Derby 1 et 2 octobre 2016 Antique médiéval et renaissance

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charles
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Derby 1 et 2 octobre 2016 Antique médiéval et renaissance

Post by charles »

Et voila, le sujet est cette fois bien lancé puisque les poules en renaissance sont sorties :
Pools and Themes for 2016

Pools will be themed as follows:
Pool 1. 25mm/28mm scale.
Turmoil in Europe. Europe during the Thirty Years War (TYW) and English Civil War (ECW). 1618 – 1649. 700 Points.
Permitted Armies:
Wars of Religion: Any army.
Clash of Empires: Cossack, Polish Lithuanian Commonwealth, Later Ottoman Turkish, Early Gustavan Swedish.
This pool will use 25mm armies with a 40mm Movement Unit for Movement, Shooting and Command distances and a 1 inch Movement Unit for Terrain, Deployment and Threatened Flank effects.
Armies must contain at least as many BGs of Average or Poor battle troops as there are Superior or Elite BGs for both Foot and Mounted categories. Artillery and Commanded Shot are not included for the purposes of this calculation.

Pool 2. 15mm scale.
The end of Chivalry. Europe 1494 – 1560. 850 Points.
Permitted Armies:
Trade and Treachery: Any army valid for the pool dates that can comply with the other pool restrictions.
Clash of Empires: Early Ottoman Turkish, Hungarian, Early Venetian Colonial, Wallachian etc, Early Polish, Early Lithuanian, Kalmar Union, Knights of St John, Early Imperial Austrian, Early Danish, Vasa Swedish, Later Imperial Austrian.
Armies must contain at least as many BGs of Average or Poor battle troops as there are Superior or Elite BGs for both Foot and Mounted categories. Artillery and Commanded Shot are not included for the purposes of this calculation.

Pool 3. 15mm scale.
The New World. The Americas and beyond. 1494 - 1642. 850 points.
Permitted Armies:
Cities of Gold: Any except European or African based armies. Buccaneers are regarded as European.
Colonies and Conquest: Maori and Pacific Island Cultures, Hawaiian.

European troops are allowed if they are included within a permitted list or as allied contingents.

Tournament Specific Conditions

Armies and the options chosen must be within the specified dates (inclusive) for the pool. Allies may be included from lists not specified but the overall army must still conform to any pool specific restriction.
For all pools the army must include 6 bases of Foot Battle troops (in BGs of 6 or greater) per base of Medium or Heavy Artillery.
Medium or Heavy Artillery may not be deployed so that it can shoot at any Battlegroup wholly within the outer 12 inch area of the table. In other words, it would need to be deployed at least 12 inches plus 2 base widths from the edge and not be angled so that it could shoot into the 12 inch area.
An Uncontrolled Artillery BG may be removed in the JAP by either player provided they have a BG of Battle Troops, any part of whose front edge is in contact with the artillery, and which is not in close combat with any other BG. If removed, it counts as lost to the original owner
Pool Points
Each pool has a nominal limit as shown above. However, players may donate up to 5 unused points to the other players in their team; e.g. A Pool 2 army is 844 points, the other players in that team may use up to 5 of those points in excess of the nominal maximum. No army may exceed the nominal limit by more than 10 points. No Team’s three armies may exceed 2400 points in total.
charles
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

Et pour être complet, les poules en Antique médiéval :
FOG(AM) Competition at World Team Championships, Derby 2016
1st & 2nd October 2016

Please see www.worldwargames.co.uk for full event details.

The rules used will be the published version 2 of FOG together with the latest errata.
Scoring will be as per the score calculation sheet published on http://www.fieldofglory.com. Copies will be available at the competition. Scoring will be taken literally as shown on the sheet.

There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:30. Games may start earlier than the designated time if both players agree, in which case the end time is unchanged.

This will be a team competition. Entries are invited from teams of 3 people, each of whom should be entered into a different pool. Entries are also welcome from individuals, who will be combined into teams at the organiser’s discretion. It would be appreciated if any individual entrants could be flexible as to the pool they enter to assist this process. Due to the team nature of the competition, individuals cannot be guaranteed entrance, although every effort will be made to accommodate those who want to play.
Pools will be themed as follows. Figure scale is 15mm.

Pool #1 – The Four Corners of the World (850 points)

The rise and fall of the Persian Empire 650 BC to 329 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.

