Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Yrfin
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Re: Battlefield: Europe MOD v1.8
Why Norway and Soviet Nord (Myrmansk) not include in Battlefied 1.8 ?
Arctic convoy and Tirpitz - it was real Nord war theather.
Lets start it in Battlefied 1.9 !
Arctic convoy and Tirpitz - it was real Nord war theather.
Lets start it in Battlefied 1.9 !
When im died - I must be a killed.
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

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Re: Battlefield: Europe MOD v1.8
Taranto 1941
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.
When im died - I must be a killed.
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

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Re: Battlefield: Europe MOD v1.8
What you think about give all light tanks trait "reconmove" ? Discuss.
When im died - I must be a killed.
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

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Re: Battlefield: Europe MOD v1.8
I dont think so. Countryside must be harde to move - its like badly clear. Hmm - like fresh ground without roads.McGuba wrote: In my understanding countryside terrain should include some roads as well, at least some dirt/agricultural roads or paths which normally make movement easier, not harder as opposed to clear, undeveloped terrain which does not. So I think I am happy with the vanilla values here which make these two pretty much the same.
McGuba wrote: I see your reasoning here, but some sources claim that the T-34 was not THAT good:
Sure T-34 not spacebatteship
And i forget about Heavy Tanks
IDS_MOVT_HTRACK Heavy-track
# Tank Heavy
# Terrain Movement cost
# Dry Muddy Frozen
Clear 2 3 3
Countryside 3 4 4
Forest -100 -100 -100
Hills -100 -200 -200
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scipion1175
- Lance Corporal - Panzer IA

- Posts: 10
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Re: Battlefield: Europe MOD v1.8
Hello Mc Guba,
I tried several times to download your mod 1.8, however it always stuck at 315Mo of the 401. Is there another site to download ?
Thank you.
Best regards
I tried several times to download your mod 1.8, however it always stuck at 315Mo of the 401. Is there another site to download ?
Thank you.
Best regards
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
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Re: Battlefield: Europe MOD v1.8
What about add in Battlefield 1.9 HQ and Commander unit ?
10124 OKH 6 1000 4 65 6 1 0 1 0 0 0 0 4 6 2 0 0 ger_radOKH1.png 31.12.1934 30.05.1941 2 Mercedes LG3000 primary nopurchase 10125 sea rail glider
10125 OKH 6 1000 4 65 0 7 0 1 0 0 0 0 4 6 2 0 0 ger_radOKH2.png 31.12.1934 30.05.1941 2 Mercedes LG3000 nopurchase radar 10124 sea rail glider
60001 Stab 0 50 15 0 0 2 0 4 -2 -1 0 1 2 6 1 1 0 ger_inf_stab.png 15.03.1937 01.01.1946 3 nopurchase sea rail P1 PI
10124 OKH 6 1000 4 65 6 1 0 1 0 0 0 0 4 6 2 0 0 ger_radOKH1.png 31.12.1934 30.05.1941 2 Mercedes LG3000 primary nopurchase 10125 sea rail glider
10125 OKH 6 1000 4 65 0 7 0 1 0 0 0 0 4 6 2 0 0 ger_radOKH2.png 31.12.1934 30.05.1941 2 Mercedes LG3000 nopurchase radar 10124 sea rail glider
60001 Stab 0 50 15 0 0 2 0 4 -2 -1 0 1 2 6 1 1 0 ger_inf_stab.png 15.03.1937 01.01.1946 3 nopurchase sea rail P1 PI
When im died - I must be a killed.
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kanniethexen
- Corporal - Strongpoint

