bjarmson wrote:BNC, you seem to want to argue that the Japanese are somehow ubercompetent and never suffer any real losses in either men or equipment, plus somehow miraculously replenish their resources, while the US, despite having more manpower, greater economic productivity and resource availability, and more advanced technology, loses battle after battle. So yes, if one miracle after another happens for the Japanese maybe they could win.
The game is set up in such a way that the IJN can win those naval battles, and a skilled player doesn't take too many losses. In those circumstances, Japan has a decent chance of winning, based on the fact that they keep whittling down the US forces as they get built. I am simply arguing within the circumstances that OoB offers.
For instance, the USA has 0 carriers at the end of Midway, and only the North Carolina, South Dakota and Iowa classes of BBs (13). This is against about 10 IJN fleet carriers and 10 or so BBs and BCs.
In Guadalcanal, the skilled player takes no major losses (excepting DDs etc.)
In Brisbane, I think there are 2 or 3 BBs that can be sunk, and one or two carriers. At Mar 1944, when the scenario takes place, there were 12 Essex classes in service. -2 takes them to 10, or only equal to the Japanese number in 1941.
In New Zealand, there are 3 BBs that can be sunk, and no carriers. Meanwhile the USA builds another 3 Essexes, which barely makes up the loss at Brisbane.
So, at the conclusion of OoB 1944, the USA has approximately 1/2 the number of BBs as the IJN, and probably about 3/4 the number of CVs. Seeing as the Japanese have an excellent general leading them (the player), this will not be enough for the USA to win. This is in contrast to the Japanese having 6 CVs to the US 12 around the time of the Phillipine Sea, which suggests a US victory.
Note that for these calculations I am omitting the Japanese Taiho class and others built around then (about 8 CVs?) and the US CVLs (20 or 30 ships, each able to carry <50% of a CV). These values roughly cancel out numerically, so I don't consider them important.
bjarmson wrote:But the fact is, the Japanese never won any carrier vs carrier battle even when the odds favored them, not Coral Sea (a draw) or Midway (a debacle).
Whichever admiral or general was leading them isn't as skilled as the person the player represents, hence the IJN being able to win time and again. As you say, the odds favour them so it is not unreasonable that they could conceivably win.
bjarmson wrote:Hawaii (Pearl Harbor) served as the main staging area for most of the northern-avenue island hopping (Gilberts, Marshalls, Marianas, Guam, Palau, Iwo Jima, Okinawa). It's long been argued the southern route really wasn't necessary, but was given resources as a sop to MacArthur's vanity and popularity. Most of the US Navy braintrust thought that a ridiculous waste of limited resources, since the northern route would cut Japanese supply lines to the southern areas causing them to wilt on the vine. A path not taken.
Pearl is fine for basing carriers out of, and for sticking men in when you are drawing up the invasion plan. When you are in the '<6 months before X-Day' period, the men need to be based closer.
- I am pretty sure the Marianas were used as a base for the invasion of Iwo and Okinawa. If anything more than 1000 men in that operation stopped there before hand, it must have been an important base.
- Then, in the planning of Operation Downfall, there was to be an attack on Kyushu Island (
in the months before, the men were to be kept on Okinawa), for the purpose of
securing a base for the landing in Tokyo bay in March 1946. If the USA has no bases to use as equivalents to Okinawa, the invasion plan is not going to go very well. Especially when your enemy has a slight numerical advantage from above.
I agree that supporting MacArthur as a bit of a waste (I consider the man an idiot, but that is beside the point), but when I play more 'grand strategic' games (Strategic Command and Hearts of Iron etc), I usually end up taking the route of Pearl -> Midway -> Wake -> Iwo and Okinawa -> Japan. The important thing here being that a closer base than a port 4000 km away is needed for a successful invasion. Especially if you know your enemy is this mastermind that has defeated everything he has looked at so far.
bjarmson wrote:As far as Napoleon defeating everything that was thrown at him, where did you ever get that spurious idea? Ever hear of his Invasion of Russia, 1812, that destroyed the Grande Armee (400,000 dead), or the Battle of Leipzig, Oct 1813, where he lost decisively to Coalition forces and was forced to abandon Germany, or the Peninsular War, 1808-1814, that destroyed his hold over Spain. Napoleon actually had nothing but losses from 1812 on, Waterloo just kept his losing streak intact. And even had he defeated the English at Waterloo, he almost certainly would not have defeated the fresh Prussian troops with his exhausted, vastly depleted army the next day. Or does a miracle happen there too?
Napoleon started his career sometime around 1794. Between then and the invasion of Russia, he defeated five coalitions that included virtually all of the great powers of the day (Britain, Prussia, Austria, Russia and some minors), conquering much of the continent and defeating nearly everything that went near his army. Even in the invasion of Russia, I don't recall him being defeated in a pitched battle until after the winter retreat. That is nearly 20 years of virtually unbroken success.
In the battle of Leipzig, he began with a 3:2 disadvantage and ended with a 3:1 disadvantage. Even then, the casualty rate favoured him for the majority of the battle. In those circumstances (say, fighting 9 US battleships with only 3 IJN ones, in OoB terms), what is the realistic chance that anyone can win? My numbers above show that the US didn't even have that sort of numerical advantage until about Dec 1944.
As for Waterloo, his army wouldn't have been ruined by one day of fighting. Gettysburg was fought for three days and I'm pretty sure the troops weren't exhausted by the start of day 2. Napoleon had rough parity with Wellington's force by itself, and IIRC a small (6:5) advantage over the Prussians. If he fights each independently, he can win in each case ('divide and conquer') and it doesn't need to be considered 'miraculous'. Maybe a (small) bit of luck, but nothing excessive.
However, I did say that 'it put me in the mind of' Napoleon. If we take that to mean his whole career, as I intended it to, then for the first 90% of it there is an unbroken string of victories. The first 90% of the OoB campaign is everything except the last scenario, which we can take to represent Leipzig and Waterloo in Napoleon's case. Once I did get my entire army destroyed in the Melbourne map, so I think that is a fair point to make.
In short, my point is the following: I do not state that in the historical situation of Japan post-Midway that the Japanese could have won the conflict in any way that let them keep their 'empire'. However, in the case of Order of Battle's missions that allow the Japanese to win battles that they could reasonably have won in mid-1942, combined with the skilled generalship (that being the player automatically bestows you with), and following a reasonable course of events such as the implementation of Operation FS, then Japan could have won the war "and control of the Western Pacific for her Empire".
- BNC