PHCAS Final MOD (v012)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: PHCAS Final MOD (v011)
Hello everybody. I am on holyday for 1 week. When I am back I will work further on the Next update. Incoming is a stand alone scenario of market garden 1944. Huge map. 108 turns. Worked on it for days already. New units has to be made. More on this later. I am off line now. Talk to you Next week again. Greetings phcas
Re: PHCAS Final MOD (v011)
Happy holiday, phcas!
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
Re: PHCAS Final MOD (v011)
phcas wrote:Hello everybody. I am on holyday for 1 week. When I am back I will work further on the Next update. Incoming is a stand alone scenario of market garden 1944. Huge map. 108 turns. Worked on it for days already. New units has to be made. More on this later. I am off line now. Talk to you Next week again. Greetings phcas
Enjoy the free time

Re: PHCAS Final MOD (v011)
From me too!Anduril wrote:Happy holiday, phcas!

Re: PHCAS Final MOD (v011)
Hello,
Thanks everybody, I am back from hollyday now.
Work on the huge stand alone Market Garden scenario is in progress again.
Thanks everybody, I am back from hollyday now.
Work on the huge stand alone Market Garden scenario is in progress again.
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Re: PHCAS Final MOD (v011)
1st Airborne Division
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Re: PHCAS Final MOD (v011)
Interactive messages are added like if the British reach the location of the death of Kussin or if the Bridges or Hartenstein are taken.
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Re: PHCAS Final MOD (v011)
Landing and drop zones
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Re: PHCAS Final MOD (v011)
* 107 Panzer Brigade arrives in Venlo
* XXX Corps Armourd Guards on the move
* SS Hohenstaufen and JG.54 from Deelen Airfield in Arnhem
* XXX Corps Armourd Guards on the move
* SS Hohenstaufen and JG.54 from Deelen Airfield in Arnhem
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- Lance Corporal - Panzer IA
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Re: PHCAS Final MOD (v011)
Again it all looks good. Thank you for your work.
Re: PHCAS Final MOD (v011)
Thanks hotilongstrike.
A Question. The scenario can be played as Allies as well as Germans. I have some AI problems. When the reinforcements Airborne troops arrive in their aircraft I have a problem. They have a zone to go to like Arnhem bridge. But they have to land on their dropzones first. If I say move to zone (bridge). The aircraft will fly to that point and I do not want that. If I say move to zone (dropzone). They don't go to the bridge anymore. What can I do to let them land out of the Aircraft at the dropzone and afterwards go to a zone like a bridge?
A Question. The scenario can be played as Allies as well as Germans. I have some AI problems. When the reinforcements Airborne troops arrive in their aircraft I have a problem. They have a zone to go to like Arnhem bridge. But they have to land on their dropzones first. If I say move to zone (bridge). The aircraft will fly to that point and I do not want that. If I say move to zone (dropzone). They don't go to the bridge anymore. What can I do to let them land out of the Aircraft at the dropzone and afterwards go to a zone like a bridge?
Re: PHCAS Final MOD (v011)
When do you plan on working on GC 39 and finishing it up ?
Re: PHCAS Final MOD (v011)
After the Market Garden scenario is finished I will pick up GC39 again53rdVaInf wrote:When do you plan on working on GC 39 and finishing it up ?
Re: PHCAS Final MOD (v011)
@ phcas
okay to answer youre ?
back in 2012 there was a large map mod made of market garden, by ERIC
i checked the scripts for that mod & there are no special scripts for the situation you describe.
however he has 4 glider landing zones about 8 hexes west of arnhem bridge.north of the river.
the paratroops land at the zones on turn 1. then they head to arnhem bridge,without need of a script.
because the bridge is a primary objective.
so as long as the bridges in youre mod are primary objectives & not to far away,they should head for the bridges anyway.
erics mod works fine to land & head for the bridges, i know because i have played it both for axis & allied side.
try it & see if it works.
regard's
grombit
okay to answer youre ?
back in 2012 there was a large map mod made of market garden, by ERIC
i checked the scripts for that mod & there are no special scripts for the situation you describe.
however he has 4 glider landing zones about 8 hexes west of arnhem bridge.north of the river.
the paratroops land at the zones on turn 1. then they head to arnhem bridge,without need of a script.
because the bridge is a primary objective.
so as long as the bridges in youre mod are primary objectives & not to far away,they should head for the bridges anyway.
erics mod works fine to land & head for the bridges, i know because i have played it both for axis & allied side.
try it & see if it works.
regard's
grombit
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- Sergeant - 7.5 cm FK 16 nA
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Re: PHCAS Final MOD (v011)
Dont know if possible to do, but you can try to order them fly to a zone, drop, and then order the ground unit to move to the final zone. ???
If the drop order is not found, swap a transport plane to a ground unit if an AI controlled unit is in X zone. ???
If the drop order is not found, swap a transport plane to a ground unit if an AI controlled unit is in X zone. ???
Re: PHCAS Final MOD (v011)
Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces. 
Thanks a lot.
Akkula.

Thanks a lot.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: PHCAS Final MOD (v011)
Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
Thanks a lot.
Akkula.
Thanks Akkula, looking forward to your modern MOD! It will delay work on my MOD I am afraid

For the question about the zones to move to. It seems to work that the units go to victory objectives by their own without directing them. Thanks.
Re: PHCAS Final MOD (v011)
Dutch troops in Market Garden. Princess Irene brigade fighting with XXX Corps. BS (Binnenlandse strijdkrachten) united resistance army.
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Re: PHCAS Final MOD (v011)
Yes, 2nd this! Absolutely nice screens!Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
