Takimnobo 46

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Erik2
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Takimnobo 46

Post by Erik2 »

I've just started this scenario.
Are the Allies supposed to only land at beaches/ports or just about anywhere?
I noticed there are very few beaches on the islands.

You could use the Marine faction available and split up the forces in US and Marines factions and get more control over income etc
Erik2
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Re: Takimnobo 46

Post by Erik2 »

There seems to be low supply in this region.
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Erik2
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Re: Takimnobo 46

Post by Erik2 »

The game hangs during the AI turn-10.
Too bad, the stage was set for a large tank battle.
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Takimnobo 46

Post by edward77 »

Played it right through twice without any problem before uploading but I`ll have a look to see what the cause might be.
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 238
Joined: Wed Nov 10, 2010 9:11 pm

Re: Takimnobo 46

Post by edward77 »

Ok. Have checked out the problem on the scenario hanging up. The scenario has 9 triggers. I gave each of them a special event to check that they actually occur and do not hang up. All of them were correct and the scenario ran perfectly. Just check in the editor that all the triggers are operative from the start. It may possibily have something to do with the Version 2.4 which I have used. Try updating to that and then give the scenario another go. Sorry I can`t do better than that. Failing that let me have your e-mail and I`ll send you this latest version. Mine is ed.syl.hayes@btinternet .com.
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