Artillery Balancing
The artillery changes brought by the latest update have not been received well by all. We have decided to undo the change in a small update very soon, and then take more time to review or rebalance this concept. With Skirmish Mode and future European Front campaigns in mind, we still feel artillery in its pre-patch stage is too effective at "sniping" weak units from long range. Skirmish Mode is likely to require all sorts balancing tweaks anyway, which brings us to the next point:
Skirmish Mode
We have every intend on bringing the long anticipated Skimish Mode into the next major update. More information will follow soon.
Specialisations Revision
The specialisation system is being largely redesigned. Instead of the existing rigid system of offering 2 choices during various stages of a campaign, the new system will be more similar to a tech tree style design. Specialisations will now be much more numerious and can be purchased using "Specialisation Points" (SP). These are awarded on completing scenarios and for specific secondary objectives.
The new system allows much more freedom and flexibility, allowing us to give access to Specialisaitions for all nations/campaigns in the future update.
Below is an early, work-in-progress version of the new panel:
