If you play at the highest difficulty level an adjustment is made automatically. Otherwise you would need to change the "Experience" and "Elan" Attribs for each unit in the scenario script in the CustomiseUnits() function.edward77 wrote:Richard, The two versions of the impressive community scenario Marsaglia have exactly the same units and map but a different AI. However the units are at reduced levels (eg below average) for the player and increased levels (eg superior) for the AI. Obviously this is to make the game more challenging for the player but how do you change the level of a unit?
If you give me more detail on what you are trying to achieve I can probably give you a code fragment to insert.