Firing at hidden units

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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HobbesACW
Staff Sergeant - StuG IIIF
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Firing at hidden units

Post by HobbesACW »

Hi folks, I just started the Saratoga scenario (looks wonderful - thanks for this one). There are a lot of farms that I suspect may contain hidden enemy units.
On the hills I have artillery and would love to send a few cannon balls into the farms to see if anything moves or at least cause a few casualties.
Something that you can't do in this game but it would be realistic if you could and add to the game. Not just the Saratoga scenario.
I suppose it would be an extra layer of complexity for the AI to cope with if this were possible but it would be a nice addition to the game.

Quite a few games I have played avoid giving a player this option - even WWII games where it must have been a regular tactic.
I assume it's too big an advantage to a human player over the AI if allowed?

Cheers,
Chris
rbodleyscott
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Re: Firing at hidden units

Post by rbodleyscott »

Not sure it was really a tactic at this date. A cannon ball isn't like a shell.
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HobbesACW
Staff Sergeant - StuG IIIF
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Re: Firing at hidden units

Post by HobbesACW »

No probably not. I assume a few cannon balls were fired at targets like that but I suppose it wouldn't have a huge effect on the game.
OliversArmy
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Re: Firing at hidden units

Post by OliversArmy »

Also perhaps the slow rate of fire in those days means a missed chance to target an actual seen enemy. Also increases ammunition consumption especially powder which commanders may want to conserve for confirmed targets.
"I would rather have a russet coated Captain, who knows what he fights for and loves what he knows. Than he who calls himself a gentleman and is but little else." Oliver Cromwell
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