I struggle with strange issues, while develeping my Ic 2.0 campaign (I use v1.25):
I put and cut and modify several entries. The interesting in it is, that, although I cut a given entry -> unit from it, but it still continues to exists in the game.

There are two types of this issue, which I encountered:
1., If I play the campaign, and meanwhile I modify the eqp file. Than, the game remembers on the no-more-present eqp file - but it also reacts on the new one!

2., It is even stranger: I have a given transport unit, what I entered in the list (I do not remember, if I copied this unit with different unit number earlier and deleted it maybe). When the unit is available, I get the notification about it, when the scenario starts. OK. But then, when I want to buy a unit, which uses this transport unit, then there are two transport units of this type in the purchase panel! BUT! When I delete this transport unit in the eqp file (or just put a "#" before it, to be ignored for the program), than it disappears fully - so, not double appearance. But if I put it back in the eqp list, than it comes again double in the game's purchase list.
-------
Another issues with the tranports:
I works total strange.
- Even, if I give a given unit a usable transport type in the eqp file, as intended (writing the transport types's name at the transport list at the end), it still cannot be given for it in the editor. But sometimes it works.
- A lot of types of units, which should not have several types of transports available (tanks, or simply guns, not using that types of transport) have these transport vehicles in their own purchase panel. Interesting though, air units do not have them, regardless to the others.
Any help, please!