BUG *Area of Effect Dammage*

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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tekprimemia
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Feb 06, 2017 8:12 pm

BUG *Area of Effect Dammage*

Post by tekprimemia »

I do not believe AoE damage is being calculated properly. Once terminators ammo upgraded to AoE they did very little damage on average 10-30 on a side target almost always missing the primary target. This is even when hit chances are 100%. In addition Missile Troops shoot frag missile 4 squares away at 3 squares full of troops. HITS A SINGLE UNIT for 10 damage???? Very frustrating !
ImperialGrunt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Tue Sep 30, 2014 1:14 am

Re: BUG *Area of Effect Dammage*

Post by ImperialGrunt »

That random damage is frustrating. It does seen like there should be some minimum results. But below minimum results still occur as a rare event.

I feel that the player should be able to target open tiles as well, perhaps at a half effectiveness penalty agains unspotted enemy troops within the blast range. It might be a bit gamey against the AI though.
tekprimemia
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Feb 06, 2017 8:12 pm

Re: BUG *Area of Effect Dammage*

Post by tekprimemia »

Doubly so when the animation shows a direct hit. Manually targeting AoE attacks makes allot of sense, for the artillery units also as you would on the table top game.
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