Broken Units

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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ImperialGrunt
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Broken Units

Post by ImperialGrunt »

One thing I have noticed about Broken units is that while they cannot shoot and move towards the enemy during their turn, they do get reaction fire and to melee normally. Does this feel right?

It seems to me that a unit that is broken should be slaughtered quickly if hit by a melee attack and definitely not get a chance to hit back. They have broken and are basically running away. They should also take more damage %-wise as they are no longer a cohesive unit working together to defend themselves.
Dizzy_slith
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Re: Broken Units

Post by Dizzy_slith »

Broken units allow morale to be a facet of gameplay. How it effects units is part of a balance effect of the whole. Just because a unit is broken I dont think should invite its destruction automatically. But using it as a tool to prevent the unit from being used offensively allows the unit to be a threat in the sense it can be restored later. There's a chance of crushing morale effects being too uber.

If you can illustrate why you think morale should be so crippling and detrimental, it would help me see youre pov.
ImperialGrunt
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Re: Broken Units

Post by ImperialGrunt »

Dizzy_slith wrote:Broken units allow morale to be a facet of gameplay. How it effects units is part of a balance effect of the whole. Just because a unit is broken I dont think should invite its destruction automatically. But using it as a tool to prevent the unit from being used offensively allows the unit to be a threat in the sense it can be restored later. There's a chance of crushing morale effects being too uber.

If you can illustrate why you think morale should be so crippling and detrimental, it would help me see youre pov.
The main thing is melee combat. A broken unit should not be able to defend itself very well against a non-broken unit. Probably not helpless but certainly at a tremendous disadvantage.

Edit: I just saw that in the game a broken unit is not able to reaction fire or hit back in melee according to the pop-up window when you hover the mouse over a broken unit. So I will look to see if that is happening. I could be mistaken.
Dino_SWE
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Re: Broken Units

Post by Dino_SWE »

IMO a broken unit should be completely shut down for a full turn, running away from closest enemy automatically during the same turn that it breaks.
Dizzy_slith
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Re: Broken Units

Post by Dizzy_slith »

I always thought morale worked well in the game. Let me know if you disagree.
GovRorschach
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Re: Broken Units

Post by GovRorschach »

Morale works kinda well, and you can help a broken unit by supporting it (+15 morale at the beginning of a turn for every ally unit 3 tiles from it).

One thing : it seems that since the last patch, morale is personnal to each character of a group. If I did see it well, something like an ork boyz unit had 3 member seriously damaged, the moral of the unit was low (under 30), then the 3 guys from the unit died and the two last had a 80 morale score, whereas to they should have been broken by seeing their kin die, they just had the opposite, their morale went up because I guess that it's an average of each individual morale.
uberzoned
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Re: Broken Units

Post by uberzoned »

GovRorschach wrote:Morale works kinda well, and you can help a broken unit by supporting it (+15 morale at the beginning of a turn for every ally unit 3 tiles from it).
Hmmm... maybe that's what's going on... I think you just explained the reason I think morale is broken. As an example, let's say you have 4 tiles of Ork's bunched up... you flame them with three of your units... they're almost dead and all 4 are broken... end your turn and surprise... they're up and fighting again because they were bunched up next to each other (within 3 tiles).

If we truly are getting a morale boost from a broken unit... well... that's not how being on fire works.

There should be two levels of broken...

Level 1: Currently Cheerleaders?
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Level 2: Needs to be implemented
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Last edited by uberzoned on Tue Jan 31, 2017 1:55 pm, edited 1 time in total.
IainMcNeil
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Re: Broken Units

Post by IainMcNeil »

There is a bug in the current version where an AI unit gets locked on to a target and even after its morale is broken it pursues it leading to some odd behaviour. We're working to fix that in the next patch. Once that's sorted we'll see if everything feels right.
Dino_SWE
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Re: Broken Units

Post by Dino_SWE »

The way that ranged units fall back when beat in melee (and the attacker pursue) is a reaction I think would fit well to broken units aswell. Falling back. And it would make the battlefield come alive a bit more imo.
GovRorschach
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Re: Broken Units

Post by GovRorschach »

And that last mention of troops running a way could break away the previously mentionned bonus to morale from troops being sticking together.

Still that's right, a broken unit shouldn't be able to help another one to get it's morale up, or not as much as it's the case now.
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