I'm not sure, but it might have something to do with the different movement values? The game engine must calculate how much movement you have trough the different terrain types, and it might not be set up to properly accomodate changing values/types, but that is just speculation from me.blindsey wrote:The only bug I have right now that I haven't been able to figure out how to fix, is that when I switch to a panzer unit and then move it, the panzer unit still has the full infantry HT movement allowance (5+3) tacked on to the end of the armored movement allowance (5), and will switch from panzer to Infantry in HT/Truck if I move it more than 5 (in clear terrain), even though I have removed Land from the Panzer units' transport type. Anyone have any thoughts on how to resolve that?
Maybe the transport is the problem, you could try to not add a transport to the infantry unit but make it switchable into a transport (so instead of infantry+transport switching to panzer, you have an infantry unit without tranport, switchable to a transport unit, and then switchable to panzer) ?
And, out of curiosity, another stupid suggestion/question, but what happens if you add the 'recon' trait to those units? This will change the way they move, I'm curious if that gives weird results as well? The most reliable info about this is from Rudankort, who warned about odd behaviour being possible, I will give you a quote underlined with what he said:
viewtopic.php?f=147&t=36352#p342090
Rudankort wrote:If unit A contains the ID of unit B in this column, A can switch to B. In this case, B should switch to A as well, or you won't be able to switch back. It is possible to have longer switch chains, like A->B->C->A or A->B->C->D->A etc. The units in switch chain should have some similar properties, or certain side effects are possible. Thus, I advice to have the same fuel and ammo on them, or some strange effects could occur. There is one unit in switch chain which is considered primary. This unit is designated with "primary" trait. This unit determines unit class of the unit. E. g. 88mm gun is AA even when switched to AT mode, and it is upgraded as AA (in cities or between missions), because 88mm AA is marked as primary.