Missile and Ammunition

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
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Stelteck
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat May 24, 2014 11:52 am

Missile and Ammunition

Post by Stelteck »

Hi.
I have a hard time trying to figure out the difference between ammunition supply system module (the blue one), and rapid ammunition supply distribution system (The Red one).
The red one cost a fortune in Power, and carry less missiles. I do not really understand what bonus this module provide.

Anyone have tips ?

Thanks.
freifrei
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Apr 02, 2016 10:36 am

Re: Missile and Ammunition

Post by freifrei »

Red one does not really affect your rate of fire in battle, blue one reduces missile rate of fire by 15x.
Blue is good to supply your missile\torpedo fighters and to delve deeper into enemy territory.

If you have both, in battle launchers use red one first, then blue when red ones are empty.
Stelteck
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat May 24, 2014 11:52 am

Re: Missile and Ammunition

Post by Stelteck »

Thanks for the information.

Relative to missile, i was also surprise not to see very long range missile. Missiles seems to be close range weapons in Polaris Sector.
NightReaper
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 50
Joined: Fri Nov 15, 2013 6:01 pm

Re: Missile and Ammunition

Post by NightReaper »

...please tell me that carriers that have fighters equipping missiles don't need to have multiple missile storage modules back on their corvettes in order to stay in the fight for more than two missions in the same battle. Some of my fighters are set for carrying 3 missiles which would allow only one reload for every storage module carried even if you only had the capacity for 10 fighter/bombers (minimum on human corvettes unless you assign a tanker/freighter with nearly every pair of corvettes). Up to now, I must have been lucky, only requiring to return for missiles once, but if the battle got bigger?? Maybe a new module to supply fighter/bombers only would help allowing at least three reloads and taking up a little less space than the current blue/red modules. Just sayin'... :wink:
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