contacted in flank

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expendablecinc
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contacted in flank

Post by expendablecinc »

From my inderstanding of flank contacts adn looking at the rules if a single line BG in contact entirely aong its front gets charged in the flank one base must turn and shuffle backwards to link up with its comrades.

1234
ABCD 5

eg in the above 1234 were fighting ABCD.

The impact phase results in:

1234
ABCD5

If BG 5 removes a base D must be removed (bases are taken from the front of the BG that inflicted the most losses. There are no rear or overlap bases to fill in so is 5 effectively out of contact with ABC?

Can it then charge again the followign turn effectively getting to drop the BG twice?

I had this happen once when my superior general inspired knights (unlikely to lose cohesion on rolls) were fighting rubbish to the front unlikely to do any damage to my knights however I got charged in the flank, lost a base adn cohesion level to that group then lost another one every turn due to multiple flank charges.

Is this correct? Sure AI was happy (sort of) to wear a single -- impact combat but ended fighting heaps of them till I autobroke. I woudl have though that after the first charge it woudl be up to Mellee prowess (at a minus for fighting in two directions) that the dastardly outflankers woudl have to do me in.

Anthony
rogerg
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Post by rogerg »

I think you have missed a rule about taking bases off. You should not remove a base that breaks contact with an enemy BG unless it is unavoidable. Sorry I do not have the rules with me here to give you a reference.
lawrenceg
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Re: contacted in flank

Post by lawrenceg »

expendablecinc wrote:From my inderstanding of flank contacts adn looking at the rules if a single line BG in contact entirely aong its front gets charged in the flank one base must turn and shuffle backwards to link up with its comrades.

1234
ABCD 5

eg in the above 1234 were fighting ABCD.

The impact phase results in:

1234
ABCD5

If BG 5 removes a base D must be removed (bases are taken from the front of the BG that inflicted the most losses. There are no rear or overlap bases to fill in so is 5 effectively out of contact with ABC?

Can it then charge again the followign turn effectively getting to drop the BG twice?

I had this happen once when my superior general inspired knights (unlikely to lose cohesion on rolls) were fighting rubbish to the front unlikely to do any damage to my knights however I got charged in the flank, lost a base adn cohesion level to that group then lost another one every turn due to multiple flank charges.

Is this correct? Sure AI was happy (sort of) to wear a single -- impact combat but ended fighting heaps of them till I autobroke. I woudl have though that after the first charge it woudl be up to Mellee prowess (at a minus for fighting in two directions) that the dastardly outflankers woudl have to do me in.

Anthony
See the section BASE REMOVAL on page 116

If the 5th bullet overrides the second then you could not have removed that base and (presumably) would have to remove another.

Otherwise, the last part of the last paragraph appears to cover it if the space left by D is within the meaning of "a gap in the front rank". In that case ABC all shift to the right so C fills the gap left by D.

The general principle seems to be that you cannot lose contact with a BG that you are in frontal combat with unless you run out of bases, so I'm pretty sure you were doing it wrong.
Lawrence Greaves
shall
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Post by shall »

The general principle seems to be that you cannot lose contact with a BG that you are in frontal combat with unless you run out of bases, so I'm pretty sure you were doing it wrong.
Correct. The principle is that you only lose contact with an enemy BG in contact if you literally run out of enough bases to have 2 fighting each. So indeed D should not have been removed - rather A in effect representing all the rest shuffling up to keep contact. And then you fight both in the melee phase with overlap on the end and a flank fight - which is ugly.

Si
Simon Hall
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gozerius
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Post by gozerius »

Simon Hall
"May your dice roll 6s (unless ye be poor)"

...Unless you are rolling for loss of a general in combat. :cry:
hammy
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Post by hammy »

gozerius wrote:Simon Hall
"May your dice roll 6s (unless ye be poor)"

...Unless you are rolling for loss of a general in combat. :cry:
Actually its your opponent who should roll to try to kill your general so if you are rolling to kill a general and get a double 6 it is a good thing
daleivan
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Post by daleivan »

hammy wrote:
gozerius wrote:Simon Hall
"May your dice roll 6s (unless ye be poor)"

...Unless you are rolling for loss of a general in combat. :cry:
Actually its your opponent who should roll to try to kill your general so if you are rolling to kill a general and get a double 6 it is a good thing
Indeed--in my game running an LRR army against Later Ptolemaic last Sunday my worthy opponent ended up with all three of his generals eventually fighting in the front ranks of various battle groups. I rolled three '11s' in one round of combat to see for commander death--and one of his commanders had been involved in a losing combat. Ouch. If he had lost the other two that round (and one was a combat between Thracians and a superior legionary BG in the open) he would have been out of commanders :lol:

Dale
philqw78
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Post by philqw78 »

I killed three of Graham Brigg's generals at Britcon. It was great. It was also the first time I had beaten him.
shall
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Post by shall »

Well the same Graham Birggs got his revenge and killed 3 of mine last night!!

Si
Simon Hall
"May your dice roll 6s (unless ye be poor)"
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