Nuclear Bomber

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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richfed
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Fri Jun 21, 2013 2:25 pm
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Nuclear Bomber

Post by richfed »

After an aborted Allies campaign - due to the US Marines release which I played through - I restarted the Allies campaign. For the first time, I am playing the Japan invasion scenario. Purchased a nuclear bomber. I have to admit, I did this just to see what happens -- bombed a Japanese unit, and like the description says, it did damage to surrounding hexes --- LOTS of it!! I think it took out about 6 hexes, including 3 that were occupied by my US troops [I guess it's not meant for close air support? :D ], but the distressing part was that the bomber itself ended up in with my dead units. 500 resource points for one strike. Is that WAD? I suspect that unit, if deployed, needs to be used for a game-ending strike.
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: Nuclear Bomber

Post by BiteNibbleChomp »

Nukes can't differentiate between friend and foe.

It is working as it should.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Myrddraal
The Artistocrats
The Artistocrats
Posts: 1505
Joined: Wed Feb 23, 2011 2:49 pm

Re: Nuclear Bomber

Post by Myrddraal »

Yes, that's working as designed. Nuclear bombs aren't that common ;)
simcc
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 303
Joined: Sat May 09, 2015 6:29 am

Re: Nuclear Bomber

Post by simcc »

Yeah I hear the specialization is going to change right hope they can change when winter war comes so I can replay all the canpaign
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