RoF question

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Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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RoF question

Post by Yrfin »

1. Is it exist formula or table for RoF ?
2. RoF is actual for all units ? I mean AA AT Flight and so on ?
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Cerberus51
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: RoF question

Post by Cerberus51 »

1. It is in the equipment file.
EDIT 2. Mainly affects artillery, 105mm default, smaller guns higher rate and bigger guns lower rate. Also some AA have higher rate as do the flamethrower tanks.
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: RoF question

Post by hugh2711 »

For example its effects on the anti-aircraft; I hang on to the SdKfz/1 right untill the end rather than upgrade to the sightly higher attack model (or any other mobile anti-aircraft) as it has a very high rate of fire;120% (i.e. 12 'shots' for 10) which i think more than outwiegh's the gain of upgrade. In version 1.30 - if the rate of fire is not 100% I believe it will display the rate of fire when you press 'L' after a combat to see the actual mechanics/numbers involved. Yes it is a really CRUCIAL bit of information, specially when making upgrades and it is ridiculous that slitherine have not included it in the purchase screens or the sidebar on the right.
Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: RoF question

Post by Yrfin »

3. Is it exist minimal and maximal value for RoF ? Can I make RoF = 1 or 20 for example ?
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goose_2
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Re: RoF question

Post by goose_2 »

hugh2711 wrote:For example its effects on the anti-aircraft; I hang on to the SdKfz/1 right untill the end rather than upgrade to the sightly higher attack model (or any other mobile anti-aircraft) as it has a very high rate of fire;120% (i.e. 12 'shots' for 10) which i think more than outwiegh's the gain of upgrade. In version 1.30 - if the rate of fire is not 100% I believe it will display the rate of fire when you press 'L' after a combat to see the actual mechanics/numbers involved. Yes it is a really CRUCIAL bit of information, specially when making upgrades and it is ridiculous that slitherine have not included it in the purchase screens or the sidebar on the right.
I was not aware of the high rate of fire on those early mobile AA units.
Thanks for the info as it will help in my new purchases.
I love this forum to expose me to different information about units and their capabilities as there is so much variety in this great game.
goose_2
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captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: RoF question

Post by captainjack »

In the standard game most units have ROF 100%, but higher ROF is used mostly for Arty but also some AA and some tanks.
Eg
Flamethrower tanks have 140%
German Quad 20mm AA has 120%
75 mm artillery and 25 pounders has 110%.

As far as I know the only units with ROF<100% are heavier artillery:
Most 150mm are either 80% or 90%
Heavier guns are either 70 or 80%
Specials (Eg Karl Gerat) are lower still.

As for mods, it appears you can give change ROF for other units and go to at least 160%. In the Amulet Mod Elite units including tanks and SPAT have ROF >100% and SS Quad AA units have ROF 160%,
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: RoF question

Post by hugh2711 »

A few years ago! someone did a comparison with graphs of the artilliary units taking into account the rate of fire in terms of damage done etc and because of rate of fire it is not a straight linear: you pay more you get more bang, in fact if I remember correctly iether the 17 inch or the 15 inch is not much of an upgrade and one of them is worth bypassing the upgrade unfortunately i cant remeber which one and the search function doesnt work for me so I cant look it up.
TSPC37730
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Re: RoF question

Post by TSPC37730 »

goose_2 wrote:I was not aware of the high rate of fire on those early mobile AA units.
Thanks for the info as it will help in my new purchases.
I love this forum to expose me to different information about units and their capabilities as there is so much variety in this great game.
It's an important consideration. That, plus high movement, plus low cost, makes the SdKfz 10/4 an interesting option. This is especially so in the early years when you're advancing quite a bit & mobility is important.
TSPC37730
Sergeant First Class - Elite Panzer IIIL
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Re: RoF question

Post by TSPC37730 »

hugh2711 wrote:A few years ago! someone did a comparison with graphs of the artilliary units taking into account the rate of fire in terms of damage done etc and because of rate of fire it is not a straight linear: you pay more you get more bang, in fact if I remember correctly iether the 17 inch or the 15 inch is not much of an upgrade and one of them is worth bypassing the upgrade unfortunately i cant remeber which one and the search function doesnt work for me so I cant look it up.
Try this link. I think this might be what you're thinking of.

http://www.slitherine.com/forum/viewtop ... 63#p245092
hugh2711
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: RoF question

Post by hugh2711 »

yes thats the thread, I have been looking for that for a while!. Very informative it is. I am just going through gc44 and on seeing that i am now going to "upgrade" my 21cm guns to 17cm, much more cost effective. Also given the way the soft cap is present now compared to when that info was first there it is even better to dump the 21cm. looking at those graphs I think from now on I would upgrade from 10.5 to 17 and not bother with 15cm's iether.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: RoF question

Post by captainjack »

RoF is important, but heavier guns also have less ammo, so the time spent reloading starts to become more of an issue on attack, and risks loss of defensive fire on defence. The combination of more ammo and higher ROF keeps 105mm guns competitive into 1943, but after that you usually need to upgrade to suppress hard targets.

My current view is that higher ammo is more important for defensive fire (since running out can result in heavy damage to the units being attacked), but spending 1 in 4 or 1 in 5 turns reloading can be quite disruptive when attacking.
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