
Modern Conflicts 2.15 (RELEASED)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Corporal - Strongpoint
- Posts: 51
- Joined: Sat Sep 22, 2012 1:08 pm
- Location: France
Re: Modern Conflicts (Demo RELEASED)
Very good work Akkula, big thanks 

"Seul celui qui sait comment mourir sait comment vivre"
Re: Modern Conflicts (Demo RELEASED)
And you can do whatever submarines surfaced or went to a depth ? )
http://www.strategium.ru/forum/topic/17 ... nt-2167220
http://www.strategium.ru/forum/topic/17 ... nt-2167220
-
- Master Sergeant - Bf 109E
- Posts: 456
- Joined: Tue Sep 01, 2015 6:55 am
Re: Modern Conflicts (Demo RELEASED)
Hello Akula,
Great mod, very wonderful.
The M2A2 Bradley is equipped with TOW who have a range of about 3000m. It would lengthen the range in the mod.
Air transporst have no fuel limit.
Regards
Yves
Great mod, very wonderful.
The M2A2 Bradley is equipped with TOW who have a range of about 3000m. It would lengthen the range in the mod.
Air transporst have no fuel limit.
Regards
Yves
Re: Modern Conflicts (Demo RELEASED)
A look in a possible future........
USA F-16 C on patrol with a Dutch F-16 A MLU.
USA F-16 C on patrol with a Dutch F-16 A MLU.
- Attachments
-
- ak2.jpg (13.57 KiB) Viewed 8196 times
Re: Modern Conflicts (Demo RELEASED)
Ok phcas, you have been officially hired to help me to improve my unitsphcas wrote:A look in a possible future........
USA F-16 C on patrol with a Dutch F-16 A MLU.

Nice details for sure. Can I stay in contact with you in some future?, in case you accept to help me out with my units?.
Thanks for your words. I am glad you like this demo so far.glaude1955 wrote:Hello Akula,
Great mod, very wonderful.
The M2A2 Bradley is equipped with TOW who have a range of about 3000m. It would lengthen the range in the mod.
Air transporst have no fuel limit.
Regards
Yves
Yeah, I know the Bradleys (and even the BMP-1 answering to uzbek) are equipped for anti tank warfare, but remember the balance guys. I cant make a tank/IFV/APC to have artillery range, it would brake the balance.
Take WW2 for example, tanks in that time had up to 1.2 km range, and we have 0 hex range in game.
I am aiming to find a compromise between modern war and the classic PzC, all this for the gameplay sake.
Actually, still I am thinking about some multi purpose function for submarines. Not about depth, but something else.uzbek2012 wrote:And you can do whatever submarines surfaced or went to a depth ? )
http://www.strategium.ru/forum/topic/17 ... nt-2167220
To receive such words from a modder of your caliber make me very happyphcas wrote:Hello Akkula,
Spend the whole day with your demo. Very very nice. I like it very very much. Thank you.
*You have 3 recon units in your demo. The spotting range of this units are 2 hexes, but the spotting range of most other land units are also 2 hexes. I think becausse it are recon units that their spotting range must be 3 to make a difference with the other land units.
Greetings and compliments
PHCAS

Regarding the recon units: my fault. Actually the Bradley is not a recon unit, its just a fighting vehicle, recon units will come in the full version. BUT as we know, there is no other class in PzC so I will use Recon one for all vehicles: recon + AFV. I will change the name of that class.
In that case I think your googles icon are just perfect to help to distinguish one class from the other, so again, if you accept to help me out that would be fantastic.
Thanks again.
Thanks Guille. I have even more surprises to show in the next weeks.guille1434 wrote:Excellent my friend! I love your icons, specially the Gus (I think this was the name) air-cushion landing craft! Keep it up!

Lol, that means the video is well madeBiteNibbleChomp wrote:I just hope your prediction for April 2017 doesn't come true. That sounds a bit nasty.
- BNC

Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Modern Conflicts (Demo RELEASED)
uzbek2012 wrote:And you can do whatever submarines surfaced or went to a depth ? )
http://www.strategium.ru/forum/topic/17 ... nt-2167220
Akkula wrote:Actually, still I am thinking about some multi purpose function for submarines. Not about depth, but something else.

