PHCAS Final MOD (v012)

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Magic1111
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Re: PHCAS Final MOD (v011)

Post by Magic1111 »

phcas wrote:This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
No problem, let your time! :D
Skylar27
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

phcas wrote:This project will go on in a few weeks.

In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.

Greetings PHCAS
Take the time we all can wait :wink:
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

Can you ( or someone ) make an ambient battle sound mod instead of the music ?

Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen


Thanks ~
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

53rdVaInf wrote:Can you ( or someone ) make an ambient battle sound mod instead of the music ?

Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen


Thanks ~
2 sound files of battlesound, don't ask me were it's from

http://www.mediafire.com/download/w0bwo ... eSound.rar

Greetings PHCAS
Skylar27
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

Thank you sir


Hate to sound dense but where do you place these 2 files within the games folder :?:
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

53rdVaInf wrote:Thank you sir


Hate to sound dense but where do you place these 2 files within the games folder :?:


Panzer Corps/Audio/Music

Remove "ingame1" till "ingame5"

Rename the new files "ingame1" till "ingame5"
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

Thank you sir ~
lennis29
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Re: PHCAS Final MOD (v011)

Post by lennis29 »

@ PHCAS
Greetings, still working in the mode is definitely over?
Saludos, sigues trabajando en el MOD o esta terminado definitivamente?

Would you like to translate your work into Spanish, for users in Latin America and Spain?
Te gustaria traducir tu trabajo al español, para los usuarios de America Latina y España?

excellent your work and time commitment, I congratulate you.
really it is not easy to take the time to work on excell
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Re: PHCAS Final MOD (v011)

Post by lennis29 »

Hello

I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?
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Re: PHCAS Final MOD (v011)

Post by glaude1955 »

lennis29 wrote:Hello

I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?
Hello lennis29,

The wonderful PHCAS'mod provides exclusively for now the GC39 on Polish ground only.

Yves
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Hello everybody,

A little update. As you know the work on this mod had stopt for a little while. This is becausse I have to assist Akkula with his modern MOD. So far the aircraft are done. Now I am busy with the trucks. They must be built from the ground. After that the rest of the ground units. It's a massive work that cost me many hours a day, but I hope you will enjoy it when Akkula brings his mod to you all.

Do not worry. As soon as the work for Akkula is ready this PHCAS mod will go on.

Greetings PHCAS
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Re: PHCAS Final MOD (v011)

Post by Cataphract88 »

Best of luck with both projects.
Richard
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Re: PHCAS Final MOD (v011)

Post by lennis29 »

@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.

we can work on analysis and correction of errors in the equipment file.

- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)

- Reviewing and working in the campaigns of 1939 to 1945.

- Working with the EFX and add custom sounds.

- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.

Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
 

I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.
- GerMOD
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

lennis29 wrote:@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.

we can work on analysis and correction of errors in the equipment file.

- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)

- Reviewing and working in the campaigns of 1939 to 1945.

- Working with the EFX and add custom sounds.

- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.

Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
 

I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.
Hello Lennis29

I thank you for your mail and hope I all understand it. I think working together can be working like I remake/make graphics for Akkula now. My PHCAS mod is paused for a little while as you know. Making a mod with specific units like "1.Panzer Div" and guide them through the war with updates can give a kind of trouble in the game and have to be done carefully.

I think it's not a good idea that people on their own start changing my quipment file. I am affraid things are not clear to me anymore than and if the game starts messing up, I will have a problem.

Anyway, I will be back to you when I pickup the PHCAS mod

Greetings PHCAS
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Re: PHCAS Final MOD (v011)

Post by lennis29 »

do not forget the mod
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Skylar27
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

lennis29 wrote:do not forget the mod

YES ... please do not forget the mod :wink:
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Don't worry, the mod will go on. I have to make 29 new trucks for Akkula. Only 3 to go now. This trucks must be made out of nothing. I guess it's very important that there will come a finished modern mod for PC. That's why I fully support the Akkula mod first now. The air units are ready and the trucks almost. the ground units must be done but this will go faster than the trucks. Don't think that I am doing nothing. But it cost time! To make a truck out of nothing will cost me about 2 hours research/collecting pictures/selecting colors/drawing. So making the trucks for Akkula takes me about 60 hours work! I know you are waiting for updates but I have biside this a family to run and a full time job. Friends I don't forget you but give me some time to help Akkula first, and after all everybody will be happy when the Akkula mod will be launched.

Greetings PHCAS
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Re: PHCAS Final MOD (v012)

Post by phcas »

Oke, to give you some hope :) I launched the v012 update. A lot of stuff needed for the new Market Garden stand alone scenario. This scenario is also included but NOT FINISHED AT ALL. You can have a look what to expect on this huge scenario. A few Campaign scenarios are updated as well.

I planed to launch this update after the Market Garden scenario was finished, but becausse of the delay I launch it now.

(You can find the Market garden stand alone scenario under Scenarios/Costum in the game menu, after you copied the files in the right map)

Greetings PHCAS
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Re: PHCAS Final MOD (v012)

Post by Skylar27 »

Quick question Phcas

For those of us ( ME ) that DO NOT have Allied Corps do we ( I ) need this part of the MOD or others that aren't related to the GC that I have installed ?

All I have is GC 1939,1940 and 1941
phcas
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Re: PHCAS Final MOD (v012)

Post by phcas »

53rdVaInf wrote:Quick question Phcas

For those of us ( ME ) that DO NOT have Allied Corps do we ( I ) need this part of the MOD or others that aren't related to the GC that I have installed ?

All I have is GC 1939,1940 and 1941
I have it all installed and make the mod in a game with the named addons. Just try what happens. It must work as far as you have the addons.

Just buy the upcoming Panzer Corps Gold edition. ALL addons will be in there. By the way Allied Corps is a must have for the Panzer Corps player :)

Greetings PHCAS
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