North Africa / Middle East
Moderators: The Artistocrats, Order of Battle Moderators
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Tue Jun 21, 2011 9:26 pm
North Africa / Middle East
Anyone worked on scenarios/campaigns for this area by chance?
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: North Africa / Middle East
With the editor you can create the illusion to be in North Africa :
Re: North Africa / Middle East
I have a half-finished, large Torch scenario. But the unfortunate Vichy forces are stuck with 1940-type units. Maybe not too unrealistic after all...
Re: North Africa / Middle East
Doesn't look that bad with the beaches everywhere!
Too bad the German units don't support the sand skin yet. Some proper desert skins for aircrafts would be nice too. Let's see what the next official content brings.
Too bad the German units don't support the sand skin yet. Some proper desert skins for aircrafts would be nice too. Let's see what the next official content brings.
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Tue Jun 21, 2011 9:26 pm
Re: North Africa / Middle East
Glad to hear of all the activity, I admit to being a fan of this theatre of the war. Tan/pink for combat vehicles would be a nice option... unit variants named "Afrika Korps" or "BEF" or "Tropical"
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Tue Jun 21, 2011 9:26 pm
Re: North Africa / Middle East
We desperately need some desert terrain types to be able to use, something along the lines of:
wadis, impassible hexes, sand dunes (though beach works-ish), dry river beds, escarpment lines (like rivers)
In the meantime, yes, we will make do...
wadis, impassible hexes, sand dunes (though beach works-ish), dry river beds, escarpment lines (like rivers)
In the meantime, yes, we will make do...
Re: North Africa / Middle East
Terrain graphic is accessible in the "Order of Battle - WW2_Data\Content\Graphics\Terrain" folder.
Maybe it's only required to paint something as png-file and add a new terrain id in the Data\terrain.txt. Editing Chassis.txt is also required to add the movement costs. The dunes possibly only require a new texture for the green-hills.
Maybe it's only required to paint something as png-file and add a new terrain id in the Data\terrain.txt. Editing Chassis.txt is also required to add the movement costs. The dunes possibly only require a new texture for the green-hills.
Re: North Africa / Middle East
I think you need to use some existing 3D terrain as a template. Adding a png-file could work in the editor.Horst wrote:Terrain graphic is accessible in the "Order of Battle - WW2_Data\Content\Graphics\Terrain" folder.
Maybe it's only required to paint something as png-file and add a new terrain id in the Data\terrain.txt. Editing Chassis.txt is also required to add the movement costs. The dunes possibly only require a new texture for the green-hills.
Maybe some graphic wiz-kid can change the colour, structure etc.
Just guessing, these is way outside my limited competence
