The first oneErik wrote:OK, which scenario is this?

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The first oneErik wrote:OK, which scenario is this?
Oxhott is OxshottErik wrote:A little teaser as I'm close to finishing the many scenarios in Sea Lion.
Here's a small part of Greater London as a few German units are dying to try their new tennis gear at Wimbledon.
I'm starting the test drive now. Only 9 more scenarios left
Thanks, I'll make sure to chastise the original PzC designerShards wrote:Oxhott is OxshottErik wrote:A little teaser as I'm close to finishing the many scenarios in Sea Lion.
Here's a small part of Greater London as a few German units are dying to try their new tennis gear at Wimbledon.
I'm starting the test drive now. Only 9 more scenarios lefthttps://en.wikipedia.org/wiki/Oxshott
I will follow your AAR and look for bug reports. Nice that you present it as a kind of bootcamp for new players.scypion wrote:Hi !!!
I will post AAR from this custom campaign, I will try test it nad post bugs if I find one
Link to AAR: http://www.slitherine.com/forum/viewtop ... 73&t=75402
Thank you Erik for your hard work and time
If hope that my AAR will be interested for you.
No... First time anyone has had this problem.dwh999 wrote:I may be being dumb, but the campaign stops after the first scenario- are there any criteria ( other than not losing) for proceeding to the next scenario?
I know that I am going to regret suggesting this to a person with your modding experience, but have you thought of assigning the guns to an AI Team that is set to Seek & Destroy, and dialing up the Aggression setting? Also clicking appropriate boxes in Target Definition?Erik wrote:There seems to be a problem with AI coastal guns and fortresses firing. It is erratic, some times they work, some times they don't.
Nothing I can do with the scenario, unfortunately. Unless somebody has an idea...
A long time ago I tried adding coastal guns and forts to AI teams with search and destroy orders. It did not work very well, at least not with coastal guns and naval search/destroy order.bru888 wrote:I know that I am going to regret suggesting this to a person with your modding experience, but have you thought of assigning the guns to an AI Team that is set to Seek & Destroy, and dialing up the Aggression setting? Also clicking appropriate boxes in Target Definition?Erik wrote:There seems to be a problem with AI coastal guns and fortresses firing. It is erratic, some times they work, some times they don't.
Nothing I can do with the scenario, unfortunately. Unless somebody has an idea...
Updated scenarios are now included in the updated Blitzkrieg 39-41 campaign. I fixed the Danzig scenarios today (river objectives).leci wrote:Hi Eric - I downloaded SeaLion - but after a few turns it crashed my PC, leaving a background process 'hammering away' taking all resources - could not find via Task Manager.
I have (for various other reasons) with Support, completely reinstalled the core plus all my add-ons and will try again shortly.
As always, as with Battle Academy, good stuff! ......my PC problems apart.