- Posts: 71
- Joined: Sun Jan 11, 2015 7:55 pm
Re: Battlefield: Europe MOD v1.8
It seems I can only move infantry (I used a cavalry unit) to occupy Atyrau (163,43). Tracked units couldn't enter the hex. Even an all-terrain rec unit couldn't enter. Is this intentional?
Re: Battlefield: Europe MOD v1.8
Due to the lack of AI zones. Arctic convoys and stuff like that would require a few additional free AI zones for correct scripting. PzC has only 32 AI zones and I used them all already. Also it would require a lot of additional work as many hex cooridnates would change as a result of the extension of the map and all the scripts should be checked and modified accordingly to avoid conflicts.Yrfin wrote:Why Norway and Soviet Nord (Myrmansk) not include in Battlefied 1.8 ?
Arctic convoy and Tirpitz - it was real Nord war theather.
Lets start it in Battlefied 1.9 !
No, the Italians have some other ships as well at that time.Yrfin wrote:Taranto 1941
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.
It is possible, but they do not have the movement speed to make it reasonable. It is better to upgrade them to medium tanks and use dedicated recon units and air units for scouting.Yrfin wrote:What you think about give all light tanks trait "reconmove" ? Discuss.
Yes, I agree it should be better represented, especially in bad weather. I will think about it.Sure T-34 not spacebatteshipBut its must moving better then Pz I-IV at openfield territory (Clear and Countryside).
I used to use Mediafire as well, but unfortunately my service provider made it unaccessible for me.scipion1175 wrote:Hello Mc Guba,
I tried several times to download your mod 1.8, however it always stuck at 315Mo of the 401. Is there another site to download ?
Thank you.
Best regards
Interesting idea. I will think about it.Yrfin wrote: What about add in Battlefield 1.9 HQ and Commander unit ?
It is not. Just a terrain bug, I will fix it.kanniethexen wrote:It seems I can only move infantry (I used a cavalry unit) to occupy Atyrau (163,43). Tracked units couldn't enter the hex. Even an all-terrain rec unit couldn't enter. Is this intentional?


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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
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Re: Battlefield: Europe MOD v1.8
Understand. Its sad about AI zone limitationMcGuba wrote:Due to the lack of AI zones. Arctic convoys and stuff like that would require a few additional free AI zones for correct scripting. PzC has only 32 AI zones and I used them all already. Also it would require a lot of additional work as many hex cooridnates would change as a result of the extension of the map and all the scripts should be checked and modified accordingly to avoid conflicts.Yrfin wrote:Why Norway and Soviet Nord (Myrmansk) not include in Battlefied 1.8 ?
Arctic convoy and Tirpitz - it was real Nord war theather.
Lets start it in Battlefied 1.9 !
Yrfin wrote:Taranto 1941
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.
But I see only 3th Division ("Trento" "Trieste" and destroyers).McGuba wrote:No, the Italians have some other ships as well at that time.
Where is:
Battleship "Vittorio Veneto "
1st.Division (Heavy Cruisers "Zara" "Pola" "Fiume" )
8th Division (Light Cruisers "Abrutzy" "Garibaldi")
and about 13 Destroyers at 26.03.41?
Yrfin wrote: What you think about give all light tanks trait "reconmove" ? Discuss.
I think about upraise light tanks role in "historical" aspect of game in 41-42. Maybe increase light tanks movement to 6 and reduce cost ?McGuba wrote:It is possible, but they do not have the movement speed to make it reasonable. It is better to upgrade them to medium tanks and use dedicated recon units and air units for scouting.
Yrfin wrote: Sure T-34 not spacebatteshipBut its must moving better then Pz I-IV at openfield territory (Clear and Countryside).
Not only bad weather, but BAD territory too. I still think about change Contryside to BAD territory.McGuba wrote: Yes, I agree it should be better represented, especially in bad weather. I will think about it
Yrfin wrote: What about add in Battlefield 1.9 HQ and Commander unit ?
Bad what PzC dont have trait '"ranged +1 ini for friendly units"McGuba wrote:Interesting idea. I will think about it.
When im died - I must be a killed.
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

