PHCAS Final MOD (v012)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: PHCAS Final MOD (v012)
Greetings to all
my dear PHCAS, with all the respect it deserves and with respect for other creators MOD, I personally am working by making small changes to your MOD.
I am a newbie yet, but try to learn.
I could add new units, animations and sounds, my design work is not perfect, but I'm making the attempt.
borrow fractions other mod, as AMULET MOD V.2.0 and Ostfront, and add to your excellent work.
my dear PHCAS, with all the respect it deserves and with respect for other creators MOD, I personally am working by making small changes to your MOD.
I am a newbie yet, but try to learn.
I could add new units, animations and sounds, my design work is not perfect, but I'm making the attempt.
borrow fractions other mod, as AMULET MOD V.2.0 and Ostfront, and add to your excellent work.
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
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Re: PHCAS Final MOD (v012)
You can check the EFX file so that you verify the changes, all animations and sounds good work properly.
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efx.rar- (23.18 KiB) Downloaded 224 times
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: PHCAS Final MOD (v012)
Mod added to the list of units that can be modified to get a better gaming experience.
The artillery and antiaircraft have multiple uses.
The artillery and antiaircraft have multiple uses.
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Re: PHCAS Final MOD (v012)
Hello lennis29,
It's free for everybody to make changes to the MOD and make it the way you like it. It´s fun to see your own work back in the game I think. For the PHCAS mod however I have my own ideas and course. I also look to other mods but again follow my own course. It´s nice to see that people use my mod to improve it to their own taste. My mod is far from finished and more and more historical units will show up in the future, but all in the PHCAS `style`, have a look for the v012 update for example.
I will say one thing to you about your unit graphics. I see you are using the historical unit insigna on the graphics, but the place of the insigna is different on the graphics you showed, even left and right and higher and lower, bigger and smaller.
In combination with air units and if you have a lot of units next to eachother this will look messy. It also gives problems with objectivs flags and low ammo and fuel signs.
Maybe it´s a idea for you to put them all on the same place. I think it looks better but it´s up to you.
In the examples are the places and size I use for the unit insigna´s. I tryed out a lot of possibilities but this one seems to be the best. If you place unit insignas on the left side of the graphics they will cover the nationality flags of cities and other objectivs, that´s why I make all insigna´s on the right side. In my mod I replaced the low fuel and low ammo signs so they do not conflict with the unit insignas as in the examples.
Greetings PHCAS
It's free for everybody to make changes to the MOD and make it the way you like it. It´s fun to see your own work back in the game I think. For the PHCAS mod however I have my own ideas and course. I also look to other mods but again follow my own course. It´s nice to see that people use my mod to improve it to their own taste. My mod is far from finished and more and more historical units will show up in the future, but all in the PHCAS `style`, have a look for the v012 update for example.
I will say one thing to you about your unit graphics. I see you are using the historical unit insigna on the graphics, but the place of the insigna is different on the graphics you showed, even left and right and higher and lower, bigger and smaller.
In combination with air units and if you have a lot of units next to eachother this will look messy. It also gives problems with objectivs flags and low ammo and fuel signs.
Maybe it´s a idea for you to put them all on the same place. I think it looks better but it´s up to you.
In the examples are the places and size I use for the unit insigna´s. I tryed out a lot of possibilities but this one seems to be the best. If you place unit insignas on the left side of the graphics they will cover the nationality flags of cities and other objectivs, that´s why I make all insigna´s on the right side. In my mod I replaced the low fuel and low ammo signs so they do not conflict with the unit insignas as in the examples.
Greetings PHCAS
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Re: PHCAS Final MOD (v012)
in Grand Campaign 39 Scenario Piatek the game is lost after Turn 2 no matter what i do....
Why is that?
Why is that?
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danijocker90
- Sergeant - 7.5 cm FK 16 nA

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Re: PHCAS Final MOD (v012)
Missing Commander unit???rivvendarke wrote:in Grand Campaign 39 Scenario Piatek the game is lost after Turn 2 no matter what i do....
Why is that?
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: PHCAS Final MOD (v012)
The mod is very very good, I would like you spend at least finish the German campaign 1939-1945.
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Re: PHCAS Final MOD (v012)
Yes sir, what he saidlennis29 wrote:The mod is very very good, I would like you spend at least finish the German campaign 1939-1945.
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rivvendarke
- Senior Corporal - Ju 87G

