I always encountered, that they change side after one turn of the side change of Romania. So, the Romanians changed side, as expected, but the Bulgarians are reluctant to do it.

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Bulgaria should change side one turn after Romania. However, if you manage to recapture several (I do not remember how many exactly) cities in Eastern Romania in the same turn when Romania changed side then you can prevent Bulgaria from changing side the next turn.Uhu wrote:Just a question to McGuba: what is the trigger for Bulgaria changing side?
Yeah, for a long time I thought the same, but then I found "Christos military and intelligence corner" and according to it the Soviets mangaged to gradually increase their frontline aircraft strength, while the Luftwaffe was unable to do the same. While Luftwaffe had around 2.000 aircraft in the East for most of the war, the Red Airfoce was increased from 4.000 (Dec. 1941) through 11.000 (Nov. 1942) to as much as 22.000 (Jan. 1945), which means a 1:10 ratio by the end of the war. He seemingly used reliable sources to come up with these numbers.Uhu wrote:What I noticed the wast number of Soviet aircrafts! (With the turn 50 speed mode, I did not noticed the late war circumstances earlier.) I don't know, how it will turn out, when even these numbers will be raised in 1.8 Maybe it will be too much, creating an enviroment as in Wester Europe. As I know, ever the later war Soviet air power was not so dominant as the Anglo-American side. It is said, the huge area prevented also the intensive air dominancy.
McGuba wrote: Yeah, for a long time I thought the same, but then I found "Christos military and intelligence corner" and according to it the Soviets mangaged to gradually increase their frontline aircraft strength, while the Luftwaffe was unable to do the same. While Luftwaffe had around 2.000 aircraft in the East for most of the war, the Red Airfoce was increased from 4.000 (Dec. 1941) through 11.000 (Nov. 1942) to as much as 22.000 (Jan. 1945), which means a 1:10 ratio by the end of the war. He seemingly used reliable sources to come up with these numbers.
http://chris-intel-corner.blogspot.co.u ... h-and.html
McGuba wrote:Bulgaria should change side one turn after Romania. However, if you manage to recapture several (I do not remember how many exactly) cities in Eastern Romania in the same turn when Romania changed side then you can prevent Bulgaria from changing side the next turn.Uhu wrote:Just a question to McGuba: what is the trigger for Bulgaria changing side?
That has always been part of the game - neutrals are always green. Check the Swedish flag in the regular Norway scenario for proof.BlackSpiral wrote: When looking at the minimap in the right side of the screen, on can see a lot of smal green dots, marking Allied cities, towns and units.
But at the end of my first game I noticed that a small group of dots to the west remained stubbornly green. It turned out to be the cities of neutral Portugal!
I don't know if it's on purpose and serves a function in the game. If so, no problem.![]()
Brontoburguer wrote:oh, ok! I'm not an expert in computing, if you could made us a easy tutorial for noobs it would be awesome. I'll wait for the new version.
Great!Brontoburguer wrote:McGuba, I got the mod working! I did something wrong in the installation process. Now is ok!
Hi, and thanks for your feedback. Yeah, that is a bug with Portugal, I will fix it in the next verison.BlackSpiral wrote:Hello, McGuba
Thank you for this awesome mod! I have recently finished my first playthrough and couldn't wait to begin again and try a different approach.
It's rare to see something that creates this level of replayability in a game. Great, great work!
I noticed two small funny Things, both related to Portugal for some reason:
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The scale in this mod is about 25 km/15 miles per hex. I do not know if there is a limitation on max map size in PzC. Some other modders made larger maps than mine and they seem to work.DoctorHaider wrote:WOW. Such a map. What's the exact size of it in hexes and the hex scale in kms/miles? By the way, is there any limitation on the max map size in the Panzer Corps engine itself? How big a map can be?
Brontoburguer wrote:Guys, could you give some hints to get better results in my campaign? I'm trying to take Malta, but it's very hard to do it, I manage to get the entire Italian fleet there for bombardment, but the island stills holding on.
I started the game at Barbarossa, I'm trying to send all my forces right into the enemy oil fields in Caucasus, I changed the army group center main trust to the southern front. I'll ignore Leningrad, Moscow and some other cities and focus only in advancing southwards, but I'll make a defensive line from Riga through Smolesnk using the Pripet marshes as part of the defense.
I'm in the end of october now and I'm a bit late in my task. Kiev has just been capture now and I'm on my way to Stalino. I don't know if my plan will work out.
Thank you so much ! Glad you're back in business )McGuba wrote:Changes in v1.8