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Supply convoys
What do you think about Supply convoys (Just for gain prestige purpose)
"Send Supply Convoy from A to point B"
51410 Supply Truck 6 240 6 88 8 1 0 1 0 0 0 0 2 6 0 0 0 ger_tr_supply_truck.png 01.01.1938 01.01.1946 2
51411 Fuel Truck 6 240 6 88 8 1 0 1 0 0 0 0 2 6 0 0 0 ger_tr_fuel_truck.png 01.01.1938 01.01.1946 2
"Send Supply Convoy from A to point B"
51410 Supply Truck 6 240 6 88 8 1 0 1 0 0 0 0 2 6 0 0 0 ger_tr_supply_truck.png 01.01.1938 01.01.1946 2
51411 Fuel Truck 6 240 6 88 8 1 0 1 0 0 0 0 2 6 0 0 0 ger_tr_fuel_truck.png 01.01.1938 01.01.1946 2
When im died - I must be a killed.
Re: Battlefield: Europe MOD v1.8
Can somebody provide me a pure large strategic map picture from ingame? I have only a black screen with dots, if I change to that view. I need it for making AARs... 
Re: Battlefield: Europe MOD v1.8
Now I am a bit confused. First you asked about July 1941 and now 26.03.41. So I am not sure which scenario you are talking about, the 3rd Balkans/North Africa/Crete one which starts in April 1941, and which indeed has a limited number of Italian ships for balancing reasons, or the 4th big 99 turn long Barbarossa scenario, which starts in June 1941, and which contains most, if not all of the Italian navy at that time.Yrfin wrote:Yrfin wrote:Taranto 1941
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.But I see only 3th Division ("Trento" "Trieste" and destroyers).McGuba wrote:No, the Italians have some other ships as well at that time.
Where is:
Battleship "Vittorio Veneto "
1st.Division (Heavy Cruisers "Zara" "Pola" "Fiume" )
8th Division (Light Cruisers "Abrutzy" "Garibaldi")
and about 13 Destroyers at 26.03.41?
Anyway, the Regia Marina suffered some heavy losses in the Battle of Cape Matapan in March 1941 (https://en.wikipedia.org/wiki/Battle_of_Cape_Matapan), losing 3 heavy cruisers (Zara, Fiume and Pola), so it should explain why these ships are completely missing from April. The battleship Vittorio Veneto, along with the Littorio are present in the big scenario (at coordinates 84,76 and 77,74 respectively.) As for the light cruisers and destroyers let's just quote the readme and the changes section of the mod:
So individual light cruisers are not represented in this mod as there would be just too many of them. The Regia Marina had some 12 light cruisers in 1940 and lost 2 of them by June 1941. So there should be 10 of them which would be too many at this map scale. That's why each light cruiser unit in the mod represents a flotilla of 4 actual light cruisers and for the same reason destroyer units represent about 8 destroyers or firgates/corvettes/torpedo boats. Therefore the 8th Division (Light Cruisers "Abrutzy" "Garibaldi") you are asking for are represented by the light cruiser unit Duca d'Aosta (at map coordinates 83,77), which in fact represents the four light cruisers of the 7th (Duca d'Aosta and Savioa) and the 8th (Abrutzy and Garibaldi) cruiser divisions. I hope it makes sense.- naval units rebalanced: now each battleship/battlecruiser unit represents one actual battleship/battlecruiser, each heavy cruiser unit represents 2 heavy cruisers, each light cruiser unit represents a flotilla of 4 light cruisers, each destroyer unit represents a flotilla of 8 destroyers/torpedo boats and each U-boat/submarine unit represents 20 subs. The number of naval units on the map are mostly rebalanced according to this rule of thumb by using historical ship availability charts.
I would not give them unhistorical movement speed only to suit the supposed "historical" aspect of game in 41-42. It does not make much sense for me. But recon move might be possible for the late version of the Pz.II. There is not much point in reducing cost as they are already quite cheap, I guess. They should remain more expensive than comparable wheeled recon units. The production and maintenance of a tank should be more expensive than that of a wheeled vehicle.I think about upraise light tanks role in "historical" aspect of game in 41-42. Maybe increase light tanks movement to 6 and reduce cost ?
I like the idea in general, but not in this mod. At this scale land supply convoys are just too small and insignifcant. There should be dozens, if not hundreds on the way all over the map at any given time. Furhtermore, as I wrote earlier, there are no more free AI zones to designate "from A to point B".What do you think about Supply convoys (Just for gain prestige purpose)
If you send me the savegames of the required turns I can make it.Uhu wrote:Can somebody provide me a pure large strategic map picture from ingame? I have only a black screen with dots, if I change to that view. I need it for making AARs...