1 Median Empire Swifter than Eagles
2 Early Achaemenid Persian Immortal Fire
3 Late Achaemenid Persian Immortal Fire
4 Late Dynastic Egyptian Immortal Fire
5 Neo-Babylonian Empire Swifter than Eagles
6 Neo-Assyrian Empire Swifter than Eagles
7 Urartian Swifter than Eagles
8 Lydian Immortal Fire
9 Cimmerian or Early Skythian Swifter than Eagles
10 Skythian or Saka (Skythian options only) Immortal Fire
11 Classical Greek (not Siciliot or Italiot options) Immortal Fire
12 Thracian Immortal Fire
13 Alexandrian Macedonian Immortal Fire
14 Classical Indian Immortal Fire
15 Later Hebrew Swifter than Eagles
16 Neo-Elamite Swifter than Eagles



Pool #2 – A storm from the East (800 points)

Migrants to Europe from the Asian Steppes 550AD to 963AD and the conflicts they caused. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.

1 Maurikian Byzantine Decline and Fall
2 Thematic Byzantine Decline and Fall
3 Western Hunnic Legions Triumphant
4 Early Alan Legions Triumphant
5 Western Turkish Decline and Fall
6 Central Asian City States Empires of the Dragon
7 Rus Wolves from the Sea
8 Early South Slav Decline and Fall
9 Early Slavic Wolves from the Sea
10 Early Bulgarian Decline and Fall
11 Avar Decline and Fall
12 Magyar Wolves from the Sea
13 Great Moravian Wolves from the Sea
14 Pecheneg Decline and Fall

Pool #3 – Lords and Vassals (900 points)

Northern European Feudal 1050AD to 1300AD. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.

1 Early Scots Isles and Highlands Oath of Fealty
2 Feudal Scots Oath of Fealty
3 Early Welsh Wolves from the Sea
4 Later Welsh Oath of Fealty
5 Anglo-Danish Wolves from the Sea
6 Anglo-Norman Oath of Fealty
7 Early Plantagenet English Oath of Fealty
8 Middle Plantagenet English Oath of Fealty
9 Viking Wolves from the Sea
10 Norman Wolves from the Sea
11 Norse-Irish Wolves from the Sea
12 Early Anglo-Irish Oath of Fealty
13 Early Medieval Irish Oath of Fealty
14 Feudal French Oath of Fealty
15 Imperial German Oath of Fealty
18 Feudal German Oath of Fealty
19 Early Medieval Frisian and other free cantons Oath of Fealty
20 Post-Viking Scandinavian Oath of Fealty
21 Early Teutonic Knights Oath of Fealty
22 Early Lithuanian or Samogitian Oath of Fealty
23 Wendish, Prussian or Estonian Oath of Fealty
24 Feudal Polish Oath of Fealty
25 Early Polish Wolves from the Sea


Competition Rules

Players must fully define their troops as they are placed on table.
Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and the umpire will have the discretion to remove unsightly items. In addition all figures must be representative and painted and based to an acceptable standard.
Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the affected player will be awarded a bye and the late player 0 points. No player will be awarded more than one bye for any reason. A bye will carry 10 points for the duration of the tournament and will be adjusted at the end by inserting instead the average of the player’s real results, except that this may not be less than 10.
If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.

Time will be called after between 3 hours and 3 hours 15 mins playing time from the published start time. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.

The draw will be made by team. An accelerated Swiss system will be used as follows:
1. All teams will be ranked according to their ELO scores as published on the official FOG ranking website as at 1st September 2015.
2. Teams will then be grouped into 2 equally-sized pools based on their aggregate ELO score, pool “A” containing the highest ranking teams, pool “B” the lowest.
3. In the first round, teams in pool A will be drawn against each other at random, teams in pool B likewise will be matched at random
4. In round 2, the winning teams from pool A games will be drawn against each other, the losing teams from pool B games will be drawn against each other. Losers from pool A games will be drawn against winners from pool B games.
5. Rounds 3 & 4 will revert to the normal Swiss system based on each team’s aggregate score.

Modifications to the above may be necessary depending on the number of teams entered.

Army List Format

Army lists should preferably be submitted by e-mail to the organiser, Marc Lunn (MLu120@aol.com) in excel AT LEAST 2 weeks before the date of the competition (so by 19th September please). Please do not send lists in with the competition entry. Anyone submitting a late list will be “outscouted” (for the first round only) and will deploy their entire army before their opponent, irrespective of the initiative roll. Once submitted, lists may not be amended except to correct errors identified by the list checker.

The list should clearly identify:

Participant name (plus e-mail address for communication) and Team
Army name and date
Pre-Battle Initiative Modifier
Geographical region, specific general, etc. where appropriate
Total Battle Groups
Army break point

For each battle group:

Order of March
Total number of bases
Full description of troops including type, armour, quality, training and POAs
Cost per base
charles
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

Et donc, qui est intéressé pour venir en terre anglaise affronter nos meilleurs ennemis... :D
Denis
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by christophe »

moi, mais cela vas étre plus compliquer que l'année dernière... en terme de figs
" A vaincre sans péril, on triomphe sans gloire "
Le cid.
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by halbaraddebrest »

christophe wrote:moi, mais cela vas étre plus compliquer que l'année dernière... en terme de figs
Je dois pouvoir emprunter une armée aztèque mais c'est financièrement que ma présence n'est pas assurée.

