It is possible but we must not do that for a few reasons. The AI wil not understand .Aircraft need an airfield to land. Exeption is the fi156. This Light Slow plane can land everywere53rdVaInf wrote:Good stuff PHCAS
Quick question ... wouldn't most aircraft be able to land in a field whether to re-arm,re-fuel or to prevent crash and loss of plane and life ?
So, would it be possible to give all aircraft the ability ( switch button ) to land in open terrain to prevent lose because you're runnin' low on fuel and forgot to get them back to an airfield BUT it has to be within a close proximity of your own forces ... that would be cool ')
PHCAS Final MOD (v012)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: PHCAS Final MOD (v010)
Re: PHCAS Final MOD (v010)
I was just thinkin' out loud
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- Lance Corporal - Panzer IA
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Re: PHCAS Final MOD (v010)
this looks very good. will download it and give it a try.
Re: PHCAS Final MOD (v010)
hotilongstrike wrote:this looks very good. will download it and give it a try.
I think you're gonna like it indeed, takes Panzer Corps to a whole new level

Re: PHCAS Final MOD (v010)
right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)
Re: PHCAS Final MOD (v010)
Hello Andreh,Andreh wrote:right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)
Indeed GC39 is the only Campaign that is reworked in the way everything has to be. Allied campaign "Desert rats" first scenario's are reworked a bit and Allied Campaign 1944 D-Day scenario is reworked.
I will rework AC Cobra and Market Garden now.
It's Huge indeed and so much to do. Problem with making scenario's is that all unic units has to be made first. So now I am reworking the databases. This must be done but shows not so much progress to you all. Beside that I have to search for color or colorized photo's and put them in the frames. I have hunderds of them ready waiting but they need a good selection. The photo's has to be of the right timeline, theater and equipment. I really hate wrong timelines like ww2 movies with Tigertanks in "Poland 1939". This will not happen in the PHCAS MOD. By the way, making the GIF little movies is the same story.
Slowly things will get better and more and more units and scenario's will show up for you all (and me). So far a little word from me.
Greetings PHCAS
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Re: PHCAS Final MOD (v010)
PHCAS ...
In Grand Campaign 39 when the Polish AA guns go into AT mode and then I dive bomb them they are instantly AA again that quick
In Grand Campaign 39 when the Polish AA guns go into AT mode and then I dive bomb them they are instantly AA again that quick
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- Lance Corporal - Panzer IA
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Re: PHCAS Final MOD (v010)
Played the first mission of the 39 campaign. I will say that this is how the game should be. Thank you very much.
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- Private First Class - Opel Blitz
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Re: PHCAS Final MOD (v010)
For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.
Re: PHCAS Final MOD (v010)
Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.
Make sure ya have him in the field
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Re: PHCAS Final MOD (v010)
I don't even seem to have such a unit.53rdVaInf wrote:Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.
Make sure ya have him in the field
How would I deploy it?
Re: PHCAS Final MOD (v010)
Do you not have a single man standing icon within your Corp
Re: PHCAS Final MOD (v010)
Never mind I miss understood you're original question ... DOH !
Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
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Re: PHCAS Final MOD (v010)
Is not a question of picture, even without icon a unit can be in the inventory and core.
If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.
If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.
Re: PHCAS Final MOD (v010)
danijocker90 wrote:Is not a question of picture, even without icon a unit can be in the inventory and core.
If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.
I'm well aware of that

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- Lance Corporal - Panzer IA
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Re: PHCAS Final MOD (v010)
ok just some comments,
+Adding color to the small strategic map(and symbols) makes it much easier to find things, particularly airports.
+fuel depots add a unique ability to a unit, extra fuel . very clever idea
+game play seems well balanced even with extra units added
+the music is varied and so far very good
+the movie shorts are extremely good. some I have never seen
+the information pages are very good and add greatly to the game.
these comments are based on the first two missions of GC 39
there are many other things that I think are very good as well
I hope that you can continue your mad pace with this.
And again thank you very much
+Adding color to the small strategic map(and symbols) makes it much easier to find things, particularly airports.
+fuel depots add a unique ability to a unit, extra fuel . very clever idea
+game play seems well balanced even with extra units added
+the music is varied and so far very good
+the movie shorts are extremely good. some I have never seen
+the information pages are very good and add greatly to the game.
these comments are based on the first two missions of GC 39
there are many other things that I think are very good as well
I hope that you can continue your mad pace with this.
And again thank you very much
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- Private First Class - Opel Blitz
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Re: PHCAS Final MOD (v010)
I'm not using any other mods, and I don't know where this big units folder is.53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !
Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
EDIT: I found the folder. No I don't have that unit in my corps.
EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.
Re: PHCAS Final MOD (v010)
Buczkowski wrote:I'm not using any other mods, and I don't know where this big units folder is.53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !
Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
EDIT: I found the folder. No I don't have that unit in my corps.
EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.
Good deal , glad ya got'er workin'... now go enjoy this fine mod
Re: PHCAS Final MOD (v010)
In the next update 501-510 Schwere Panzer Abt will reach the battlefield
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Re: PHCAS Final MOD (v010)
WOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOO
Good stuff cometh ... keep on keepin' on PHCAS ~
Good stuff cometh ... keep on keepin' on PHCAS ~