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kanniethexen
- Corporal - Strongpoint

- Posts: 71
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Re: Battlefield: Europe MOD v1.8
Some naval units, like the S-boat (i.e. 5. Flottille) and the U-boat (III/1. Flottille) appear as a Recon unit class in the UI
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

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Re: Battlefield: Europe MOD v1.8
Agree. Thanks for implemenation.McGuba wrote:Now I am a bit confused. First you asked about July 1941 and now 26.03.41. So I am not sure which scenario you are talking about, the 3rd Balkans/North Africa/Crete one which starts in April 1941, and which indeed has a limited number of Italian ships for balancing reasons, or the 4th big 99 turn long Barbarossa scenario, which starts in June 1941, and which contains most, if not all of the Italian navy at that time.Yrfin wrote:Yrfin wrote:Taranto 1941
1 Flotillia
4 Flotillia
Trento
Is it all Italian Supermarine Force in July 1941 ? Discuss.But I see only 3th Division ("Trento" "Trieste" and destroyers).McGuba wrote:No, the Italians have some other ships as well at that time.
Where is:
Battleship "Vittorio Veneto "
1st.Division (Heavy Cruisers "Zara" "Pola" "Fiume" )
8th Division (Light Cruisers "Abrutzy" "Garibaldi")
and about 13 Destroyers at 26.03.41?
Anyway, the Regia Marina suffered some heavy losses in the Battle of Cape Matapan in March 1941 (https://en.wikipedia.org/wiki/Battle_of_Cape_Matapan), losing 3 heavy cruisers (Zara, Fiume and Pola), so it should explain why these ships are completely missing from April. The battleship Vittorio Veneto, along with the Littorio are present in the big scenario (at coordinates 84,76 and 77,74 respectively.) As for the light cruisers and destroyers let's just quote the readme and the changes section of the mod:
- naval units rebalanced: now each battleship/battlecruiser unit represents one actual battleship/battlecruiser, each heavy cruiser unit represents 2 heavy cruisers, each light cruiser unit represents a flotilla of 4 light cruisers, each destroyer unit represents a flotilla of 8 destroyers/torpedo boats and each U-boat/submarine unit represents 20 subs. The number of naval units on the map are mostly rebalanced according to this rule of thumb by using historical ship availability charts.
When im died - I must be a killed.
Re: Battlefield: Europe MOD v1.8
The replay file would be good for it, right? The end is enough I think, but If you can send all turns from turn 74, it maybe helps to make a more detailed AAR.
https://panzercorps.wordpress.com/2016/ ... -1-8-draw/
https://panzercorps.wordpress.com/2016/ ... -1-8-draw/
McGuba wrote:If you send me the savegames of the required turns I can make it.Uhu wrote:Can somebody provide me a pure large strategic map picture from ingame? I have only a black screen with dots, if I change to that view. I need it for making AARs...
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kanniethexen
- Corporal - Strongpoint

- Posts: 71
- Joined: Sun Jan 11, 2015 7:55 pm
Re: Battlefield: Europe MOD v1.8
Somewhere in the Barbarossa campaign there is a scenario message that Churchill is on the battleship HMS Revenge. Will sinking that ship have implications for the UK?
Re: Battlefield: Europe MOD v1.8
It is because there is no good naval unit class for these. I did not want to make S-boats destroyers as I did not want them able to attack submerged submarines (These did not normally have depth charges or sonars. They were mainly used against surface ships. In WW2 S-boots sank nearly 150 surface ships, but only one submarine: https://en.wikipedia.org/wiki/E-boat). But I also did not want to make them capital ships for scripting reasons. So I had to add them to another class. It is indeed a compromise to reach an adequate solution. And pretty much the same applies to surfaced submarines.kanniethexen wrote:Some naval units, like the S-boat (i.e. 5. Flottille) and the U-boat (III/1. Flottille) appear as a Recon unit class in the UI
Ok, I will try to make it and upload the pics.Uhu wrote:The replay file would be good for it, right? The end is enough I think, but If you can send all turns from turn 74, it maybe helps to make a more detailed AAR.
https://panzercorps.wordpress.com/2016/ ... -1-8-draw/
Not really. After all, he is just one man. And they also have a King. Also, the death of Roosevelt on the other side of the Atlantic did not really affect the outcome of the war. Someone just jumped in and took it over.kanniethexen wrote:Somewhere in the Barbarossa campaign there is a scenario message that Churchill is on the battleship HMS Revenge. Will sinking that ship have implications for the UK?
Even then, the sinking of that ship does not necessarily means the death of Churchill. There can always be survivors. I leave it to the players' imagination.
However, if a player gets to sink that battleship it normally means that the Axis captures the Middle East along with the oil fields. Now, THAT event has some implications. It is a bit like defeating the final boss in the last level of those good old games I grew up.