Very good ) I hope this opportunity will also be given a Russian submarine )

http://precise3dmodeling.com/
Last edited by uzbek2012 on Sat Aug 13, 2016 8:30 pm, edited 1 time in total.
Re: Modern Conflicts (Demo RELEASED)
Hello Akkula,
Let's see what we can do and what you want.
Do you want to use the flags/symbols (1) to show the nationality or unit badge?
Do you want to use the special symbols (2) to recognise difference between attack and transport heli's?
Do you want to use the recon symbol (3) to quickly see your recon units?
You can contact me directly: caspargreuter@gmail.com
Greetings PHCAS
Let's see what we can do and what you want.
Do you want to use the flags/symbols (1) to show the nationality or unit badge?
Do you want to use the special symbols (2) to recognise difference between attack and transport heli's?
Do you want to use the recon symbol (3) to quickly see your recon units?
You can contact me directly: caspargreuter@gmail.com
Greetings PHCAS
- Attachments
-
- ak1.jpg (70.56 KiB) Viewed 8167 times
-
- f-16c.png (26.27 KiB) Viewed 8167 times
-
- NL_F-16A.png (27.78 KiB) Viewed 8167 times
-
- Colonel - Ju 88A
- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: Modern Conflicts (Demo RELEASED)
In real life, when a jet of the F16 class comes low over the ground, as in exercises, etc..............................you see it for a mili second come over you and you hear the sound a bit later. It's pretty scary.
You did not expect it and by the time you catch the brief blur of it flying over, it is too far gone to see it in the distance. Mind boggling. But I think a Warthog in action is probably the most scary of all because you can see and hear it at the same time, not exactly slo mo but slo mo compared to the F16 class jets.

Last edited by flakfernrohr on Sat Aug 13, 2016 9:12 pm, edited 1 time in total.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: Modern Conflicts (Demo RELEASED)
Thanks. It was interesting to look at a demo.
I think ahead a lot of work on balance of units.
Imho, It is difficult.
Maybe when the majority of units is ready, it will be easier to build balance.
For example the Patriot of range 4 (Maybe too small), ZSU - range 2 (maybe too much
.
Many units have antiaircraft means like manpad.
There are questions to a ratio of anti-tank ability.
In many units, including infantry enough effective anti-tank remedies, ATMG and so on.
If look at Syria, Iraq - the regular/unregular infantry with ease destroys any armored units, in any quantity...
I think ahead a lot of work on balance of units.
Imho, It is difficult.
Maybe when the majority of units is ready, it will be easier to build balance.
For example the Patriot of range 4 (Maybe too small), ZSU - range 2 (maybe too much

Many units have antiaircraft means like manpad.
There are questions to a ratio of anti-tank ability.
In many units, including infantry enough effective anti-tank remedies, ATMG and so on.
If look at Syria, Iraq - the regular/unregular infantry with ease destroys any armored units, in any quantity...
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Modern Conflicts (Demo RELEASED)
Polish F-16
- Attachments
-
- polish_f-16c.png (26.84 KiB) Viewed 8150 times
-
- polish_f-16d.png (27.13 KiB) Viewed 8150 times
Re: Modern Conflicts (Demo RELEASED)
Be prepared to use the A-10 in my mod.... and to hear its scary gunflakfernrohr wrote:In real life, when a jet of the F16 class comes low over the ground, as in exercises, etc..............................you see it for a mili second come over you and you hear the sound a bit later. It's pretty scary.You did not expect it and by the time you catch the brief blur of it flying over, it is too far gone to see it in the distance. Mind boggling. But I think a Warthog in action is probably the most scary of all because you can see and hear it at the same time, not exactly slo mo but slo mo compared to the F16 class jets.

Yeah, dont worry I have many ideas for the different AA defense systems, as you could see in the demo the MIM104 has a lot of range. Conventional AA guns will have less range of course.Intenso82 wrote:Thanks. It was interesting to look at a demo.
I think ahead a lot of work on balance of units.
Imho, It is difficult.
Maybe when the majority of units is ready, it will be easier to build balance.
For example the Patriot of range 4 (Maybe too small), ZSU - range 2 (maybe too much.
Many units have antiaircraft means like manpad.
There are questions to a ratio of anti-tank ability.
In many units, including infantry enough effective anti-tank remedies, ATMG and so on.
If look at Syria, Iraq - the regular/unregular infantry with ease destroys any armored units, in any quantity...
The anti tank war is another story, that is why I added the RPG infantry. Maybe I will boost them or not (keep in mind they have a decent GD value)... but they will have an important role in the game

Just beautiful!.phcas wrote:Polish F-16
E-mail sent

Thank you everyone for all the comments and kind words.
Best regards.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Modern Conflicts (Demo RELEASED)
Hope to see old and upgraded tanks ) but still it would be necessary over the balance mod to work )
https://topwar.ru/1281-varianty-moderni ... -t-55.html
http://otvaga2004.ru/tanki/tanki-modern/t-64-55/
http://zonwar.ru/granatomet/orujhie_potdershki.html
As would countries in fashion countries such as Lithuania ,Latvia and Estonia )!?

