Changes in v1.8
- in-family unit upgrade charts added to the library section
- Rate of Fire information added to the library section
- partisan war in Yugoslavia improved with pro-Axis Chetniks and Tito's Communist Partisans fighting each other
- some weak understrength partisan and commando units now have the camo trait (can only be spotted by a ground unit next to them)
- number of Fallschirmjager units on the map at the start is reduced to 1
- to compensate the above a Brandenburger unit is added in turn 4 (understrength elite infiltrators/scouts/paratroopers/commandos with camo trait)
- ground unit movement ranges fine tuned (mostly slowed down in bad weather)
- hills, mountains and forests now have the lowsup trait meaning these terrain types will provide less ammo and fuel to ground units when resupplying
- number of Allied recon units increased
- Middle East terrain improved, also probably harder to capture this area
- number of Soviet air units increased by approximately 50% to better reflect historical ratios
- late model upgrades added for Tiger I and Tiger II with better reliablility (more movement range/max fuel)
- late war Italian fighters more expensive
- a few new units added
- overall difficulty increased...
Major naval overhaul:
- naval units rebalanced: now each battleship/battlecruiser unit represents one actual battleship/battlecruiser, each heavy cruiser unit represents 2 heavy cruisers, each light cruiser unit represents a flotilla of 4 light cruisers, each destroyer unit represents a flotilla of 8 destroyers/torpedo boats and each U-boat/submarine unit represents 20 subs. The number of naval units on the map are mostly rebalanced according to this by using historical ship availability charts.
- some naval unit values are revised, most notably destroyers have better naval attack (they are better against submarines) and the difference between light and heavy cruisers is less significant.
- fuel oil crisis added: due to the severe lack of fuel oil Italian and German heavy ships were mostly confined to their ports from early/mid 1942, only going out for short range missions occasionally. This historical situation is simulated by a gradually reduced maximum fuel of Axis battleships and battlecruisers. Players have to capture at least two oil fields to get rid of this restriction.
- some Allied naval actions and fleet movements are modified by adding more historical maneuvers
- Trondheim, Norway is added to the list of valuable cities which generate 50 prestige per turn as long as owned by the Axis. (As a compensation the amount of prestige in turn 1 is reduced.) As historically, the battleship Tirpitz should be deployed there as a deterrent otherwise the Allies might attempt to invade Norway. The more time the Tripitz spends elsewhere, the higher the chance of a British invasion of Norway which may result in the loss of an important prestige generating city. However, if the Axis manage to capture at least one victory objective city in England, the British give up their invasion plans for good and only concentrate on defense, wheter or not the Tirpitz is in Trondheim.
- if Axis does not own any oil fields (after the possible loss of Romania) all Axis ground units will lose 5 fuel points in each turn, unless at least one oil field is recaptured.
Download the latest version from here:
https://www.dropbox.com/s/troam8dw47s3y ... 8.zip?dl=0
IMPORTANT! To get all the changes in v1.8 you MUST start a new campaign after installing it. Loading and continuing a campaign started in any previous version will result in having erroneous movements for some units.