New FOG Issues

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Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

New FOG Issues

Post by Cunningcairn »

1. I have no deployment phase in multiplayer DAG games.
2. The message window is far too small.
3. The choice of evade requires the mouse right click option as per the earlier version in addition to the on screen button
4. Generals do not exert a command of control affect on their troops with respect to being able to double after they themselves have moved. In other words troops in their command and control before they move can double move but if the general moves troops that are brought into the C&C area or remain in the C&C area cannot double move.
5. Some of the new troop types are incorrect. Heavy foot models (Freeman with supporting archers) in the Viking list are in fact LF.
6. There is no option to surrender during a game.
7. Map selection gave me only desert options in a game between Saxons and Vikings.
8. Mirror games give players the same side in each game.
9. How do you override replaying opponents move if you don't want to watch it?
10. Shooting arcs for non-skirmishers now appear as a full circle around the element and do not show the shooting arc as per the old version.
11. The map can move off screen when scrolling. It needs to lock at the map boundaries as per the old version.
12. How do English archers deploy stakes?
13. It appears that Drilled and Undrilled HF have the same movement capability which is incorrect.
14. Archers can shoot over intervening hills at troops on the other side which should not be possible.
15. Drilled troop movement wrt moving backwards and turning to face is no longer possible.
16. In some multiplayer games the map is reversed after every move.
17. How do I delete all the multiplayer games that are unplayable?
18. It would be better if the message window appeared automatically at the end of each turn in a bigger window with the option to message or not.
19. An end of battle full screen summary as per the old game is required.
20. Saved games against AI have become unplayable. They are still there but can't be loaded.
21. End of turn alignment to combat,cohesion tests,routing and rallying is impossible to follow as it happens simultaneously. The end of turn phase should follow and display a sequence, firstly by each action i.e. routing, rallying etc. and then during each action it should show the effected elements responses sequentially and not simultaneously.
22. The coloured base markers are too prominent. There should also be an option to remove them if desired.
23. When turning a stationary English archer to shoot he automatically is placing stakes and cannot then shoot. This doesn't happen to other archer elements in the same game. I then moved the element one hex backwards and the back to its original hex and the stakes once again appear.
24. Archers cannot shoot over their own elements which are on a lower level.
25. Archers with emplaced stakes can change face and still shoot.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: New FOG Issues

Post by stockwellpete »

Some great spots there, Martin. I'll add the new ones to my "47 things" thread if that is OK with you as I am trying to keep all the issues in one place for Slitherine.
Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Re: New FOG Issues

Post by Cunningcairn »

Heavy foot movement is inconsistent. I have just advanced a Roman legionary one hex in open ground and he is unable to turn.
Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Re: New FOG Issues

Post by Cunningcairn »

stockwellpete wrote:Some great spots there, Martin. I'll add the new ones to my "47 things" thread if that is OK with you as I am trying to keep all the issues in one place for Slitherine.
No problem I'll post there from now on.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: New FOG Issues

Post by stockwellpete »

Cunningcairn wrote:No problem I'll post there from now on.
By all means have your own thread, Martin. I'll just transfer over the ones I haven't spotted yet. :wink:
Einzinger
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Wed May 27, 2015 11:41 am

Re: New FOG Issues

Post by Einzinger »

Also would like to see the base-colors removed...I want to see the units...don't care if it's confusing- everything should be confusing in the thick of battle...
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