.
Secondly - OOB is a very difficult game, I suggest you to start at 2nd level which is default ("normal"). I see you play at 3rd.
I started at the 2nd level when the base game appeared on sale. I remember that 3rd level it was Mount Everest for me at that time.
Now I am playing at the highest (5th) level, so don't be ashamed or sad. :)

http://www.slitherine.com/forum/viewtop ... 9&start=20
Care to give some big hint how to get a good army. I am playing at lvl3, and managed to get to moscow. But it seems i ve got not enough resources left to beat the final level.
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