PHCAS Final MOD (v012)

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glaude1955
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Re: PHCAS Final MOD (RELEASED)

Post by glaude1955 »

Merci PHCAS pour tes réponses.
En effet, il faudra s'accommoder du système imparfait de Panzer Corps si l'on désire jouer historiquement.
Je m'étais rendu compte de l'énorme travail que tu fournis pour chaque scénario et c'est pour cela que je t'ai demandé des précisions sur la suite de l'Aventure.
phcas wrote: I have it all clear in my head, I (we) only need time :)
Greetings PHCAS
"We"… As-tu des associés pour le mod ?
--------------------------------------------------------------------------------------------------------------
Thank you PHCAS for your answers.
Indeed, it will live with the imperfect system of Panzer Corps if one wants to play historically.
I had realized the huge work that you provided for each scenario and that's why I asked for clarification on the following Adventure.
phcas wrote: I have it all clear in my head, I (we) only need time :)
Greetings PHCAS
"We" ... Do you associate for the mod?

Regards
Yves
maho1973
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Re: PHCAS Final MOD (RELEASED)

Post by maho1973 »

Hello PHCAS,
A fantastic mod with great attention to detail, excellent work. Please keep up the splendid work! :D
Some remarks so far:
- The text message in the first mission about "Super-Rudel" at the beginning of turn 2 should be removed, because there is no Rudel. :wink:
- In mission 3 (Lodz, I believe), on Pz II C of the 10th Army has no flag. :!:
- All the Polish Renault R 35 have French flags. :roll:
- The Polish sentrys in the Warsaw (south) scenario have Italian flags. :roll:
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

glaude1955 wrote:"We" ... Do you associate for the mod?

I make the mod myself. It's a one man project. If I say "we" I mean myself and you people who play the mod and test play it.
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

maho1973 wrote:The text message in the first mission about "Super-Rudel" at the beginning of turn 2 should be removed, because there is no Rudel. :wink:
- In mission 3 (Lodz, I believe), on Pz II C of the 10th Army has no flag. :!:
- All the Polish Renault R 35 have French flags. :roll:
- The Polish sentrys in the Warsaw (south) scenario have Italian flags. :roll:
Hello maho1973,

I can't find the "Super-Rudel" message you are talking about. Beginning ot turn 2 "Poznan" scenario?

The things about no flags or wrong French/Italian flags is a graphic/database thing. Working hard on that. Slowly all this little errors will disappear out of the mod with coming updates as the work on the database and graphics progress.

Thanks for your testplaying and comments

Greetings PHCAS
glaude1955
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Re: PHCAS Final MOD (RELEASED)

Post by glaude1955 »

phcas wrote:
I make the mod myself. It's a one man project. If I say "we" I mean myself and you people who play the mod and test play it.
C'est un réel plaisir que d'apporter une pierre à l'édifice!

It's a real pleasure to bring a stone to the building!

Regards

Yves
maho1973
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Re: PHCAS Final MOD (RELEASED)

Post by maho1973 »

phcas wrote:I can't find the "Super-Rudel" message you are talking about. Beginning ot turn 2 "Poznan" scenario?
Hello PHCAS,
Yes, exactly. The message appears before the announcement of the Bf-108 Taifun. :wink:
Super-Rudel message.png
Super-Rudel message.png (207.23 KiB) Viewed 5030 times
Anduril
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Re: PHCAS Final MOD (RELEASED)

Post by Anduril »

Maho you played in german language.
You must play in english.
Sorry for my bad scoolenglish
https://www.designmodproject.de/
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Anduril wrote:Maho you played in german language.
You must play in english.
I also think thats the thing. I do not see the message in English

Greetings

PHCAS
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Update v003 is online now
Magic1111
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Re: PHCAS Final MOD (RELEASED)

Post by Magic1111 »

phcas wrote:Update v003 is online now
Wow, thanks! The Update frequency is very fast! :D
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

In the next update
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phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Update v004 online now

Play the Allied Corps "Desert rats" Campaign. The first 4 scenarios are reworked a little. Have a look also for the updated unit graphics.

New units in the game like RAF Hampden and Beaufighter torpedobomber (1942)

(I realize the updates are small, but to keep the project going, people have to see the progress. When we reach v010 I make one update v000-v010 and remove the small updates)

Greetings PHCAS
Magic1111
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Re: PHCAS Final MOD (RELEASED)

Post by Magic1111 »

phcas wrote:Update v004 online now
Thanks too! :D
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Oke youre welcome, busy on the next update now
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phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Major cities can have a Zoo now :)
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Akkula
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Re: PHCAS Final MOD (RELEASED)

Post by Akkula »

I love that zoo :P
Those details really impact on the visual aspect of the game. Great work!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
captainjack
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Re: PHCAS Final MOD (RELEASED)

Post by captainjack »

I assume it's 10 prestige to enter the zoo hex, but only 5 in February (well, our zoo has half price admission in the winter).
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Update v005 is online now.

You can go to the Zoo in Warsaw if you like :)

================
PHCAS_UPDATE_005
================

*New rules for AT guns. Up to 37mm, movement is 2 now. AT units can not be spotted until the enemy unit is next to them. This makes ambush possible and AT guns more interesting.

*The following units can not be spotted until the enemy unit is next to them: Partisans, Snipers, Secret agents, AT guns and some special forces like British SAS.

*Update Belgium, Canadian units and Greek Navy

*Remove the "Readme" of early updates, it is replaced by the "Readme - Credits & Updates".

*The "Optional" folder is now placed outside the "Panzer Corps" Folder (updates will come there in the future). You can delete the "Optional" folder inside the "Panzer Corps" Folder if you want.

*Reworked first scenarios Allied Corps

*Play the first scenarios "Desert rats" Allied Corps
phcas
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Re: PHCAS Final MOD (v005)

Post by phcas »

Users of the 40mm Bofors AA gun & AT mode for all (incoming in v006)
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phcas
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Re: PHCAS Final MOD (v005)

Post by phcas »

Reworking Taranto Raid scenario (Allied Corps) (incoming in v006)
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