Kokoda Trail 1st Mission

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LynxCom
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Kokoda Trail 1st Mission

Post by LynxCom »

I am stuck in the first mission. I managed to hold both primary objectives till the end, but aftermatch report says it´s only draw. Seems like a bug (?). Or am I doing anything wrong?

Note: I didn´t defend the first village. (It´s secondary oblective though... ).
Erik2
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Re: Kokoda Trail 1st Mission

Post by Erik2 »

I have cleaned up the primary objectives for all scenarios.

link:
https://dl.dropboxusercontent.com/u/168 ... 201942.zip
LynxCom
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Re: Kokoda Trail 1st Mission

Post by LynxCom »

I´ve just tried it. Normal (III) dificulty. Same result.
bru888
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Re: Kokoda Trail 1st Mission

Post by bru888 »

I think he's right, Erik. The first screen print shows that I achieved all secondary objectives by turn 20 and that I am still standing on the Exit to Kokoda.
Screenshot 1.jpg
Screenshot 1.jpg (250.81 KiB) Viewed 2922 times
The second screen print shows what happens immediately after clicking End Turn: Draw! "Not exactly a good showing there, mate. G'day!"
Screenshot 2.jpg
Screenshot 2.jpg (237.65 KiB) Viewed 2922 times
The third screen print shows further evidence of my unjust dismissal, and the end of the campaign. End of the Kokoda Trail, so to speak. :cry:
Screenshot 3.jpg
Screenshot 3.jpg (250.86 KiB) Viewed 2922 times
A very well-designed scenario otherwise; quite challenging (on middle difficulty). I had to replay it three times to eke out a win, or so I thought. :wink:
- Bru
Erik2
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Re: Kokoda Trail 1st Mission

Post by Erik2 »

OK, I'll do a hot-seat test of the scenario to check if it is behaving properly at scenario's end.
Sorry for the troubles you have.

Edit:
There are other problems, looks like it is impossible to purchase regular Aussie infantry. I need to check the expire date in the units.csv file.

Edit2:
Yep, the '41 infantry expires before the scenario starts and the next available infantry update is in '44....
So this campaign will be unplayable nuntil the devs fix Aussie units. Or it needs to be modded. I'll see what I can come up with.

BTW, I managed a draw in the first scenario, but it should have been a major victory.
bru888
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Re: Kokoda Trail 1st Mission

Post by bru888 »

Erik wrote:BTW, I managed a draw in the first scenario, but it should have been a major victory.
Erik, thanks. I imagine that you have the campaign set up so that one needs at least a minor victory to advance, hence the issue. As far as regular infantry, I did not notice that because I went straight for the heavy infantry, knowing what I was up against. No worries; whenever you can get to fixing things here will be fine, given your current Blitzkrieg39-40 workload. As always, we appreciate your efforts.
- Bru
Erik2
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Re: Kokoda Trail 1st Mission

Post by Erik2 »

bru888 wrote:
Erik wrote:BTW, I managed a draw in the first scenario, but it should have been a major victory.
Erik, thanks. I imagine that you have the campaign set up so that one needs at least a minor victory to advance, hence the issue. As far as regular infantry, I did not notice that because I went straight for the heavy infantry, knowing what I was up against. No worries; whenever you can get to fixing things here will be fine, given your current Blitzkrieg39-40 workload. As always, we appreciate your efforts.

Thanks
I changed the campaign file, you now need victory or draw to continue. But it is a bit moot with the non-available Aussie infantry.
stecal
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Re: Kokoda Trail 1st Mission

Post by stecal »

no fix yet for the missing Aussie regulars?
Clear the battlefield and let me see
All the profit from our victory.
Erik2
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Re: Kokoda Trail 1st Mission

Post by Erik2 »

stecal wrote:no fix yet for the missing Aussie regulars?
Either the devs must add the missing Aussies or the campaign needs a mod.
I'm working on a mod for my Burma scenario, I'll edit the Aussies in this units file as well.
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