I think the game has a lot of potential and some of the features I find very well thought through. So, thumbs up there!
However, I have also a few concerns and the game has not yet really "infected" me. That's a pity and therefore I thought that some of my comments might be appreciated.
For artillery, I just made an independent post. I believe Infantry Guns are too strong and unrealistic.
My main concern is that the gameplay is not at all "blitzkriegy" or blitzkriegesque, IMHO. The key to success so far (France) is that you just have to very systematically wipe out all the opponent's units and don't even think about bold Panzer attacks, sweeping pince movements or schwerpunkt. Attack in broad front and wipe them out methodically is the key to success.
I think there are several reasons for that:
-while I like the supply system, I find it not right that a cut off unit loses most of its movement points right away. (as if it were electric tanks dragging a big wire behind them.) In reality, a tank unit would at least be able to go back to open the lines.
-shattered units with low cohesion (or effectiveness) should not have an effect on supply. These scattered, shattered and fled units need to be tracked down one by one, which is just not what happened in Blitzkrieg
-I find tanks too weak. (Maybe this is a leftover from the Pacific where tanks were actually more WWI-style moving fortresses). Now, I am not AT ALL a tanker boy, quiet the opposite, but I find them too static. Maybe this could be rectified if they could fire and move (as well as move and fire).
-Overrun attacks might be an option, too (maybe as choice in the left panel; try overrun), a risky attack, that might, if successful, leave the tanks still mobile and ready to fire
-less time in the scenarios and more replenishment points between scenarios. That would force you to hurry, but you get some losses back between some scenarios. (ALso, I am a big fan of being careful with your units, but it being so crucial, makes it more static).
Some more general thoughts:
-I find AT guns too powerful on the attack, especially when they attack tanks. This is not quite how they were and could be used.
-IMHO, artillery could have a defensive effect, this is where artillery was strongest. Maybe assign a hex they have fireplans for (if they did not fire on the offence).
-I find recon ground units wasted money as they are now, which is a pity. Their spotting range is not great, they can be surprised and they can only move twice in a turn. The combination of these three makes it very difficult to use them properly.
Some minor things:
-Ar 196: really? With the recon planes being most important, I find it annoying to fly a seaplane around Warsaw or Brussels. Please make it the Hs126.
-Pz II should still be available in 1940 and 1941.
-I will add further feedback later while I play along.
There are more units that one could include, but I do understand that this would have only minor effects on gameplay and would more be for history buffs, which should be done in mods.
Unfortunately, while I can open the data files and successfully added a unit in the beginning, I do not seem to be able to change a single unit stat now and have the game still start
On a last note, this is not supposed to be a rant. Really not. Quite the opposite.







