As I have posted before here are a few general points I think we should bear in mind:
1. In a wargame with so many different troops types and capabilities points values are relatively subjective and there can be no absolute right values; the best we can manage is a reasonable consensus.
2. Because of this there is no point in struggling for spurious “perfection/accuracy” in the points; it’s “close enough for government work” territory.
3. Stick with whole integer values, no half points – because of the above points. Similarly stick with the current framework, no doubling/etc. of values as all you end up doing is arguing over the said spurious accuracy for no real benefit.
4. Points values are for the whole game and not a sub-set of troops/capabilities. So you can’t just set the points for, say, Pike Vs. Horse whilst ignoring how they also relate to Pike Vs. Warriors. However, if there is a decision to be made it should aim to get the balance between historical match-ups right over ahistorical ones – e.g. if there is doubt over the exact points for Elephants the final choice should be the one that gets the match-ups for Asian warfare best balanced even if they are not quite right for match-ups against TYW armies.
So here is a first stab at a wide ranging update:

And for convenience a list of the changes made:
Troop Costs
Armoured DH from 22/18/12/8 to 16/14/11/7
Unarmoured DH from 18/15/9/6 to 13/11/8/5
Gendarmes from 22/18/12/8 to 18/16/12/8
Armoured Cavaliers from 19/16/11/7 to 15/13/10/6
Unarmoured Cavaliers from 16/13/8/5 to 12/10/7/4
Heavily Armoured Horse & LH from 16/13/9/5 to 14/12/9/5
Armoured Horse & LH from 12/10/7/4 to 12/10/7/4 (i.e. no change)
Unarmoured Horse & LH from 10/8/5/3 to 10/8/5/3 (i.e. no change)
Heavily Armoured Cv & Cm from 18/15/10/6 to 14/12/9/5
Armoured Cv & Cm from 15/12/8/5 to 12/10/7/4
Unarmoured Cv & Cm from 11/9/6/4 to 10/8/5/3
Elephants from 25 to 20
Capabilities
Foot
Arquebus from 2 to 1
Bow* from 1 to 0
Mounted
Impact Mounted from 3 to 2
Melee Sword from 2 to 1
Pistol/Carbine (shooting) from 2 to 1
Bow from 2 to 1
Bow* from 1 to 0
I'm sure people will have comments on all that
Note
Currently the table has:
Impact Mounted 2
Heavy Lance, Light Lance, Pistol 1
But there are 2 alternatives we have considered which are:
Impact Mounted 3
Heavy Lance, Pistol 2
Light Lance 1
and
Impact Mounted 2
Heavy Lance, Pistol 1
Light Lance 0
Views on these schemes would be appreciated.




