PHCAS Final MOD (v012)

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Skylar27
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Re: PHCAS Final MOD (RELEASED)

Post by Skylar27 »

Thank you sir ~
Oxybeles
Corporal - 5 cm Pak 38
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Re: PHCAS Final MOD (RELEASED)

Post by Oxybeles »

Do the Kommander units provide any benefits to other units?

In other words, it's explained that the unit must be on the map, which I understand to be that it must remain alive, but does it have any other game play purpose?
phcas
Lieutenant-General - Do 217E
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Oxybeles wrote:Do the Kommander units provide any benefits to other units?

In other words, it's explained that the unit must be on the map, which I understand to be that it must remain alive, but does it have any other game play purpose?
The Kommandeur is YOU. It does not have other gameplay function but if you die it's all over. It looks easy, just stay in the back away from the front in your nice cars, but............if Partisans, Paratroops or secret agents (in later updates) will find you, they will kill you! So you have to think about your position or keep troops around to protect you or it's maybe better to stay close to the front to have protection from your fighting units.

Greetings PHCAS
Last edited by phcas on Tue May 31, 2016 7:52 pm, edited 1 time in total.
Oxybeles
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Re: PHCAS Final MOD (RELEASED)

Post by Oxybeles »

phcas wrote: The Kommandeur is YOU. It does not have other gameplay function but if you die it's all over. It looks easy, just stay in the back away from the front in your nice cars, but............if Partisans or secret agents (in later updates) will find you, they will kill you! So you have to think about your position or keep troops around to protect you.

Greetings PHCAS
Well, this certainly incorporates an intriguing new concept into play. Assassination is a distinct possibility.

So far the GC 39 campaign exceeds the prior PHCAS Mod(s).
Cataphract88
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Re: PHCAS Final MOD (RELEASED)

Post by Cataphract88 »

Very impressive start. :D
Richard
mc261209
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Re: PHCAS Final MOD (RELEASED)

Post by mc261209 »

Can I play your mod only with these ?
*PC version 1.26
*Afrika Korps
*Grand (mega) Campaign 39-45 DLC
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

mc261209 wrote:Can I play your mod only with these ?
*PC version 1.26
*Afrika Korps
*Grand (mega) Campaign 39-45 DLC
Yes you can. Only GC39 is reworked yet so if you have that you can play that, but you will mis things in the future.

In the first update USA units will be updated. In US Corps new Aircraft and transports will be added. If you do not have US Corps you will mis that.
JohnPlayer
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Re: PHCAS Final MOD (RELEASED)

Post by JohnPlayer »

I just browsed thru your unit phcas. Your eye for graphic detail is astonishing. Consider me a fan. Devoted...!
glaude1955
Master Sergeant - Bf 109E
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Re: PHCAS Final MOD (RELEASED)

Post by glaude1955 »

Stupéfiant, je ne reconnais plus mon Panzer Corps!
PHCAS, vous avez réalisé ce dont je rêvais.
Vous êtes un Grand Maître.
Bravo et merci.

Yves

------------------------------------------------------------------------------

Amazing, I no longer recognize my Panzer Corps!
PHCAS, you have achieved what I dreamed.
You're a Grand Master.
Bravo and thank you.
Yves
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Thanks everybody for the nice words. I am working hard for the first update now. I first have to add many units to the database now, starting with USA, before I can go on with new scenario edit. First update will come the 5th of June.
Stormbringer
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Re: PHCAS Final MOD (RELEASED)

Post by Stormbringer »

hello,
I use this mod with GME because I'dont want copy the complete game, where i begin the game ? to choose DLC 39 or to choose campain 39-45 ?
Hum is this mod compatible with GME ? ^^
"Seul celui qui sait comment mourir sait comment vivre"
phcas
Lieutenant-General - Do 217E
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Stormbringer wrote:hello,
I use this mod with GME because I'dont want copy the complete game, where i begin the game ? to choose DLC 39 or to choose campain 39-45 ?
Hum is this mod compatible with GME ? ^^
Start DLC 39, the only reworked campaign so far. I have to tell you that I do not know if it is GME compartible, but there are a lot of changes in a lot of files!

Greetings
Stormbringer
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Re: PHCAS Final MOD (RELEASED)

Post by Stormbringer »

Thanks I will try and congratulations for your work
"Seul celui qui sait comment mourir sait comment vivre"
glaude1955
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Re: PHCAS Final MOD (RELEASED)

Post by glaude1955 »

I always use JSGME and i have no problems.
I'm scenario "Piatek" and I noticed that the Polish tanks R35 have a French flag.
After the GC39, will you produce the GC40?

Sorry for my poor English, GME can mean something other than JSGME?

Yves
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Thanks. I Will look at that R35
Cataphract88
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Re: PHCAS Final MOD (RELEASED)

Post by Cataphract88 »

glaude1955 wrote:I always use JSGME and i have no problems.
I'm scenario "Piatek" and I noticed that the Polish tanks R35 have a French flag.
After the GC39, will you produce the GC40?

Sorry for my poor English, GME can mean something other than JSGME?

Yves
They are one and the same thing: Jonesoft Generic Mod Enabler, to give it its full name.

I used it to instal this mod, and have yet to encounter any problems. :D
Richard
Skylar27
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Re: PHCAS Final MOD (RELEASED)

Post by Skylar27 »

PHCAS ...

You sir have gone above and beyond with this one !

Kudos ~
phcas
Lieutenant-General - Do 217E
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

53rdVaInf wrote:PHCAS ...

You sir have gone above and beyond with this one !

Kudos ~
Thanks Kudos. It is a lot of work but very nice that People like it. Greetings from Holland. PHCas
Rockety
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Re: PHCAS Final MOD (RELEASED)

Post by Rockety »

hi PHcas,

would it be possible to include a list for the upgradeable units for each scenario in the ingame library? It would be helpful

By the way good work :) really cool and interactive
phcas
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Re: PHCAS Final MOD (RELEASED)

Post by phcas »

Rockety wrote:hi PHcas,

would it be possible to include a list for the upgradeable units for each scenario in the ingame library? It would be helpful

By the way good work :) really cool and interactive
I will have a look at it, but you can see on the symbol if you can upgrade or not. Core units with the symbol as showed here can, most of them, be upgraded, others you can not upgrade (unique units)
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