- EVERY Drill planet I attack is fortified with bases, ground forces, etc.
- Stealth is mostly ineffective and certainly not decisive.
- I find I have to play every tactical battle. Even when it looks like a clear victory, if I autoresolve I lose. Sigh.
- Even when I win the fleet battle I then have to assault the planet in question. Glassing seems the only option because I would probably need at least a dozen assault ships worth of troops to even have a chance at conquering it. Even after nuking it I still wind up fighting for a colony with only around 2K people but it STILL has a large ground force! Sure wish we could target orbital strikes on military targets-- all the best SF allows for that.

- Rinse & repeat.
There is no real opportunity for a "strategic breakthrough". It doesn't really matter that I have a "better" fleet-- because that's not where the real action is. Instead it's systematically reducing *every-single-planet*. I don't really know how the Drills have done this on so many low population planets, but they have. The thought of having to do this another 100 times or so to get to the point I am granted "victory" is kinda mind-numbing, and I don't think it will be much fun at all.
Suggestion: Make it easier to "control/conquer" planets. Most SF has an analogy with Medieval siege protocol. Once the walls were breached, the garrison was considered to have done it's duty and should surrender. If not, the city was subject being sacked/depopulated/annihilated/etc. For a planet, if you control the orbitals you control the fate of the populace. We should either be able to target military facilities/troops only, or to glass the planet with no penalty if it doesn't surrender. This way, planets can change hands frequently without having entire populations exterminated, etc. Have more of a flow to the game. Add some kind of unrest/production penalty to large pop enemy planets so you have to garrison it-- but not have to wipe out the entire pop just to keep it. Just the fact I have to FEED them adds up over time.
To sum up, the early game seems fun and interesting to me. After everyone has staked out areas and starts to consolidate? Not so much.