The current tourney rules that prevent artillery firing (easily) into the flanks do have the advantage of pushing horse out where they should be found, as well as curtailing a-historical use of artillery.nikgaukroger wrote:I'd be happy with this.kevinj wrote:I think Ben's suggestion of making it deploy in the first or second batch may be a reasonable compromise here.
I'd still like hitting mounted on 5+ (with 3 deep, etc. getting a + PoA) as a disincentive to pointing into the flank sectors as well.
If artillery were to hit everything on a 5+ their overall effectiveness is degraded fairly significantly, including their deterrent against mounted operating in the centre which would be greatly reduced too. If they were nerfed against horse therefore their points values (or contribution to the army break point) may also need to be tweaked. It would also make artillery much better value in early period games where there are more troops who are 3+ ranks deep - which would be kinda weird.
Having Kevins current deployment competition rules works IMO, and something like preventing artillery wheeling in their first turn would beef the incentive against shooting at horse up a tad more