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Re: PHCAS Final MOD (v012)
danijocker90 wrote:Missing Commander unit???rivvendarke wrote:in Grand Campaign 39 Scenario Piatek the game is lost after Turn 2 no matter what i do....
Why is that?
What is meant by that? There is a HQ unit in the south. Do i Need another kind of unit?
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danijocker90
- Sergeant - 7.5 cm FK 16 nA

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Re: PHCAS Final MOD (v012)
The mod adds a commander unit when you start on 39 poland, and if you dont place him in the map the mission fails. Something that phcas did to add difficulty i think. I dont like that either but its there.
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Re: PHCAS Final MOD (v012)
You mean the Rudel Bomber?danijocker90 wrote:The mod adds a commander unit when you start on 39 poland, and if you dont place him in the map the mission fails. Something that phcas did to add difficulty i think. I dont like that either but its there.
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
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Re: PHCAS Final MOD (v012)
PHCAS, greetings, on several occasions has said that this working in another mod, but here, you have followers who likes his job.
for example, began his mod in 1939 thrilled with their excellent work and details, but after finishing the campaign ............ hmmm following ?????
it's like you give a child a sweet and after a moment it away, you understand?
German 1939-1945 campaign, here are many people who would be willing to help you finish.
Thanks jejeje.
for example, began his mod in 1939 thrilled with their excellent work and details, but after finishing the campaign ............ hmmm following ?????
it's like you give a child a sweet and after a moment it away, you understand?
German 1939-1945 campaign, here are many people who would be willing to help you finish.
Thanks jejeje.
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- XXIX Le PzKorps
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danijocker90
- Sergeant - 7.5 cm FK 16 nA

- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: PHCAS Final MOD (v012)
rivvendarke wrote:You mean the Rudel Bomber?danijocker90 wrote:The mod adds a commander unit when you start on 39 poland, and if you dont place him in the map the mission fails. Something that phcas did to add difficulty i think. I dont like that either but its there.
Re: PHCAS Final MOD (v012)
Hello everyone,
Just a little note: The files in the GC39 folder are very old (Update v012) and will overwrite the correct version of these maps. The best thing ist to delete these before applying the v012 update and then you also have the command unit back again.
Just a little note: The files in the GC39 folder are very old (Update v012) and will overwrite the correct version of these maps. The best thing ist to delete these before applying the v012 update and then you also have the command unit back again.
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Re: PHCAS Final MOD (v012)
THAAAANKS a lot, that changed everythingmaho1973 wrote:Hello everyone,
Just a little note: The files in the GC39 folder are very old (Update v012) and will overwrite the correct version of these maps. The best thing ist to delete these before applying the v012 update and then you also have the command unit back again.
Re: PHCAS Final MOD (v012)
I understand ther are errors in the v012 update GC39 campaign?
A new v012 update is uploaded now. This one is without the CG39 scenario's.
PHCAS
A new v012 update is uploaded now. This one is without the CG39 scenario's.
PHCAS
Re: PHCAS Final MOD (v012)
Thanks, will try this!phcas wrote: A new v012 update is uploaded now. This one is without the CG39 scenario's.
Re: PHCAS Final MOD (v012)
I am confused about the GC39 issues. Two questions: 1) Where can I get the GC39 that doesn't have errors? I assume I can simply replace the one in update v012. 2) When does Herr Genera appear?
Re: PHCAS Final MOD (v012)
phcas wrote:I understand ther are errors in the v012 update GC39 campaign?
A new v012 update is uploaded now. This one is without the CG39 scenario's.
PHCAS
Phcas , what are the errors as I haven't noticed anything yet ?
CHODAN ... the general shows up in the first battle and should be automatically on the field
Re: PHCAS Final MOD (v012)
Okay, I have reinstalled all of the files from the basic mod through the new v012. I use the Generic Mod Enabler (GME) so all of these have gone into my MODS folder in the Panzer Corps folder, and all is well again. I have to assume that my problem was in the previous v012 update.