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Re: Battlefield: Europe MOD v1.8
Ok, Uhu, so here are the screenshots of the strat map form your replay:
https://www.dropbox.com/s/40fkdw8otg5v7vm/Uhu.zip?dl=0
I made one for each turn from 74 till the end. I did not resize them so you can crop or resize if you want.
By the way it was a nice achievement. I did not think it is possible to make such a successful "Empire Strikes Back" play through. The Force was with you all over.
I think the main factor was the redeployment of the whole Luftwaffe to the East by totally neglecting Western Europe. Well played, Uhu!
https://www.dropbox.com/s/40fkdw8otg5v7vm/Uhu.zip?dl=0
I made one for each turn from 74 till the end. I did not resize them so you can crop or resize if you want.
By the way it was a nice achievement. I did not think it is possible to make such a successful "Empire Strikes Back" play through. The Force was with you all over.
I think the main factor was the redeployment of the whole Luftwaffe to the East by totally neglecting Western Europe. Well played, Uhu!


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Re: Battlefield: Europe MOD v1.8
Thank you the detailed pic series and the compliments - it's great to hear it from The Creator himself!McGuba wrote:I made one for each turn from 74 till the end.
By the way it was a nice achievement.
With Rommel-prestige amount it wouldn't be possible. With that it would be maximum the same as with 1.7, or even more worse, because of the increased Allied air activity.
Probably, serving in the Tie Fighter Core long time ago helped for me this time too.McGuba wrote: I did not think it is possible to make such a successful "Empire Strikes Back" play through. The Force was with you all over.![]()
Yes, the people in Western Europe had a hard time, but they had to understand, that the fate of the Axis nations will be decided in the East, so all sacrifieces has to be made to achive the goals.McGuba wrote: I think the main factor was the redeployment of the whole Luftwaffe to the East by totally neglecting Western Europe. Well played, Uhu!
By the way, if somebody look these replays (timerun for turn 50 of 1.8 coming soon!) can think, how genious I am. Sure, am I.
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kanniethexen
- Corporal - Strongpoint

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Re: Battlefield: Europe MOD v1.8
Thanks, that makes sense McCuba, and coming to think of it some leaders are attributed with phenomenal sports achievements (like Mao and that dude from North KoreaMcGuba wrote:Not really. After all, he is just one man. And they also have a King. Also, the death of Roosevelt on the other side of the Atlantic did not really affect the outcome of the war. Someone just jumped in and took it over.kanniethexen wrote:Somewhere in the Barbarossa campaign there is a scenario message that Churchill is on the battleship HMS Revenge. Will sinking that ship have implications for the UK?
Even then, the sinking of that ship does not necessarily means the death of Churchill. There can always be survivors. I leave it to the players' imagination.
However, if a player gets to sink that battleship it normally means that the Axis captures the Middle East along with the oil fields. Now, THAT event has some implications. It is a bit like defeating the final boss in the last level of those good old games I grew up.
Another question: In a message a new unit was mentioned, the Fallschirmjäger 44, but also was written that because of lack of training they cannot jump out of a transport plane. So it isn't a very useful unit. For a little more prestige a Pioniere 44 can do more.



