It is always interesting having some distance from and event ... not having seen it in action of course may give me a false impression, but for what it worth here's how I see this.1 aux MF Armoured Average Drilled - Light spear Swordmen - 4
2 aux MF Armoured Average Drilled - Light spear Swordmen - 4
3 aux MF Armoured Average Drilled - Light spear Swordmen - 4
4 aux MF Armoured Average Drilled - Light spear Swordmen - 4
5 aux MF Armoured Average Drilled - Light spear Swordmen - 4
6 aux MF Armoured Average Drilled - Light spear Swordmen - 4
7 aux MF Armoured Average Drilled - Light spear Swordmen - 4
8 aux MF Armoured Average Drilled - Light spear Swordmen - 4
9 aux MF Armoured Average Drilled - Light spear Swordmen - 4
10 Legio HF Protected Average Drilled - Light spear Swordmen - 6
11 Bow MF Unprotected Superior Drilled Bow - - - 4
12 Bow MF Unprotected Superior Drilled Bow - - - 4
13 LH LH Unprotected Average Drilled Bow - - - 4
14 LH LH Unprotected Superior Drilled Javelins Light spear - - 4
15 sling LF Unprotected Superior Drilled Sling - - - 4
16 LH LH Unprotected Superior Drilled Bow - - - 4
17 LH LH Unprotected Superior Undrilled Bow - Swordmen - 4
18 LH LH Unprotected Superior Drilled Javelins Light spear - - 4
19 Limitanei MF Protected Poor Drilled Javelins Light spear - - 4
CinC IC - - - - - - CinC 1
Subs TC - - - - - - - 2
1. This is a very brave and aggressive army design for top players only. It will need to be used well, but if you do so it will have a shock factor that will swing many games against anyone not yet familiar enough with the rule system or experienced enough to see how to hurt it before it gets the better of you. With the +5 for a big win there is a benenfit in getting more of these from the main pool than beating the top player at the end. With 19BGs it can hang in there against the best by sheer volume.
2. In that sense a very smart and well thought out choice by Graham and Keith - and not untypical of their cunning army choice preparation in the DBM days - well done to them for the spot and backing it up with good play.
3. However IMO this army is vulnerable to many things. It will work well against an aggressive player who tries to ride it down and exposes flanks in the process, but against well judged and patient pressure it has many weaknesses. All 3 of the armies I was considering for Britcon would perhaps have given it a hard time:
- a) Spartan 17BGs, too many Arm Off Sp to get round any flanks - there won't be any. Just keep it tight and the frontages small and any open terrain fight is a serious issue for the Romans. If they choose to hide they need terrain so won't get round flanks anyway. If they try to take flanks in the open then they will face 2 near unbeatable spear blocks each over 2 ft wide and while they make get and end 6 BG the 3 in the middle each time will have plenty of time to do some damage. All drilled so can turn to face easily. The army is big enough to trade battle groups with the DR.
b) Kwharizmian. Lots of Superior Shooty cavalry. Single rank them and what can this Roman really do to hurt them much. Eventually the shooting wioll tell being Sup vs Ave troops. You just have to be patient and wait for the hole to appear. 24 Sup Bw Cavalry plus skimrishers is going to do damage given time. What does this army do against high quality shooting - HYW longbowmen can sit at 5.5 MUsall day and bombard it, EAP Immortals will shoot it up very badly. It has a real problem as it isn't tough enough to charge chooters to get rid of them - take a deck chair and sit at 5.5 MUs and keep rolling the dice until they start to crimble. The IC can't beeverywhere holding it together.
c) Late Republican Roman. Lots of 4 base Bgs but better head to head on a narrow front and it will be hard to hurt. Flank charges not going to be easy as even if they conform its not difficult to cover flanks with intercept zones and if the Dominate angle too much the drilled ability of the 4 HF will just manouvre them into flank charge position themselves. This gets more difficult as frontage gets broader of course so don't charge and angled 4 with a 6 wide BG og warband!!. This army can't afford to trade BGs with the Dominate, but it is on a + in both Impact and Melee and Superior. Very high odds that the first BG hit won't last long enough to wait for help (2.33 hit for LR vs 1.33 for the DR in both phases is likely to be terminal very quickly duer to lots of 3-1 losses).
It seems to me - albeit from afar - that this is a very shrewd army choice for 2 good players at this relatively early stage in the growth of FOG when there are lots of players who will be understandably overwhlemed by the surprise. Played very well it will do very well ... played not so well it will be a liability and lose 15-5 a lot.
Well done to them but I can't see any need to panic about it. I am sure many a counter strategy will emerge before the next outing.
Just reward for excellent preparation and play!
Si







