BUG: Can't reinforce or purchase new core units

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SullyRob
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Apr 02, 2016 4:53 pm

BUG: Can't reinforce or purchase new core units

Post by SullyRob »

Hello,
Today I just started playing the US east coast mission for the vanilla Panzer corps campaign on Sargent difficulty, yeah I know its the easiest, but thats not the issue. around the second turn I lost two of my transport ships to naval gunfire so I went to the purchase units menu to buy some replacements when this happened. I would click the "purchase unit" button and nothing would happen. The deployment menu didn't pop-up to show me that I now had the new unit, i didn't lose any prestige points from the purchase. (I have +40000 prestige points at the moment). There wasn't even a layout of where I could deploy the unit. It's like nothing even happened The purchase menu says I have 10 core slots to purchase new units with and like I said I have plenty of prestige to purchase a new unit, but it won't let me buy any units. At the same time I cant purchase any replacement units for the rest of my troops. the replacements buttons are just greyed out on all units. The replacement button doesn't work whether there on land or at sea. I know I'm playing the base campaign on the easiest difficulty, but I'd hate to have to restart the entire thing all over again. I NEED those replacements because the US Navy and air force are chewing through my transport ships like their made of tinfoil and there's no way I'll be able to make it if I can't even reinforce the units I still have. It would be a huge help if anybody can help me fix this bug soon. Thank you.
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16685
Joined: Thu Jun 12, 2014 6:44 pm

Re: BUG: Can't reinforce or purchase new core units

Post by zakblood »

needs some more info first,

what version are you using? steam or site version...

what patch level are you on?

do you have a save and can you upload it if so?

thanks
SullyRob
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Apr 02, 2016 4:53 pm

Re: BUG: Can't reinforce or purchase new core units

Post by SullyRob »

I'm using the steam version. version 1.30. I don't know the patch level. It should have automatically updated to the most current patch through steam. Do you know how I can find out the patch level? I saved the scenario where I left off, which is in the middle of my forth turn, and the save does upload. Unfortunately I don't have any other existing saves of the campaign run.
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16685
Joined: Thu Jun 12, 2014 6:44 pm

Re: BUG: Can't reinforce or purchase new core units

Post by zakblood »

your on the latest then, version 1.30, without a save or log file it hard to say what's wrong tbh

The log file written by the game. It is located in %My Documents%\My Games\Panzer Corps\Log\log.txt
SullyRob
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Apr 02, 2016 4:53 pm

Re: BUG: Can't reinforce or purchase new core units

Post by SullyRob »

here is the log file located where you said it is

Version 1.30 Steam (Sep 27 2016)
WINDOWS VERSION: 6.2.9200. Platform ID: 2. CSDVersion:

I have the save file as well if you would like to see that. Did you want me to just send you the whole save file.
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16685
Joined: Thu Jun 12, 2014 6:44 pm

Re: BUG: Can't reinforce or purchase new core units

Post by zakblood »

zip the file up and attach it to this post, then a developer can take a look if needed and see what's up, thanks
SullyRob
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Apr 02, 2016 4:53 pm

Re: BUG: Can't reinforce or purchase new core units

Post by SullyRob »

This should be the save file
Attachments
Autosave (Axis).zip
Here is the save file
(63.06 KiB) Downloaded 136 times
SullyRob
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Apr 02, 2016 4:53 pm

Re: BUG: Can't reinforce or purchase new core units

Post by SullyRob »

when should I hear back from the developer?
Shards
Slitherine
Slitherine
Posts: 3991
Joined: Tue Aug 25, 2015 10:05 am

Re: BUG: Can't reinforce or purchase new core units

Post by Shards »

HI,

I've checked your file and that mission, and it does appear to be the case that you cannot purchase units for your reserve once you've got past the deployment phase. I've asked the scenario designer whether this is intentional or not

Thanks!
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: BUG: Can't reinforce or purchase new core units

Post by Kerensky »

To address your question...

First off, that was quite a long time ago, so I might be a little fuzzy on the details. Secondly, that's not actually one of my creations. USA East Coast was the end game of the Wehrmacht campaign originally, I came on and built USA MidWest and USA West Coast to extend the awesome 'invasion America' fictional line.

That said, I think I know what issue you are talking about.

Upon further inspection and investigation, I believe it's partly design, partly a quirk of the game engine.

The quirk is that:


Because you don't actually have any standard locations you can deploy units from (cities) the game seems to think you should not be able to purchase or deploy units anywhere. No other naval invasion map of the game suffers from this effect, because even in Sea Lion you get some starting cities on the European mainland. Hence forbidding of new deployments of any lost units the player is complaining about. I confirmed this theory because once you take and hold a city on USA East Coast for the requisite few turns, you can once again have access your deployment zone for left over reserve units. I did notice that any new purchases can only deployed from the captured city, and reserve units cannot deploy to that city either though, interestingly enough.

The design intent is that:

The inability to call on further reinforcements was supposed to reflect the nature of the transatlantic voyage. Your invasion must succeed with what you set out with initially, it's just too far away to call on immediate reinforcements from Europe. The ability to summon reinforcements after a foothold is established (taking the first few American cities) is easily explained through the idea of gaining access to captured resources and equipment and the arrival of the '2nd wave' of the invasion. The 2nd wave being something you cannot summon at will at any time, it comes as a 'wave' all at once, and only after a certain point in time (successful capture and holding of the first American cities). At least that's what I think I remember for the scenario being the way it was.

I'm pretty sure that's why that scenario is the way it is, and why it was never 'fixed' or changed. Because quirk or not, it does make good sense.

Hope that helps.

- Kerensky
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