PHCAS Final MOD (v012)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: PHCAS Final MOD (v012)
juego gc 39 empiezo y no me llega ningun general de donde lo saco ??? y pierdo
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petersbijland
- Private First Class - Wehrmacht Inf

- Posts: 6
- Joined: Fri Nov 11, 2016 7:09 am
Re: PHCAS Final MOD (v012)
This is a great mod but the latest patch 1.30 ruins it. Could you please update this wonderful mod. It is by far the best mod around. So many new vehicules and new skins just fantastic!! I hope you find the time to update this mod.
Re: PHCAS Final MOD (v012)
I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
With optional : Aufklaerung ; AT ... etc
SS and Wehrmacht
Some independent units: GJ and FJ ...
and Hungarian army is also purchasable
For that I adapted the mod to make the units bonus and SS purchasable and I added vehicles dedicated to each "division"
you can see some screens here :
mundusbellicus.fr ; (in forum "grande stratégie" ; sub forum "Matrix Game")
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
With optional : Aufklaerung ; AT ... etc
SS and Wehrmacht
Some independent units: GJ and FJ ...
and Hungarian army is also purchasable
For that I adapted the mod to make the units bonus and SS purchasable and I added vehicles dedicated to each "division"
you can see some screens here :
mundusbellicus.fr ; (in forum "grande stratégie" ; sub forum "Matrix Game")
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
- Location: Republica Dominicana
Re: PHCAS Final MOD (v012)
This is one of the best mod I've seen, but your developer may be sick or have other projects, has long said nothing.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
Re: PHCAS Final MOD (v012)
Not so long, 2 weeks.
If he is alone in working on this immense project he must not have the time to spend on the forum.
I can send him some BigUnits that I did to complete, he will win 1h or 2
If he is alone in working on this immense project he must not have the time to spend on the forum.
I can send him some BigUnits that I did to complete, he will win 1h or 2
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: PHCAS Final MOD (v012)
Hello PHCAS,
Can we expect your return in a few weeks?
It would be a nice gift for Christmas.
Regards
Yves
Can we expect your return in a few weeks?
It would be a nice gift for Christmas.
Regards
Yves
Re: PHCAS Final MOD (v012)
glaude1955 wrote:Hello PHCAS,
Can we expect your return in a few weeks?
It would be a nice gift for Christmas.
Regards
Yves
Where O where have you been ?
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: PHCAS Final MOD (v012)
I wanted to say: "When will you continue your own mod again?"53rdVaInf wrote:
Where O where have you been ?
Re: PHCAS Final MOD (v012)
glaude1955 wrote:I wanted to say: "When will you continue your own mod again?"53rdVaInf wrote:
Where O where have you been ?
I'd like to know that as well ....
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: PHCAS Final MOD (v012)
Id liked PHCAS project.
If PHCAS quit project - I will be continue it with my new ideas
If PHCAS quit project - I will be continue it with my new ideas
When im died - I must be a killed.
Re: PHCAS Final MOD (v012)
Yes it is an excellent MOD ... I sure hope he returns soon to complete this wonderful project !
Re: PHCAS Final MOD (v012)
Hello guys.
phcas is very busy in his personal life at the moment, he has no time (literally) to work in his modding projects (including mine).
So be patient and give him some break. I am pretty sure he will come back
best regards,
Akkula.
phcas is very busy in his personal life at the moment, he has no time (literally) to work in his modding projects (including mine).
So be patient and give him some break. I am pretty sure he will come back
best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: PHCAS Final MOD (v012)
Thanks Akkula for the up-date !
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
- Location: Republica Dominicana
Re: PHCAS Final MOD (v012)
daon wrote:I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
With optional : Aufklaerung ; AT ... etc
SS and Wehrmacht
Some independent units: GJ and FJ ...
and Hungarian army is also purchasable
For that I adapted the mod to make the units bonus and SS purchasable and I added vehicles dedicated to each "division"
you can see some screens here :
mundusbellicus.fr ; (in forum "grande stratégie" ; sub forum "Matrix Game")
Hello
Only 6 units per division. !!!!
I think what has to be defined is the basic allocation of each unit.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
Re: PHCAS Final MOD (v012)
Nothing prevents you from taking more units, I chose this format because these 6 units can fight effectively autonomously in the game and that in Pz C the number of units is small.lennis29 wrote:Hellodaon wrote:I made a simple "Divisions" system:
Pz Div = 2 Pz + 2 Inf + 1 Art + 1 Flak (Pz III; 38 (t); 35 (t) early war)
Inf Div = 1 Pz + 3 Inf + 1 Art + 1 Flak (Pz IV early war)
...
Only 6 units per division. !!!!
I think what has to be defined is the basic allocation of each unit.
The scale of the game varies from one scenario to another
(Eg from the invasion of Crete to Barbarossa)
An infantry unit may represent several regiments
Re: PHCAS Final MOD (v012)
Oooooooo PHCAS ,
How much longer must we wait
How much longer must we wait
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: PHCAS Final MOD (v012)
He has left us, but memory of him will remain on our computers and in a game. Amen.
When im died - I must be a killed.



