Small Bug

Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
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SnuggleBunnies
Major-General - Jagdtiger
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Small Bug

Post by SnuggleBunnies »

Nothing major, but I noticed in the Qing 1636-1700 army list; the cost 18 Matchlock Skirmishers seem to actually have bows (Capability: Bow). I'm not sure if this is present in other lists, but I suspect that it is...
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Small Bug

Post by rbodleyscott »

SnuggleBunnies wrote:Nothing major, but I noticed in the Qing 1636-1700 army list; the cost 18 Matchlock Skirmishers seem to actually have bows (Capability: Bow). I'm not sure if this is present in other lists, but I suspect that it is...
Sorry about that. We found one instance of this before release, but clearly missed that one.

As far as I can see it is in fact correct in the Qing 1636-1700 list (and the Qing Green Standard Army 1644-1700 list), but wrong in the Qing Bannermen 1636-1700 list.

Thanks for pointing it out. We will correct it in the forthcoming patch.
Richard Bodley Scott

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Jace11
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Re: Small Bug

Post by Jace11 »

Only fault I've found with the game so far is a few bad tile joins. e.g No autoedging between marsh and rivers on random maps. Doesn't happen often, only when a central river has a marsh. Assume there is no tile or overlay to join them nicely. The stream start tile might work ok I suppose.
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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Small Bug

Post by rbodleyscott »

Jace11 wrote:Only fault I've found with the game so far is a few bad tile joins. e.g No autoedging between marsh and rivers on random maps. Doesn't happen often, only when a central river has a marsh. Assume there is no tile or overlay to join them nicely.
That's right. There are also rare occasions where an unintended bit of open water appears where a stream adjoins a marsh. We have not been able to figure out a script logic that totally prevents it.
Richard Bodley Scott

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