Was the problem fixed in Soviet Corps and/or latest patches? If not, can I somehow force preload of all the three movement/attack sounds and avoid this bug?VPaulus wrote:@chris
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You can move the three and only for example hear one movement sound in all the three. So the game might not have load all of them in the first moves and it could have just loaded one of those when you've checked it again. With the attack sound it can happen the same, because , generally, you have three random sounds to be played. Only it's more heavier because you have also an animation file associated to it.
Thanks!