PHCAS Final MOD (v012)

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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Hello everybody. I am on holyday for 1 week. When I am back I will work further on the Next update. Incoming is a stand alone scenario of market garden 1944. Huge map. 108 turns. Worked on it for days already. New units has to be made. More on this later. I am off line now. Talk to you Next week again. Greetings phcas
Anduril
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Re: PHCAS Final MOD (v011)

Post by Anduril »

Happy holiday, phcas!
Sorry for my bad scoolenglish
https://www.designmodproject.de/
Skylar27
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

phcas wrote:Hello everybody. I am on holyday for 1 week. When I am back I will work further on the Next update. Incoming is a stand alone scenario of market garden 1944. Huge map. 108 turns. Worked on it for days already. New units has to be made. More on this later. I am off line now. Talk to you Next week again. Greetings phcas


Enjoy the free time :wink:
Magic1111
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Re: PHCAS Final MOD (v011)

Post by Magic1111 »

Anduril wrote:Happy holiday, phcas!
From me too! Image
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Hello,

Thanks everybody, I am back from hollyday now.

Work on the huge stand alone Market Garden scenario is in progress again.
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

1st Airborne Division
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Interactive messages are added like if the British reach the location of the death of Kussin or if the Bridges or Hartenstein are taken.
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Landing and drop zones
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

* 107 Panzer Brigade arrives in Venlo

* XXX Corps Armourd Guards on the move

* SS Hohenstaufen and JG.54 from Deelen Airfield in Arnhem
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phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

British Bailey Bridge
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hotilongstrike
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Re: PHCAS Final MOD (v011)

Post by hotilongstrike »

Again it all looks good. Thank you for your work.
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Thanks hotilongstrike.

A Question. The scenario can be played as Allies as well as Germans. I have some AI problems. When the reinforcements Airborne troops arrive in their aircraft I have a problem. They have a zone to go to like Arnhem bridge. But they have to land on their dropzones first. If I say move to zone (bridge). The aircraft will fly to that point and I do not want that. If I say move to zone (dropzone). They don't go to the bridge anymore. What can I do to let them land out of the Aircraft at the dropzone and afterwards go to a zone like a bridge?
Skylar27
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Re: PHCAS Final MOD (v011)

Post by Skylar27 »

When do you plan on working on GC 39 and finishing it up ?
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

53rdVaInf wrote:When do you plan on working on GC 39 and finishing it up ?
After the Market Garden scenario is finished I will pick up GC39 again
grombit
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Re: PHCAS Final MOD (v011)

Post by grombit »

@ phcas
okay to answer youre ?
back in 2012 there was a large map mod made of market garden, by ERIC
i checked the scripts for that mod & there are no special scripts for the situation you describe.
however he has 4 glider landing zones about 8 hexes west of arnhem bridge.north of the river.

the paratroops land at the zones on turn 1. then they head to arnhem bridge,without need of a script.
because the bridge is a primary objective.
so as long as the bridges in youre mod are primary objectives & not to far away,they should head for the bridges anyway.
erics mod works fine to land & head for the bridges, i know because i have played it both for axis & allied side.
try it & see if it works.
regard's
grombit
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Re: PHCAS Final MOD (v011)

Post by danijocker90 »

Dont know if possible to do, but you can try to order them fly to a zone, drop, and then order the ground unit to move to the final zone. ???

If the drop order is not found, swap a transport plane to a ground unit if an AI controlled unit is in X zone. ???
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Re: PHCAS Final MOD (v011)

Post by Akkula »

Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces. :)

Thanks a lot.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces. :)

Thanks a lot.
Akkula.

Thanks Akkula, looking forward to your modern MOD! It will delay work on my MOD I am afraid :)


For the question about the zones to move to. It seems to work that the units go to victory objectives by their own without directing them. Thanks.
phcas
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Re: PHCAS Final MOD (v011)

Post by phcas »

Dutch troops in Market Garden. Princess Irene brigade fighting with XXX Corps. BS (Binnenlandse strijdkrachten) united resistance army.
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Magic1111
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Re: PHCAS Final MOD (v011)

Post by Magic1111 »

Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
Yes, 2nd this! Absolutely nice screens! :D
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