Tactical Battle Crash

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chashoch
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Wed Aug 25, 2010 1:00 am

Tactical Battle Crash

Post by chashoch »

When I conduct tactical battles with leaders I am able to go several rounds but then the game hangs of crashes. There is no consistent cycle, but it seems cumulative. I must save after every move.

Using SURFACE PRO Windows 10

Unable to send crash report directly to tech support from STEAM. So copied recent report below. The program was transitioning from victory of my leader's army after eliminating enemy units.

An error has occurred

User ID: 76561198095056897
Version Number: 2.0.5 build 1436
Object reference not set to an instance of an object.

at SovereigntyTK.Game.ActiveGameData.PrisonData.CaptureUnit(WorkingUnit Unit) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\Game\ActiveGameData\PrisonData.cs:line 213
at SovereigntyTK.Game.RetreatManager.Retreat(WorkingRealm Capturer, ActivePathNode RetreatTarget) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\Game\RetreatManager.cs:line 93
at SovereigntyTK.Game.Battle.BattleCleaner.Cleanup() in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\Game\Battle\BattleCleaner.cs:line 196
at SovereigntyTK.Game.SovereigntyGame.CleanupTacticalBattle(TacticalBattleController Battle) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\Game\SovereigntyGame.cs:line 1362
at SovereigntyTK.UI.AutoBattleForm.CloseClicked(UIControl Control)
at SovereigntyTK.UI.Controls.UIControl.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\UI\Controls\UIControl.cs:line 611
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\UI\Controls\ControlButton.cs:line 81
at SovereigntyTK.UI.Controls.UIControl.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\UI\Controls\UIControl.cs:line 599
at SovereigntyTK.UI.Controls.ControlButton.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\UI\Controls\ControlButton.cs:line 207
at SovereigntyTK.UI.UIManager.Window_MouseUp(Object sender, MouseButtonEventArgs e) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\UI\UIManager.cs:line 142
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.NativeWindow.OnMouseUp(MouseButtonEventArgs e) in c:\temp\opentk\Source\OpenTK\NativeWindow.cs:line 951
at OpenTK.NativeWindow.OnMouseUpInternal(Object sender, MouseButtonEventArgs e) in c:\temp\opentk\Source\OpenTK\NativeWindow.cs:line 1131
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.NativeWindowBase.OnMouseUp(MouseButton button) in c:\temp\opentk\Source\OpenTK\Platform\NativeWindowBase.cs:line 255
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in c:\temp\opentk\Source\OpenTK\Platform\Windows\WinGLNative.cs:line 737
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in c:\temp\opentk\Source\OpenTK\Platform\Windows\WinGLNative.cs:line 1463
at SovereigntyTK.GameBase.Start() in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\GameBase.cs:line 295
at SovereigntyTK.Program.Main(String[] args) in c:\Users\Lord Jekky\Documents\Visual Studio 2012\Projects\SovereigntyTK\SovereigntyTK\Program.cs:line 86
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