http://www.moddb.com/games/panzer-corps
https://topwar.ru/1281-varianty-moderni ... -t-55.html
http://otvaga2004.ru/tanki/tanki-modern/t-64-55/
http://zonwar.ru/granatomet/orujhie_potdershki.html
As would countries in fashion countries such as Lithuania ,Latvia and Estonia )!?

http://www.moddb.com/games/panzer-corps
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Modern Conflicts (Demo RELEASED)
True, but I don't need WW3 breaking out next year OUTSIDE of the game! That would suck, a lot. (Though it might convince the Aussie government to stop sending all the manufacturing to China. I could do without all the stuff being made there and being rubbish.)Akkula wrote:Lol, that means the video is well madeBiteNibbleChomp wrote:I just hope your prediction for April 2017 doesn't come true. That sounds a bit nasty.
- BNC, it gave you the tense atmosphere of a new cold war.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Modern Conflicts (Demo RELEASED)
Let's not turn this mod into a clone of C&C Red Alert)))


So, I hope that Russian troops will not be shown stupid barbarians with whom grapple honestly and piously NATO )))
http://www.3dcadbrowser.com/3dmodels.as ... ary&page=1


So, I hope that Russian troops will not be shown stupid barbarians with whom grapple honestly and piously NATO )))
http://www.3dcadbrowser.com/3dmodels.as ... ary&page=1
Last edited by uzbek2012 on Sun Aug 14, 2016 11:56 pm, edited 1 time in total.
-
- Colonel - Ju 88A
- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: Modern Conflicts (Demo RELEASED)
It's really beautiful Akkula, I really mean it. The units look outstanding. As for the A10 Warthog.......................its Grandfather was the Stuka. 

Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Re: Modern Conflicts (Demo RELEASED)
Maybe it's an idea to make the aircraft who have drop fueltanks in two ways in the game. With and without the droptanks. (With droptanks Speed -1 Fuel +??)
- Attachments
-
- F-22 Raptor.png (41.15 KiB) Viewed 8090 times
Re: Modern Conflicts (Demo RELEASED)

http://gerrycanavan.blogspot.com/2008/0 ... spair.html
Скажите будут ли на ваших картах такие объекты: Эйфелева башня , Статуя Свободы , Кремль , Белый Дом и другие !?
Tell me whether your cards are close to the Eiffel tower , the Statue of Liberty , the Kremlin , the White House and other !?

http://union.4bb.ru/viewtopic.php?id=996&p=8#p94749
http://cwer.ws/node/23610/
Last edited by uzbek2012 on Mon Aug 15, 2016 8:05 pm, edited 1 time in total.
-
- Master Sergeant - Bf 109E
- Posts: 456
- Joined: Tue Sep 01, 2015 6:55 am
Re: Modern Conflicts (Demo RELEASED)
Good idea!phcas wrote:Maybe it's an idea to make the aircraft who have drop fueltanks in two ways in the game. With and without the droptanks. (With droptanks Speed -1 Fuel +??)
Re: Modern Conflicts (Demo RELEASED)
Some new ideas have emerged for the air units, courtesy of phcas
. I think the air war is going to be VERY interesting in this mod.
And in another topic: almost 100 downloads!. Thank you all guys, this give me more motivation to continue working on this project
More screenshots in the following days.
Best regards.
Akkula.

And in another topic: almost 100 downloads!. Thank you all guys, this give me more motivation to continue working on this project

More screenshots in the following days.
Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Modern Conflicts (WIP)
I think someone made a 1973 Yom Kippur mod for the original Panzer General, I never played it but it looked pretty good.Chodan wrote:The Yom Kippur War would be a great topic IMHO. Armor, desert, airpower and most importantly a near run thing for the Israelis so it would be a close contest.
Also, about the idea of submarines having multiple operating modes, this mod might be of assistance. Of course, this wouldn't be too useful for modern nuclear submarines since they're faster underwater and have no particular advantages when surfaced, so they have no reason to be anywhere except in deep water or periscope depth modes. AIP or diesel-electric submarines, on the other hand, have to recharge their batteries on the surface (or with a snorkel at periscope depth), so the multiple modes could be useful for these boats. The mod's U-Boat pens might also be a good basis for the Wasp class landing ships, as they can both accommodate units and have defensive functions.