Salut

Xavier
Achetez des socles, des socles, des tours à dés ... plein !!!
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

Les inscriptions (par équipe) sont ouvertes, à priori les places sont comptés cette année, 8 maxi en renaissance, comme dit Kévin, 1er arrivé, 1er servi :
http://www.worldwargames.co.uk/
Denis
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by christophe »

On en discute a saumur.
" A vaincre sans péril, on triomphe sans gloire "
Le cid.
charles
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

J'y compte bien :D
Denis
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by LEmpereur »

christophe wrote:On en discute a saumur.
charles wrote:J'y compte bien :D
Denis
Pas le samedi matin, Môssieur Christophe est occupé... :mrgreen:
L'Empereur Bête et Méchant vous invite à visitez :
Le Blog : https://lempereurzoom13.blogspot.fr/
Le projet 2020 : http://2020batailledeloigny.blogspot.fr/
Cons se le disent!!!
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by christophe »

1h tout au plus :mrgreen:
" A vaincre sans péril, on triomphe sans gloire "
Le cid.
charles
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

And the winner is : The French team
Merci a Fred, Christophe et Denis d'etre venu, d'avoir vu, et d'avoir vaincu. :D
La suite au retour.
Denis
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by LEmpereur »

charles wrote:And the winner is : The French team
Merci a Fred, Christophe et Denis d'etre venu, d'avoir vu, et d'avoir vaincu. :D
La suite au retour.
Denis
BRAVO ! :P :P :P

Comme quoi Fred n'a pas besoin de Nous dans son équipe pour être champion du monde ! :wink:

Ok Nous :arrow:
L'Empereur Bête et Méchant vous invite à visitez :
Le Blog : https://lempereurzoom13.blogspot.fr/
Le projet 2020 : http://2020batailledeloigny.blogspot.fr/
Cons se le disent!!!
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by halbaraddebrest »

charles wrote:And the winner is : The French team
Merci a Fred, Christophe et Denis d'etre venu, d'avoir vu, et d'avoir vaincu. :D
La suite au retour.
Denis
Félicitations !

Vivement les détails.

Bon retour

Xavier
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by dufred »

Compte rendu rapide,je laisse le capitaine de l’équipe (Denis) vous en faire un avec photos et commentaires plus détaillés.

Denis : 2 nuls positif, 1 nul,1 défaite total 40.26 pts
Christophe: 4 Victoires total 89.29 pts
Fred : 2 nuls positifs,2 victoires total 72.89 pts

Total equipe :202.52 pts

Christophe gagne sa poule
Fred gagne sa poule

Le French Team gagne le World (avec 20 pts d'avance).

Cerise sur le gâteau,Christophe gagne le titre de Champion des Champions avec le meilleur
score parmi tous les vainqueurs des différents tournois du WE !

J'espère que ces résultats donneront à d'autres Français l'envie de venir.
Perso,si mes compagnons sont partant,ce sera avec plaisir que j'irai défendre notre titre en 2017.
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by jmsibiril »

un big bravo, vous êtes les meilleurs :D :D :lol: :lol: 8) 8)
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by charles »

Bon, allez, une petite photo des vainqueurs avec les trophées :
Image
Denis
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by thefrenchjester »

Alors moi je dis Bravo aux champions !

comme quoi l'entrainement ça paie :wink:

à bietnôt à Rueil et à Ballainvillers.

Gilles " thefrenchjester démasqué :D "
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by LEmpereur »

charles wrote:Bon, allez, une petite photo des vainqueurs avec les trophées :
Image
Denis
Qui est le gars de gauche ?
Nous avions compris que Béret 1er faisait partie de l'équipe ?
Ok Nous :arrow:
L'Empereur Bête et Méchant vous invite à visitez :
Le Blog : https://lempereurzoom13.blogspot.fr/
Le projet 2020 : http://2020batailledeloigny.blogspot.fr/
Cons se le disent!!!
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by didrobert »

Grand bravo à vous trois !!!! quelles armées jouiez vous ?
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Re: Derby 1 et 2 octobre 2016 Antique médiéval et renaissanc

Post by christophe »

LEmpereur wrote:
charles wrote:Bon, allez, une petite photo des vainqueurs avec les trophées :
Image
Denis
Qui est le gars de gauche ?
Nous avions compris que Béret 1er faisait partie de l'équipe ?
Ok Nous :arrow:
Qui me parle???
Ah oui, c'est le gars qui a faillit faire chuter la team france en finale :wink:
Pour le Beret, j'ai préféré le casque lourd avec option masse d'arme :mrgreen:
" A vaincre sans péril, on triomphe sans gloire "
Le cid.
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